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House of the Dead: Overkill was a pretty enjoyable game, but it didn’t seem as though the title sold well. Apparently, such sales haven’t stopped SEGA from going ahead with a sequel. NintendoLife is reporting that their sources close to SEGA claim Overkill 2 is in development and will be released early or mid-2011. I wouldn’t believe the rumor until we receive some sort of confirmation (although that should be the case with all speculation), but I’d personally welcome a sequel!

Source


Sonic Colors DS trailer

Posted on 15 years ago by (@NE_Brian) in DS, Videos | 1 Comment


– Make a new “Bonne Mecha” for the game
– Bonne Mecha are mechs controlled by the Bonne Family:

– Fans can’t make them from scratch
– Need to follow design documents that were at a staff meeting:

– English version of the contest not up yet
– Winning idea will be used in the game
– Winner gets his name in the credits
– Earn Dev Room Zenny
– Dev Room Zenny probably for the upcoming Dev Room SNS update
– Recap of the Bonne family:

Source


NORTH BEND, Wash.–(BUSINESS WIRE)– With the busy holiday season approaching, Nintendo of America was looking to find new ways to improve speed and efficiency at its always-busy distribution facility in North Bend, Wash. In the past, the company has tried a number of solutions, including having Donkey Kong™ roll packages down a set of girders into waiting trucks or expediting deliveries through warp pipes.

This year one of the suggested innovations included the use of wind-up Mini Mario toys. These tireless mechanical toys are featured in Mario vs. Donkey Kong™: Mini-Land Mayhem!, a new game launching for the Nintendo DS™ family of systems on Nov. 14.

Initially the use of the helpful Mini Marios seemed like a good idea. Unfortunately, they were not guided appropriately and soon marched non-stop throughout the entire building, climbing girders, riding conveyor belts and causing a bit of mayhem. They overran Nintendo’s facility for a short time, but operations have since been returned to normal.

Source: Nintendo PR


Hey guys. Wanted to give you all a quick update about the GoldenEye 007 contest, since quite a few have been asking me about it! Of course, Game Night is finished, and we’ve chosen the random comment winner as well. So, that only leaves us with one more thing – The features submissions. Austin and I are currently looking all of them (we’re very impressed, I might add!), and I’m hoping that I’ll be able to make an announcement about all of the winners either tomorrow night or Wednesday. Also worth noting, we’ll be posting our Okamiden interview sometime over the next few days. Thanks for your patience!


Miyamoto on how Mario become a character…

“If you look at the technology we have now we obviously have a bigger screen and there is a lot more space and you can do a lot more detailed artwork. But if you go back to (1981’s) Donkey Kong, it was a 16-by-16 (inch) screen area. The character I came up with to fit that best was this small little guy with a big nose and a mustache, the characteristics that would stand out in that medium. We created the game design first and then we put the characters in to fit that. With Donkey Kong, we have this gorilla who grabs this gal and runs away with her and you have to go chase the gorilla down to save the lady. And the game’s stage was a construction site, so we made him into basically a carpenter. …. With (1983’s) Mario Bros., we brought in Luigi and a lot of the game was played underground so we made him to fit that setting and, we decided he could be a plumber. The scenario dictates his role.”

Miyamoto on whether or not Mario has a hat because it was difficult to draw hair…

“The technology of the time really dictated how we did character design. If I gave Mario a lot of hair you have to animate it or it doesn’t look right. By giving him a hat we didn’t have to worry about that. We also didn’t have to draw his eyebrows, his forehead or any of these other things. It was just a really useful tool to help us emphasize what we were trying to do on this small screen.”



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