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This information comes from the newly opened Earth Seeker site, which has clarified some story details as well as other game-related content. A mix of old and new details about the game can be read below:

– Mankind fled Earth due to an impending Black Hole
– Thousands of large ships were made in the world
– Ships were so big that they could hold full cities
– Treasures of the world were put on the ships
– Ships sent off to different star systems
– One of the ship groups was hit by a gamma ray, killing all people on board
– As previously reported, the computers were not destroyed and found a planet for habitation
– Ships started landing on the “second Earth”
– As the ships contacted the alien atmosphere, emergency landings were required because Earth materials weren’t reacting well
– Again, the “Earth Regeneration Program” started to make a suitable environment
– Emergency landing damage led to the creation of monsters instead of Earth creatures
– Main character is a new human type made by the ship’s computer
– Guardians are native residents on the planet
– Guardians use “Energy Balls” to help you
– Guardians are fond of liquor
– Creatures in the game combine traits of various objects
– Protopos: Insect/rail gun combination
– Mamuma: Dragon/light bulb combination
– Prototypes like dark locations, move around underground, have a strong shell, have a powerful thrust attack
– Mamuma like dark locations, have a soft body that can absorb bullets
– Field you find at the start of the game is a combination of nature and artificial artifacts
– There are ruins in the game, which you’ll find out why they exist as you progress
– Real time and command-based battle system
– Move character in real time
– Press “A” to freeze the action, enter commands
– When you encounter an enemy, or an enemy encounters you, you/your Guardians will start a battle

Source


PSP – 48,603
PS3 – 45,224
DSi LL – 23,120
Wii – 20,038
DSi – 17,950

Xbox 360 – 6,929
DS Lite – 4,058
PS2 – 1,444
PSP go – 777

For comparison’s sake, here are the numbers from last week.

PSP – 28,747
DSi LL – 24,189
Wii – 21,092

PS3 – 19,420
DSi – 18,202
Xbox 360 – 6,056
DS Lite – 5,059
PS2 – 1,475
PSP go – 831


Etrian Odyssey III video

Posted on 13 years ago by (@NE_Brian) in DS, Videos | 0 comments


The Last Story art

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Metroid: Other M details

Posted on 13 years ago by (@NE_Brian) in News, Wii | 3 Comments

– Increase the rate of the charge beam with speed upgrades
– Game is mostly gameplay, not cinematics
– Sometimes can go an hour or more without a cutscene
– Small real-time cutscenes like Metroid Prime, are thinly placed
– Can’t skip cutscenes (at least on the first playthrough)
– Can dodge in first-person
– Find new areas to explore by deactivating holographic generators
– Some of the music include remixes
– Auto-aim will hit enemies that are far away, missiles have limited range
– Samus turns slow in first-person
– Some sequences can cause instant death (like one involving an elevator)
– Save points and continue points
– Continue points appear more frequently than save points
– Continue points usually appear before difficult sequences like the elevator sequence
– Armadillo-like boss can roll up into a ball and attack you
– Boss is vulnerable when he isn’t rolled up like an armadillo
– There are enemies that will be invisible before they attack
– First-person will allow you to find the invisible enemy’s energy signature
– Shoot the invisible enemies so that they will become visible
– A “ping” noise can be heard after all enemies in an area are defeated which will help you find hidden pick-ups
– Even though a pick-up could be in a certain room, you need to find a different room to access the original room to obtain it
– You’ll see a summary of the game’s story so far, recapping what you’ve seen and done as the game loads from a save point
– Cutscene in the game has a chicken-like creature, leaps out of the shrubbery, stares with black eyes and wags its tail
– one cut-scene features a strange chicken-like creature that leaps out of shrubbery, stares at you and waggles its tail

Source 1, Source 2, Source 3


– Second Quarter EPS Ahead of Prior Outlook – – Company Reaffirms CY 2010 Net Revenues and EPS Outlook – – Q2 Sales From Online Channels Exceeded Retail Sales For the First Time –

SANTA MONICA, Calif., Aug 05, 2010 /PRNewswire via COMTEX News Network/ — Activision Blizzard, Inc. (Nasdaq: ATVI) today announced financial results for the second quarter of 2010.

For the quarter ended June 30, 2010, Activision Blizzard’s GAAP net revenues were $967 million, and its non-GAAP net revenues were $683 million. For the quarter ended June 30, 2010, Activision Blizzard’s GAAP earnings per diluted share were $0.17, and the company’s non-GAAP earnings per diluted share were $0.06. The company reports results on both a GAAP and a non-GAAP basis. Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP and non-GAAP results.

Robert Kotick, CEO of Activision Blizzard, stated, “Our quarterly results were fueled by continued strong consumer response to Activision Publishing’s Call of Duty(R) franchise and Blizzard Entertainment’s World of Warcraft(R). For the first and second quarters, we outperformed our earnings per share outlook, and we grew our operating margin year over year for the six month period, driven by our focused effort to increase digital revenues. There are clearly more opportunities than ever before to create great games and we are at the forefront of doing so.”



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