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This image honestly doesn’t have that much to do with what we talked about.


No discussion this week, but we delve a lot deeper into news compared to most weeks! The list this week is a quiz of all the games that came out in 2012– a fitting way to end the year I think!




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Warning: Pretty got dang explicit. It’s an ‘M’ rated game after all.


But Austin, what am I about to watch!?

I have quite a history of starting “weekly segments” on NintendoEverything, only to do them for a few weeks and then stop doing them forever after that. I don’t know yet if this is going to be one of those things, but depending on how you guys feel about it we should most definitely see another one next week at least!

But what is it?

Well, “Two People Playin’ Games” is an idea that people have been bugging me about for a while, asking me to do “Let’s Play” videos or walkthrough-esque tutorials of various video games. The thing is, I’m not a huge fan of regular old “Let’s Play”s, and walkthroughs are just long and boring and take all the fun out of playing the game in the first place! So what is my solution?

Think of “Two People Playin’ Games” as a sort of “Let’s Play” for people who don’t have several hours to sit around watching Youtube videos. It’s a collection of moments from a playthrough of a game, strung together as coherently as possible to give you guys and idea of what’s going on, and a reason to keep watching. I think we accomplished that pretty well with this first video, even if it did have its ups and downs! Without too much explanation though, just watch the video. I think it’ll speak for itself.


As a show that has been running for over 600 episodes, it makes sense that the Pokemon anime series would have its fair share of Christmas specials, but this time around I only want to focus on the show’s first Christmas special. Holiday Hi-Jynx (I appreciate the restraint in not calling it “Jynx-le Bells”) aired fairly early in the series’ run —early enough for the episode to actually be broadcast.



This episode was definitely a weird one! We had to do it on the floor of Laura’s new house because that was the only way we’d all be free… Needless to say we get pretty off-topic! I even go off on a tirade about the spirit of Christmas! The list this week is our top 3DS and Wii U games from 2012, and the “discussion” was just about 2012 gaming in general.




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Hey everyone, it’s Patrick here and throughout this week I’ll be celebrating Christmas in the only way relevant to this website – by taking a look at a bunch of terrible Christmas specials based on various Nintendo titles. First up is the Super Mario Bros. Super Show – a late-80’s TV program featuring cartoons based on Super Mario Bros. and Zelda. This Christmas episode —Koopa Klaus— is one of the rare episodes of the show  that isn’t just a reference to a popular movie like  “Raiders of the Lost Mushroom” or “On Her Majesty’s Sewer Service”, but that doesn’t make it any less awful.



The discussion this week was about how much power a developer can give a player to change controls/gameplay/difficulty before such things can no longer be counted as positive towards review scores. Once a player is programming pieces of the game themselves, it’s not really fair to give credit to the developer! The list this week is our top ten coolest gaming industry personalities.




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Donkey Kong’s Man Land


News, what we played, complaint corner, and “this week in news, 5 years ago” make their returns. The list this week is our top five Nintendo Land attractions, and our discussion is a wonderfully saturated talk about “autopilot gaming”.




I would seriously love to hear what all of you guys think about this whole “autopilot gaming” thing I’m starting to latch onto. Do you think I’m right? Wrong? What games do you “autopilot” through? General thoughts? Comments section!


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Donkey Kong Image from the DeviantArt page of “KeeleTheMan”. I don’t know him/her, but check out their page here!

Well, this stinks! We did another great podcast (that’s two weeks in a row… knock on wood!), but unfortunately our hosting service for “Here’s a Podcast!” is down until late tomorrow night. I’ve uploaded the episode to our old hosting service so you can download the raw MP3 if you’re particularly eager to give it a listen or to have it for listening on your way to places or to put it on while you sleep so you can absorb all the Nintendo goodness, but there’s no embed or subscription capabilities.

Proper post coming tomorrow. For now, here’s a podcast… for you!

Download here! (Right click, “Save As”)



Seasoned Mario players may complain about the lack of challenging and iconic moments in the ‘New Super Mario Bros. series, but the latest entry may have that magic hidden away behind optional “sidequests”.


Author: Austin

A couple of months ago I wrote an article called “What has happened to 2D Mario games? (And how to “fix” them!)”, calling on Nintendo to return the sidescrolling plumber to his magical roots with one simple change; not by copying that which made older titles great, but simply by increasing the difficulty, thereby forcing you to spend more time with the game and form stronger memories of individual levels. Sounds pretty simple, right?

Well, despite my high hopes for the game, it appeared as though New Super Mario Bros. U was still the same old New Super Mario Bros. (the irony of which is not lost). Which isn’t to say it’s bad– after all, Nintendo always nails the technicalities of platforming to perfection– but simply that it’s still not as memorable as entries like World and 3. Going into the game, this is what I was expecting, and I was more than fine to play through another good-not-great Mario title with solid platforming and a few standout moments. Instead of just going through it willy-nilly though, I decided to take the approach that I would complete the game as I went, which is to say that I would gather all three “Star” coins in every level of a world before moving onto the next.

The consequence of this is that the game is no longer good– it’s great! If you read not past this point and you’re a seasoned Mario player, please consider following in my footsteps and playing to completion. You will likely enjoy it a whole lot more. If you want to hear more of why this works, read on!


Paper Mario: Sticker Star spent a fairly long time in development. There’s a reason for that: the game underwent significant changes compared to its initial prototypes.

One of Paper Mario 3DS’ early prototypes would have acted as a conventional entry in the series. But once Shigeru Miyamoto stepped in and tried out the team’s work, he felt that “it was just a port of the GC version.” That would be Paper Mario: The Thousand-Year Door, the franchise’s last “conventional” RPG entry.

It was revealed in the latest Iwata Asks:



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