Watch_Dogs visuals haven’t deteriorated, creative director says
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Watch_Dogs made its impressive debut at Ubisoft’s E3 conference last year. Subsequent footage hasn’t been as well-received, particularly one video featuring Aisha Tyler.
Creative director Jonathan Morin claims that Watch_Dogs’ visuals haven’t deteriorated. “It’s pretty much the opposite,” he told VideoGamer.
Morin explained:
“There’s no scale down in quality, especially the next-gen versions. It’s pretty much the opposite. What we showed at E3 2012 in a lot of respects was less good. I think it’s in the details. So no, there’s no scale down.”
And what of the disappointing Aisha Tyler video? Morin put the blame on internal “communications issues”.
Hero Bank pushed back to spring 2014
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
SEGA has delayed the Japanese launch of Hero Bank.
Initially, the 3DS title was due out on December 19. However, Hero Bank’s opening movie confirms the delay. It’s now scheduled for release in spring 2014.
Hero Bank will cost 5,500 yen at retail when it’s available. The eShop version will cost 4,900 yen.
Etrian Odyssey Untold: The Millennium Girl unboxing video
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
River City Ransom: Underground Kickstarter adds Wii U and 3DS stretch goal
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 1 Comment
Conatus Creative previously expressed interest in bringing River City Ransom: Underground to the Wii U and 3DS. That interest has now translated into stretch goals on Kickstarter.
If River City Ransom: Underground manages to raise $320,000 CAD, the game will come to both eShops – Wii U and 3DS. It could be difficult to reach such a high amount with only 11 days remaining in the campaign, but it’s nonetheless encouraging to see both platforms included in the Kickstarter.
Theatrhythm Final Fantasy: Curtain Call scans
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
New SteamWorld Dig game officially confirmed for the 3DS eShop
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Podcast Stories | 0 comments
Although it had been hinted at in previous interviews, Image & Form has officially confirmed that a new entry in the SteamWorld Dig series is in development for the 3DS. Similar to its predecessor, the new title will be released on the 3DS eShop.
Speaking with Nintendo Life, Image & Form’s Brjann Sigurgeirsso said:
“We’ve come quite far developing the next game in the SteamWorld series, and we’re waiting for the right moment to announce more details.”
SteamWorld Dig launched to critical success in August. The game has been financially successful, too.
EnjoyUp teases new Wii U eShop game with cars and platforms
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
EnjoyUp has teased a new game for the Wii U eShop involving cars and platforms.
A tweet published on the company’s account earlier today reads:
EnjoyUp´s development: Cars & Platforms!!! @indiegamescom @unity3d @Dan_Adelman @WiiUTweets #screenshotsaturday pic.twitter.com/QVLvdNIM5c
— EnjoyUp (@enjoyupgames) September 27, 2013
Note that “Cars & Platforms” isn’t actually the name of the game. This is just a tentative label given to the project for now.
Zelda: Wind Waker HD Limited Edition returns to GameStop
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
The Legend of Zelda: The Wind Waker HD Limited Edition can be purchased once more on GameStop. When the product originally went up, its availability didn’t last long. I imagine it’ll be similar this time around as well.
You can order the Zelda: Wind Waker HD Limited Edition here. Along with the game, a special Ganondorf figure is included.
Yakuza 1 & 2 HD on Wii U “was an experiment”, sales not so hot
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Releasing Yakuza 1 & 2 HD on Wii U “was an experiment”, according to series creator and Yakuza Studio head Toshihiro Nagoshi.
Nagoshi told EDGE that he was “interested in the Wii U format and curious about how many Wii U users would be interested in the Yakuza series”. This information could only be obtained by “releasing something.”
Nagoshi probably didn’t attain the results he was probably looking for. The game’s sales “weren’t great,” he said.
“The PlayStation format has a lot of users, so we knew that our audience is there. With the HD versions, we had already made the game once for PS2 and then in HD, so it was quite easy to port it to Wii U, whereas [porting] a whole new title is a bit tricky. I was interested in the Wii U format and curious about how many Wii U users would be interested in the Yakuza series, and the only way to find that out was to try releasing something. It was an experiment. But the sales weren’t great.”