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This information comes from Capcom-Unity…

“One snag though. The game has only been announced for Japan. Want it available outside of Japan? Shout out in the comments! The more comments we get for this blog post, the better!”

I’d be absolutely stunned if this game never made it over to North America and Europe. The Ace Attorney and Professor Layton franchises have been very successful overseas, and I’m quite certain that the series’ fans would welcome the game with open arms.

Source


– Japanese name is Zombie Daisuki
– Control a group of farmers
– The farmers have been transformed into zombies after their village was attacked
– Gas turned them into zombies
– Need to lead the zombies in attacks on the city
– Zombies want to maintain and repair their farm, aren’t attacking for a random reason
– They’re trying to recover important items
– “Strategy zombie action”
– Zombies will multiply as you clear stages
– Issue directives to groups of zombies, use the stylus to draw a line to make a zombie move
– Can draw a circle first to select a subset of zombies, then direct them in different ways
– Press down on one part of the screen if you want all zombies to gather
– Zombies automatically attack when they see an enemy
– Zombies will go towards meat when they see it
– The zombies also love cute animals, will stop attacking and a heart icon will appear
– Each stage has a certain objective
– Objectives include defeating all enemies or finding an item
– Areas include shopping centers, a film studio, wilderness area
– Zombies are at the farm when they’re not attacking towns
– Build up your forces at the farm
– “Skill garden” area at the farm to train your zombies
– Can recruit new zombies
– New zombies are born once you finish a stage, can become your allies
– Power up zombies by planting seeds on your farm
– Seeds can grow into things like clothes and pudding
– Multiplayer (4 players)
– Download play
– Competitive futsal-like game with co-op boss play
– 90% complete
– Releasing in January in Japan

Source 1, Source 2


– If you ignore stealth, the Siberia level can be difficult
– Nintendo’s Mario Club visited the dev studio numerous times to look at all accessibility/special controls
– Nintendo has provided a lot of support for the game
– Much focus testing has been going on at Eurocom
– 3 control types
– 5 sensitivities
– Custom for pointer aiming
– Engine has been evolved from Dead Space Extraction
– Tank is a prototype, not an old war relic
– Can shoot copters down
– Go to Barcelona dance club, will meet Valentin there
– Your contact is Agent Garcia
– References to Bond movies in the level
– Extended intro scene which has no shooting, Craig says “I owe you one” in Spanish
– Drinks invitations, facial scanning, lots of people dancing (good crowd effect there) and that Deadmau5 & Kaskade track being mixed in the bg
– Valentin scene, then the action comes with a surprise
– Proximity Mines in multiplayer come with one of the sniper layouts
– In melee mode, players can increase the length of your hands and arms
– No exact/remember levels from N64 game

Also worth noting, Activision has released a Facebook application/game for GoldenEye 007. You can check it out right here.

Source


LEVEL review scores

Posted on 13 years ago by (@NE_Brian) in News, Wii | 10 Comments

Fallout New Vegas: 8/10
Civilization V: 7/10
Fable III: 8/10
Vanquish: 8/10
Prof. Layton and the Lost Future: 8/10
NBA Jam: 5/10
Sonic 4: Ep 1: 7/10

Medal of Honor: 6/10
Quantum Theory: 3/10
Pro Evolution Soccer 2011: 7/10
Castlevania: Lords of Shadow: 7/10
Amnesia: The Dark Descent: 8/10
F1 2010: 8/10
Final Fantasy XIV: 4/10
Sengoku Basara: Samurai Heroes: 6/10
EA Sports MMA: 7/10


Top sales of 2010 thus far

Posted on 13 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Although NPD no longer releases specific numbers, they have given us a list of the top selling games in 2010 thus far. Take a look:


The most interesting part to me is the fact that Modern Warfare 2, New Super Mario Bros. Wii, Wii Sports Resort, Wii Fit Plus, and Just Dance were all release last year, and yet still are on the charts for this year. Pretty impressive performance, if I do say so myself!

Via 1up


This should help you guys understand what’s going on in the trailer we posted last night…

Source


Shigeru Miyamoto on where the concept of Super Mario Bros. came from…

“It wasn’t an idea that just came out of the blue. It was the culmination of a variety of factors. First, we had a lot of technical know-how built up from games like Excitebike and Kung Fu. Second, the Disk System [a Japan-only attachment] was coming out shortly, so I wanted to make a game that would put a final exclamation point on that era of cartridge games. Third, I wanted to build upon our tradition of what we called ‘athletic games’ at the time — games where you controlled a guy and had to jump a lot to overcome obstacles. We felt strongly about how we were the first to come up with that genre, and it was a goal of ours to keep pushing it.”

– Miyamoto on why Mario fights what are basically evil turtles in the game…

“Myself and [Gunpei] Yokoi were coming up with a gameplay concept for Mario Bros. that took advantages of the different floor levels of the playfield. Our idea was that direct contact with an enemy would kill you, but hitting them from below could knock them out. That wound up being too boring, so we settled on the final system where you first knock them off their feet, then jump back up to deliver the final blow. So Mario Bros. made it out, and after we reflected upon it, we realized it made no sense that you could get killed in Mario Bros. when you jumped on a turtle’s back. If you did that, the turtle would come out the worst from it, wouldn’t it? So we decided that, if we had the chance to make another Mario game, we’d definitely have it so that you could jump on turtles all you want.”

Miyamoto on the game’s controls…

“During much of development, the controls were A for shoot bullets, B to dash, and up on the control pad to jump,” said Miyamoto. “The bullets wound up becoming fireballs later — we originally thought about having a shoot-’em-up stage where Mario jumps on a cloud and shoots at enemies, but we dropped it because we wanted to focus on jumping action. The sky-based bonus stages are the remnants of that idea, you could say. In the end, we realized that being able to shoot all the fireballs you want while running gave Mario too much of an advantage, so instead we had it so you shoot only one fireball when you start running. That freed up the A button, and we made that the jump button. I really wanted to have A be the action button and make you press up to jump, but it definitely worked out better for Mario in the end.”

Miyamoto on why you power-up by grabbing magic mushrooms…

“One of the fun things about action games is looking at the game world and figuring out a strategy to deal with it. The first game prototype we had going wasn’t very good because you couldn’t see very far ahead of you. People wanted to have more of the world visible onscreen, but I didn’t want to make Mario any smaller than he was. So we decided to build the world on the scale of a smaller Mario, then make him larger in the final version. That’s the moment we struck upon the idea of starting Mario out small and letting him get bigger later. Since the game’s set in a magical kingdom, I made the required power-up item a mushroom because you see people in folk tales wandering into forests and eating mushrooms all the time. That, in turn, led to us calling the in-game world the ‘Mushroom Kingdom,’ and the rest of the basic plot setup sprung from there.”

Miyamoto on whether or not the 1UP trick was intentional…

“We did code the game so that a trick like that would be possible. We tested it out extensively to figure out how possible pulling the trick off should be and came up with how it is now, but people turned out to be a lot better at pulling the trick off for ages on end than we thought.”

Miyamoto on the Minus World…

“That’s a bug, yes, but it’s not like it crashes the game, so it’s really kind of a feature, too!”

Source



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