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A bunch of new Pokemon Mystery Dungeon: Magnagate and the Infinite details are posted below. This batch covers a wide variety of information, from the story to gameplay and more.

– Models appear to be the ones from Pokedex 3D
– Many aspects are similar to past games
– Stays true to the rogue-like genre of gameplay
– Player is once again transformed into a Pokemon
– Suddenly wakes up in a world full of Pokemon
– Play as Pikachu, Axew, Snivy, Oshawott, and Tepig
– Primary partner Pokémon will be one of those types as well
– Accept quests and explore dungeon
– Can access dungeons with the Magna Gates
– Manga Gates use the 3DS camera
– Point at a round object, which becomes the “entrance” to a new dungeon
– Dungeons are randomly generated and will be different every time you enter
– Befriend Pokemon in dungeons
– Dungeons have items, puzzles, and traps
– More dramatic story than previous games
– Black/White 2 Pokemon from those two games are included

Source


Wii U pre-orders, at least at GameStop, are a little out of control. The retailer said today that it has been experiencing “overwhelming demand”.

GameStop has therefore ceased pre-orders of the Deluxe and Basic Sets.

A wait list has been made just for PowerUp Rewards members. Those who are are a part of the program can be sent a notice about when pre-orders will open up once again. Consumers are cautioned, however, that “enrolling does not guarantee a Wii U on or by a specified date or at a specific price.”

Take a look at the full press release below.


Monster Hunter 3 Ultimate lets you take the progress you’ve made in the 3DS version and bring it to the Wii U game. Series producer Ryozo Tsujimoto explained how the process works while speaking with IGN.

3DS users will be able to download an application on their home menus. Once you boot it up, simply press a button and the rest will happen automatically. Everything should work as long as the wireless switch is turned on – an Internet connection isn’t needed.

Tsujimoto said:

“You can think of it as just one save data that both systems are sharing.”

Tsujimoto additionally said that he hopes Capcom will be able to “appeal to two very different types of playing styles” by bringing Monster Hunter 3 Ultimate to the 3DS and Wii U.

“One of the things we’re trying to emphasise is that because it’s on two platforms, we’re actually trying to appeal to two very different types of playing styles. There are people who want to play outside with the 3DS version, and also people who want to play at home online; hopefully we can hit both of those audiences at the same time. There will of course also be people who will want both versions. We’re really hoping that because of the strategy that we have with Monster Hunter 3 Ultimate we will be able to reach out to a greater range of fans.”

Source


For a very long time, the main Monster Hunter games were only made for Sony platforms. That all changed with Monster Hunter Tri.

Tri was originally scheduled for the PlayStation 3, but development soon switched to Wii. Since then, Tri G/Ultimate 3 and Monster Hunter 4 have also been created for Nintendo systems.

Monster Hunter series creator and producer Ryozo Tsujimoto commented on the platform switches in an interview with IGN.

He said the following:

“Other than what we’ve already announced, we don’t have anything that we’re planning. The way that we work with Monster Hunter games is that we see them as single entities, so we don’t develop for one platform and then think about porting it to another platform. The situation with the 3DS and the Wii U is that we wanted people to play this game a lot, so that’s why we have taken this [multi-platform] approach with Monster Hunter 3 Ultimate. But it doesn’t mean we’ll do that with new entries.

“The series did start out on Sony platforms, but it’s just realistic to think that it can’t continue on one platform forever. With Monster Hunter 4, it actually just came down to timing – we were developing a new Monster Hunter and the 3DS hardware had just come out, so we figured it was probably the best platform for us to develop it on. You have two screens, with action on top and menus on the bottom, and there’s the 3D view as well. It just made sense to put it onto 3DS.”



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