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Did you hear they’re remaking Super Mario RPG for DS?



The first ever book club discussion definitely has some kinks to be worked out… but part of that is recording a podcast at midnight! Aside from that minor hiccup, all is well this week, from lengthy monologues about Fire Emblem’s storytelling to some truncated user questions to get through just like every week.

This Week’s Podcast Crew: Austin, Laura, and Jack



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It’s not directly related to Nintendo, but I’m guessing
it’s on your guys’ mind either which way.


Author: Austin

NintendoEverything is, quite obviously, a Nintendo-centric website. We deal in the happenings over at the Big N– occasionally branching out and discussing things that are going on industry-wide– but by and large we are happy to keep concerned only with the things that our favorite developer and publisher does. It’s more than enough to keep someone busy for months on end after all, and usually the topics that are being discussed on a grander scale (downloadable content, violence in video games, etc) don’t affect “us” too much, because Nintendo is usually “behind the times” when it comes to keeping up with trends.

Ah, but today, something has come up that I think is worth discussing despite that fact: This idea of “always-online”. This concept that my console, game, or PC must be connected to the internet at all times in order to play the games I want to play, or use the services I want to use. There are two arguments being made:

1) “Always-online is the future. It’s an advancement in technology that we have to get with in order for the gaming industry to move forward.”

2) “But what if I don’t have a stable internet connection? It’s ridiculous that I wouldn’t be able to play games because of technical hiccups.”

Personally, I think both of these arguments are a load of things-that-are-bad-arguments.


Okay, time for a bit more of an informal post than I’d usually put together:

I just opened up the week one discussion thread of Super Mario RPG: Legend of the Seven Stars for those who are planning on participating in this week’s NintendoEverything Book Club (for Video Games!) discussion. It can be found by clicking right here.

You do have to make an account with NintendoEverything in order to partake in this half of the discussion, but I’d make the case that it’s worth the effort! It means you can comment on news stories every day as well instead of having opinions that you keep bundled up inside yourself, AND you can take part in our (hopefully) intelligent discussions of video games every week with the NEBC!

You have until the podcast’s recording (usually Friday or Saturday) if you want to send in your thoughts on the game to [email protected], but you can take as long as you’d like if you only plan to follow along and discuss in the forum. The deadline is merely so we have time to screen all of the submissions before sitting down to record on podcast day. This week all of us will be getting from the beginning of the game to the place where we obtain the first “star piece”. You’ll know what that means when you get a ways into the game, but I’m guessing we’re looking at a small 2-hour time commitment this time around.


If you need more info on what exactly the NEBC is or how to participate (as well as other information you may want), please click here.



Week one’s poll lead us to select the beloved Square RPG ‘Super Mario RPG: Legend of the Seven Stars’ as our first ever game for the NintendoEverything Book Club (for Video Games!). Time to get your hands on a copy!



Well, there you have it: The first ever NEBC game is Super Mario RPG: Legend of the Seven Stars. In order to participate in the discussion, you should pick up the game within the next few days. Your options to obtain the game are as follows:


SNES Copy ($50-$60 Online)
Wii Virtual Console Copy ($8 on the Wii Shop Channel)


“How far do I have to get this week?”
Deadline for email submissions this week: April 12th

Well, this is the first week of the NEBC ever, so we’re going to take it very slow: Simply obtain the first star piece in the game, and stop there. We’ll all know more about what that means when we start the game I hope!

Since we can’t easily divide by chapters (like you could with a book) we’re better off aiming low and finishing quickly rather than having to scramble and accidentally leaving folks behind. Once we have a better handle on how the game is paced, we’ll adjust our weekly goals.

Also, please do not send us emails discussing portions of the game beyond where the book club is. We want to avoid spoilers and we don’t want to feel unable to answer your questions/respond to your comments, so if you’ve gotten ahead of everyone (which is fine!) do your best to only talk about the parts that we’ve all agreed upon. :]

Hit the break for info on how to participate in a discussion, plus other ‘Frequently Asked Questions’!



Gotta love old-school Bill Trinen and Satoru Iwata.


Ah yes, another long podcast about the best Nintendo handhelds, Fire Emblem: Awakening, and LEGO City Undercover! We also go over what we played, news, your guys’ questions, and give you all the details you need to know about the NintendoEverything book club!



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So we’ve finally branched away from first party Nintendo titles with a couple of glitches from Mega Man 2 on the NES. All of the stuff you see here was performed in the Virtual Console version of the game, and it is assumed that they would then work in the NES version as well.

Artwork courtesy of Andrew Nixon. :]



Game Boy Micro is best Game Boy.


This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Which Nintendo handheld is your favorite?”

Take the survey here! (more details inside if you’re confused)



Let he who owns a 3DS cast the first stone – or something like that


Author: Patrick

Of all the things to design a game around, the act of throwing a stone down a well be has to be pretty low on the list of good ideas, yet here we are with Poisoft’s Kersploosh, a game that takes this rather simple act and turns it into a fast-paced arcade game. Wells in Kersploosh (it’s called Splash and Crash in Europe, but Kersploosh is more fun to write) are more of an abstract representation of what the inside of a well, might look like, so there are plenty weird obstacles like cannons, pizzas and flying biscuits to avoid as you control a stone in a rush to the bottom. Kersploosh was actually a 3DS eShop launch title in Japan so over a year after its initial release and following the proliferation of plenty of other accessible, arcade-style games on the eShop, is it still worth sending your love down this well?


I think we can all agree that by and large, we don’t play enough video games. It’s not necessarily that we don’t have time to do so, it’s just that when our free time rolls around, we tend to spend it doing something easy like watching TV or surfing the internet, instead of putting forth effort to engage in one of our favorite pastimes. This is, by and large, why Jack, Laura, and myself of NintendoEverything’s “Here’s a Podcast!” are proposing that we start a “video game club”, a la the book clubs of days gone by, where we can all choose a game, play it more or less at the same pace, and come together to discuss it in depth every week.

Sound like something you want to participate in? Then here’s what you need to do:

1) Vote in our first poll, choosing one of ten games that will be played starting next week.

2) Acquire that game however you see fit, and play it alongside us every week. There will be set goals to meet, similar to “how many chapters to read” every week in a book club.

3) At the end of each week, send in your opinions about the sections of the games we played via email, commenting, etc etc so we can all discuss the game (whether we love it or hate it) together! We’ll tell you more about your options for this as the date approaches.

For now, all you’ve gotta do is vote! More details will roll in as you need them, but slamming you with all the technicals about how this should work isn’t going to be nearly as effective as simply doing it step by step. Sort of like how it’s easier to learn to play Settlers of Catan if you just start and explain it along the way.

If you have any suggestions about how to pull this off without it being a mess, please let us know in the comments!

Here’s a link to the poll.



We’re revisiting Super Mario 64 because many people commented and said that I did the “Walkin’ on Quicksand” glitch incorrectly last time, and several of them offered suggestions on how to improve it. On top of that, we try out a glitch called “The Black Room of Death” that has Mario barreling through the front wall of a castle tower to get behind the textures and mess around.

Artwork courtesy of Andrew Nixon. :]



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