Nintendo Download (12/8/16, North America) – Metroid: Other M, Fire Emblem: Shadow Dragon, more
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, New Nintendo 3DS, News, Wii U eShop | 2 Comments
This week’s North American Nintendo Downloads are as follows:
Wii U Download
Bridge Constructor Playground – $9.99
Teslapunk – $9.99
Wii Retail on Wii U
Metroid: Other M – $19.99
Wii U Virtual Console
Fire Emblem: Shadow Dragon – $9.99
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14 minutes of Dragon Quest VIII English footage
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 2 Comments
Nintendo World Report now has a video up containing 14 minutes of footage from the English version of Dragon Quest VIII. Watch it below.
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Pokemon Sun/Moon sell over 2.1 million copies in 12 days in Europe
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Nintendo provided a new update on Pokemon Sun/Moon sales over on its Twitter page. In just twelve days, the two games have sold over 2.1 million copies.
According to Nintendo:
#PokemonSunMoon has sold over 2.1 million units in 12 days on sale in Europe! Thanks for playing, Trainers! pic.twitter.com/a7EqVI2WKr
— Nintendo of Europe (@NintendoEurope) December 8, 2016
Nintendo said last Wednesday that Pokemon Sun/Moon had sold over 1.5 million units in Europe. That included 368,000 units sold in the UK in the first week.
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Miyamoto on Mario Run and Wii experiments, Pokemon GO’s success, Nintendogs may work better as mobile-only
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 8 Comments
With all of the Super Mario Run information coming in tonight, a new set of interviews with Shigeru Miyamoto are beginning to appear. The Verge is one of the first outlets with a discussion with the legendary developer.
During the chat, there was plenty of talk about Super Mario Run including how some of its origins are tied to Wii. Miyamoto also spoke about Pokemon GO’s success, and said that some franchises like Nintendogs may be better-suited as mobile-only.
Here’s a roundup of Miyamoto’s comments:
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Miyamoto says Nintendo didn’t pursue smartphones previously since they weren’t powerful enough
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 5 Comments
We’ve finally seen Nintendo dip its toes into the mobile market this year. As for why it didn’t happen sooner, Shigeru Miyamoto told The Wall Street Journal that smartphones weren’t powerful enough. However, Miyamoto says that there are now “more opportunities for consumers to come into contact with a mobile phone than our own gaming devices.”
As for Nintendo’s next mobile effort Super Mario Run, development took about a year. Miyamoto noted that it was designed the way it is since most people hold their phones with one hand. To compensate for the narrow width of phone screens, the team focused on making Mario climb and drop to collect items.
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Video: Shigeru Miyamoto and The Roots perform the Super Mario Bros. theme
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 5 Comments
There was plenty of Nintendo fun on The Late Show Starring Jimmy Fallon today. Aside from the games themselves – Super Mario Run and Zelda: Breath of the Wild on Switch – Shigeru Miyamoto also performed the Super Mario Bros. theme with The Roots. View it below.
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Super Mario Run details
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 2 Comments
Thanks to a new Eurogamer preview, we have the latest details about Super Mario Run. A summary of information can be found below, with the full article at the source link.
– There are ways to briefly disrupt Mario’s ever-forwards movement and different paths through each level to follow, usually in pursuit of some hard-to-snag collectible
– These are exceptions rather than the norm
– Mario can roll jump, long jump, vault jump, perform a landing roll, parkor roll over enemies or pull off a stall jump to slow things down
– Can even mantle up onto ledges
– Most diverse 2D move-set ever for Mario
– Pause Blocks let you take a second to breathe and analyze the level in front of you
– They usually appear before a collectible you’ll need to react quickly to reach
– Use your new stall jump move by tapping and dragging backwards to slow Mario’s speed
– Can use one of Mario’s life bubbles to float backwards and take another crack at a collectible
– 24 levels at launch
– Play the first four for free
– No free-to-play mechanics, no in-game currency
– World Tour: face your friends’ level times and high-scores
– Toad Rally bases its levels on those of the main game, but offers twists to different sections to always keep you on your toes
– The object here is more about completing the level with more style
– Get points for stylish jumps, enemies stomped, coins collected and all number of other things
– Progress then gets totted up in the form of Toads who come to watch your run
– The winner between you and a friend (or other random player) gets to keep all the Toads as inhabitants of your own Mushroom Kingdom
– Kingdom Builder lets you spend the coins you collect on features for your own little Mushroom Kingdom
– Trees and warp pipes up to new Toad Houses available
– Toad Houses offer bonuses every so often
– Homes for unlockable characters such as Yoshi and Luigi
– You’ll need a certain level of Toad population before you can unlock the more elaborate objects
– A high enough level of Toads will even allow you to expand your miniature Mushroom Kingdom into multiple screens
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Super Mario Run gameplay videos
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 3 Comments
Various outlets have started uploading gameplay footage from Super Mario Run. We’ve rounded up the initial batch of clips below.
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Super Mario Run live-action trailer
Posted on 8 years ago by Brian(@NE_Brian) in News | 9 Comments
Along with today’s gameplay video, Nintendo has also published a new live-action trailer for Super Mario Run. Find it below.
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Video: “Meet Super Mario Run”
Posted on 8 years ago by Brian(@NE_Brian) in News | 1 Comment
Nintendo just uploaded a new trailer for Super Mario Run. Get a new look at the mobile game below.