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European gamers have been waiting a long time to get their hands on Shin Megami Tensei: Devil Survivor Overclocked. In just a few months, the 3DS title will finally be released.

Ghostlight wrote up a new blog post today announcing that Devil Survivor Overclocked “has now entered manufacturing”. The publisher wasn’t able to reveal a final release date, but is “expecting to release the game across Europe towards the end of March in time for Easter.” A release date will be shared within the next couple of weeks.

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Ubisoft has opened a new countdown site for Assassin’s Creed IV: Black Flag.

Following the game’s official boxart unveiling and name confirmation, Ubisoft is now gearing up to unleash a debut trailer. The video will be accessible once the countdown ends.

Black Flag’s embargo will end on Monday, so we should begin to receive the first official information once March 4 arrives. The countdown looks like it’ll expire on the same day.


A lot of late ports have arrived on Wii U since launch. Darksiders II, Mass Effect 3, and Batman: Arkham City all hit the console in November, and each was initially priced at $60 despite having shipped on other consoles months earlier.

The situation won’t be any different with Need for Speed: Most Wanted. EA has confirmed that the Wii U edition will cost $60 when it comes out next month. To be fair, Most Wanted is probably one of the few late ports that deserves the price point given how much effort Criterion is putting into the project. It’ll include DLC and new modes, as well as slightly prettier visuals.

Other Wii U ports are also in the pipeline, but there is one exception to the $60 benchmark. The Amazing Spider-Man: Ultimate Edition, due out next month, will cost $40.


As originally expected, The Conduit is heading to Tegra-supported devices – including the upcoming Shield handheld.

The Conduit HD will be pretty much like the original Wii game, though it will sport prettier visuals. Players will be able to take on the first two missions for free and will need to offer up $7 for the remaining seven. There will also be an option to purchase levels 3-6 for $3 and levels 7-9 for the same amount.

It’ll definitely be strange seeing The Conduit on new hardware, but I guess High Voltage Software figured this would be a smart thing to do.

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A new trademark coming from Renegade Kid has been discovered in the USPTO. Siliconera detected the name “Treasurenauts”, which was filed by the Mutant Mudds developer.

As it turns out, Treasurenauts is one of Renegade Kid’s next games. The studio has confirmed that it will be making an announcement in the near future.

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Castlevania: Lords of Shadow 2 won’t be hitting Wii U – at least for the foreseeable future. But it has nothing to do with budget constraints, as some reports have suggested.

Producer David Cox took to Twitter and clarified comments published by Eurogamer earlier today. Cox had told the publication that a Wii U version wasn’t in the cards due to a lack of resources. What he meant by this is that MercurySteam would need more staffers and time – not additional funds.

“Can I just say the story about CVLOS2 not coming to WiiU due to budget constraints is utter bullshit. What I said was its a question of resource (people, time, space etc) and focus on what we are already doing”.

Cox also confirmed that Lords of Shadow 2 was never in development for Wii U at any point. Thus, the game was never cancelled for the console.

“Oh and we never cancelled the WiiU version because we never started a WiiU version for the reasons I just gave…”

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Super Ubi Land is in the works for a few different platforms such as the Wii U eShop. While it isn’t planned to hit the 3DS or PlayStation Vita, developer Notion Games “would love” to make that happen.

The one stumbling block is a lack of staffers. Currently, Notion Games’ Andrew Augustin doesn’t foresee a portable version happening due to a lack of resources.

According to Augustin:

“I would love to have Super Ubi Land on handheld devices like the Nintendo 3DS and Playstation Vita. I don’t have plans to bring them over because I haven’t found anyone to help port to those consoles. I really would like to find a programmer in the Austin, Texas area to help Notion Games and be a part of the team so we could bring our games to as many platforms as possible.”

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