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It looks like Ubisoft prepared different launch trailers for Assassin’s Creed III. The North American one is above. The UK one was posted here.


ZombiU players will find that the game’s multiplayer mode is set in St. George’s Yard. This area houses the different arenas.

Story director Gabrielle Shrager says that St. George’s Yard is like a “hell within hell.”

Shrager told ONM:

“You’ve seen the Tower Of London gameplay footage by now, so you know we are going to have to breach the Traitor’s Gate and penetrate the depths of the Bloody Tower to find the Raven Of Dee’s Secret Bunker, but you’ve never heard of St George’s Yard. St George’s is our hell within hell. Survivors here are unwilling participants in a twisted game in which they are thrown to the infected. Our multiplayer arenas are a spin-off of this mission in the campaign.”

King of Zombies is just one of the title’s multiplayer modes. It’s comparable to Capture the Flag. One user will have the GamePad and can place zombies around the flag. The other, meanwhile, will be shooting them down with a Pro Controller.

Source


Fans Can Prepare for Nov. 11 Launch of New Mario Game for Nintendo 3DS with Unique Competition

REDMOND, Wash.–(BUSINESS WIRE)– Video game fans now have a great reason to stock up on paper, glue and shoeboxes. Nintendo today announced a new contest to help celebrate the upcoming Nov. 11 launch of Paper Mario: Sticker Star, an eye-popping new game created exclusively for Nintendo 3DS and Nintendo 3DS XL portable systems. Nintendo is inviting Mario fans of all backgrounds to create colorful dioramas that depict scenes from the new game. Participants in the contest will be eligible to win one of five prize packages that include a Nintendo 3DS XL system, a copy of Paper Mario: Sticker Star, a gift certificate redeemable in the Nintendo eShop and a handmade papercraft trophy.

The imaginative art style and environments in Paper Mario: Sticker Star are like dioramas unto themselves, featuring an array of fun craft-themed elements such as clouds that hang from string, characters that appear to be cut from sheets of paper and countless stickers that can dramatically affect game play. Participants in the diorama contest can view pictures of characters and levels from Paper Mario: Sticker Star at a special application integrated into the Nintendo 3DS page on Facebook and select which scenes they want to use as the inspiration for their diorama. Entrants can submit photos or videos of their work at http://www.papermario.nintendo.com/facebook now through Nov. 7, 2012.


IGN posted a new Nintendo Land detailing the game’s three new attractions. Details on Captain Falcon’s Twister Race, Yoshi’s Fruit Cart, and Octopus Dance have been posted below.

Captain Falcon’s Twister Race

– Tilt the GamePad from a vertical position to steer your craft
– Aim to survive rather than race against opponents
– Previous attempt will be displayed in ghost form
– Better to use the top-down display on the GamePad to navigate the course
– Entering tunnels blocks your view, so you’ll need to look at the TV

Yoshi’s Fruit Cart

– Need to get Yoshi to a door
– Door only unlocks once you’ve collected all of the fruit that’s set out on a map
– Control your “Yoshi Cart” by drawing a path on the GamePad
– When your path reaches the door, the game prompts you to let Yoshi begin your dictated journey
– GamePad doesn’t display the fruit
– Only displays the basic map
– TV won’t show the path you’ve created
– Coordinate and reconcile each screen’s missing info
– Use textures and shapes that exist on the map’s background to guide your path
– If you reach the door without all of your fruit, it won’t open, and you’ll lose a life
– About 50 stages to complete
– There will be moving fruit, holes and other obstacles
– There is a system to ‘fast travel’ to later levels once you’ve reached them

Octopus Dance

– Basic rhythm game
– One-player experience
– Use the GamePad analog sticks and gyroscope to match the Game & Watch diver’s movements
– Things escalate quickly
– Diver will shift your Mii’s position, constantly changing your frame of reference for movement

Source



A new downloadable reward is available on Club Nintendo.

Pilotwings has been swapped out for Super Punch-Out!!. The game is available for 150 coins.

You can order Super Punch-Out!! here. It’s available as a Wii VC download until November 14.


REDMOND, Wash.–(BUSINESS WIRE)– Nintendo today revealed additional information about Nintendo Land, a game for the new Wii U console that will give players of all ages a fun, immersive way to discover the one-of-a-kind entertainment experiences offered by the system in both single- and multiplayer game play. Using the Wii U GamePad controller in unique ways, Nintendo Land lets Wii U owners explore a virtual theme park made up of 12 Attractions based on fan-favorite Nintendo game worlds. Both the game and the console will launch across the United States on Nov. 18.

In addition to previously released information about Attractions like Mario Chase, Metroid Blast, Luigi’s Ghost Mansion, The Legend of Zelda: Battle Quest, Pikmin Adventure, Animal Crossing: Sweet Day, Donkey Kong’s Crash Course, Takamaru’s Ninja Castle and Balloon Trip Breeze, Nintendo has shared the following details about the three remaining Attractions:


Nintendo has reaffirmed that not all of its games will offer paid downloadable content. Animal Crossing: New Leaf is one such example.

CEO Satoru Iwata, discussing the company’s approach to downloadable content at an investor’s briefing Q&A a few days ago, said:

“…However, we do not intend to make downloadable or add-on content available for every type of game. We would like to supply consumers with only add-on or downloadable content which they are happy to pay for as compensation for creative work. For example, some might say that it would be unbelievably profitable to provide paid add-on content for “Animal Crossing: New Leaf,” but we were concerned that a game in which you enjoy yourself more by the power of money would not be suitable, and we decided to avoid such a feature after an intensive discussion with the development team. On the other hand, we are selling sets of new courses for “New Super Mario Bros. 2″ by download and obtaining a very good response from those who have actually bought and played them. We see vast potential in this sort of add-on content. In short, we would like to find the type of add-on content consumers will find enjoyable in each game. We intend to basically create add-on content with which we will be able to make long-term relationships with our consumers.”

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