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The Hanafuda Cards reward is back in stock at Club Nintendo. You can order the reward once again for 800 coins. Head on over to this link if interested.


Update: Or maybe not. This is getting complicated again!

As NE reader Jake directed to us, PDP said the following about their afterglow headsets:

“Afterglow wireless headsets are compatible with Wii U. If the game chat utilizes the USB port of the Wii U console then the AG headset can receive the chat audio wirelessly. If the chat audio is directed through the 3.5mm audio jack on the Wii U pad then user can plug in the provided chat/game audio cable. It depends on how the game / chat audio is designed.”

So it looks like this will be another game-by-game basis thing again. With Black Ops II, wireless chat won’t be possible since it uses the the 3.5mm jack. As far as other games go? Guess we’ll have to wait until the console is actually out to know for sure. But it looks like it will certainly be able to work with a wired connection, and some games may be able to take advantage of the headset wirelessly.

One of the big, negative points made about the Wii U’s handling of voice chat is that the console won’t make use of wireless headsets. Mad Catz’s products are wired, as are the headsets made by Turtle Beach.

These two companies may be out of the picture for now, but PDP does offer a solution of its own. If you’d like a wireless experience on Wii U, it looks like you can purchase the “Universal Afterglow Wireless Headset”.

It’s not a Wii U-exclusive product – it also works with the Xbox 360, Playstation 3, Wii, PC, and mobile devices.

GameStop is selling the headset for $89.99. It’s expensive, but it should get the job done.

Thanks to Metaldave for the tip.


It’s been a loooooooooooong time since we last heard about King of Pirates, Keiji Inafune’s new 3DS title. In spite of the silence, it doesn’t look like the game was cancelled.

King of Pirates’ official site now says that it’ll be released in 2013. The game may also head overseas next year as Inafune practically guaranteed that Marvelous – or some other publisher – will release it in the west.


This week’s Japanese eShop update is as follows:

3DS Downloadable Titles

EX Troopers DEMO – FREE

Virtual Console

Akumaj? Dracula (Castlevania, Famicom Disk System) – 500 yen
Rock Man 4: Aratanaru Yab? (Mega Man 4, Famicom) – 500 yen
Donkey Kong (Famicom) – 500 yen

Video Content

7 minute Animal Crossing: Jump Out video
Bravely Default commercial
AKB48+Me commercial
3DS XL new colors commercial
New shelf with almost all popular RPGs that have been released on DSi Ware, Virtual Console, or as a 3DS Downloadable title

Source


Skylanders Giants is coming to the Wii U this year, though it won’t be taking advantage of the console’s NFC functionality.

Toys for Bob studio head Paul Reiche has indicated that the team is interested in the feature. At the same time, he feels that the Skylanders portal will continue to act as a “fundamental” aspect for Activision’s IP.

“The problem is, if you look at the NFC, it’s in the GamePad, which is really convenient if you want to do the traditional ‘swipe your card’, but trying to set a toy on there, it slides off. At first, we looked at the NFC feature before we got the hardware specs and we were, like, ‘Uh-oh, now everybody can do this’. Then we saw the Raving Rabbids and the video that showed them putting the toy on the GamePad. Unfortunately, [Ubisoft] dropped that feature, and I think for potentially the same reasons, which is – for an ongoing game mechanic, it didn’t seem well-suited, as you are holding the GamePad.”

Reiche went on to further discuss the relationship between the LightCore toys – which light up when close to a portal and do not require batteries – and NFC:

“If you take any of our new LightCore toys – any of our toys that have lights – and if you take them up to any NFC field, they’ll start to glow. There’s definitely a relationship between them in the future that we could use. The ability to take your toy into your mobile and play with them somehow seems really compelling, but we don’t have that yet.”

Source


Game Overview

* Infinite levels, infinite replayability, save and share your discoveries

* Intense 4-player local co-op and co-op bungee mode

* Customizable challenge for any skill level

* Over 12 unique heroes, guest heroes, plus custom heroes

Cloudberry Kingdom, the land where good heroes go to die, and Bob is the best of them all. Bob sits on the precipice of retirement, recliner ready, but first he must get back what he lost years ago. Jump and dodge your way through billions of levels on a last ditch mission to conquer infinity. The quest was never over. The princess was never saved. A challenge is waiting, are you ready?

Thanks to Jake for the tip.

Source


Runner 2: Future Legend of Rhythm Alien was initially a PlayStation Network and Xbox Live Arcade game. Eventually, developer Gaijin Games decided to bring the game to the Wii U as well.

Aksys Games, the project’s publisher on PSN and XBLA, was approached by Gaijin to see if they’d be interested in releasing a Wii U version as well. But they weren’t. So Gaijin decided to get involved with self-publishing.

Gaijin co-founder Alex Neuse talked about how the studio is half-publishing Runner 2 in a new interview:

“Sure, it’s a little weird. The original Runner 2 plan was to release on PSN and XBLA, and Aksys were up for it. We asked if they wanted to be involved with the Wii U and Vita versions, and they said, ‘Not really…’ It’s just as simple as that, they just weren’t really into it, and that’s fine. So we decided to do it on our own!”

Source



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