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Here’s everything that went on during day two of E3! Includes more impressions on games we played yesterday, stuff on Rayman: Origins, Glee Karaoke, Centipede, Skyward Sword, etc etc. Enjoy!


Hey guys! Just wanted to help you all out by posting all the great features we’ve had written over the last couple of days about E3 in one place so you don’t have to scroll through all the news to read em. Check out what we’ve got to offer here:

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3 Announcements From Nintendo’s E3 Press Conference (That Completely Disappointed)

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Kirby: Mass Attack – A Hidden Gem Among E3 Giants

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Mario Kart 3D – Shaken, Not Stirred

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Star Fox 64 3D Multiplayer – Perfect Blend of Old and New

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Impressions from Day One at E3 – A Full Text Overview

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E3 Day One: Full Overview/Impressions [Podcast/Roundtable]

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Resident Evil: Revelations – Unfortunately, I Can’t Make Fun of This Game

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3 Things About Metal Gear Solid 3D That Will End The Franchise On 3DS

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The Legend of Zelda: Skyward Sword Public Service Announcement (Impressions)

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E3 Day Two: Full Overview/Impressions [Podcast/Roundtable]

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Impressions from Day Two at E3 – Full Text Overview

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Please check all of this out! It’s all written by us for you guys!


I’ve never really wanted to jump off of a bridge before, so the feeling sort of came as a surprise. It happened while I was in line waiting to play Skyward Sword for the second time at E3. I was watching person after person ahead of me waggle their Wii remotes, trying to defeat skulltulas and moblins when an insurmountable frustration overtook me. I began glancing around frantically, looking for something incredibly high to throw myself off of, but the only thing in sight was the balcony of the VIP section in Nintendo’s giant castle booth thing. Unfortunately, I wasn’t a VIP.

After a few moments I came to grips with myself and tried to figure out why I had nearly just Link’d myself, but I could not figure it out. It wasn’t until it was my turn to play that I realized the problem: Nobody knows how to f*cking playing f*cking Skyward Sword.


The way I see it, Metal Gear Solid 3D is a test to see if the 3DS audience is interested in having more entries to the series on the system.. Sort of like the re-release of Klonoa, or Rayman 3D, only for a franchise that people really care about.


Best movie evar.

This is great, because everybody loves Metal Gear Solid. It’s funny, it’s got a great story, it’s got killer gameplay, and it’s always nice and long so you never feel like you got ripped off. There’s just one problem: We’re not gonna get anymore Metal Gear Solid on 3DS. Why? Because Metal Gear Solid: Snake Eater 3D is not going to sell well. Why? Because it sucks.


Note: We’ll have a bunch more impressions for you guys to read tonight, including Super Mario 3D, Metal Gear Solid 3D, and Sonic Generations. Stay glued to the site!

When was the last time you jumped from being scared? Whether it was from a video game, a movie, or an all-too-tall man walking into your room at night, I bet it was pretty recently. Perhaps, though, not as recently as me; I was scared just yesterday by the video game Resident Evil: Revelations.

Oh, and it’s a portable game that I was playing in a crowded, well lit room with far too much background noise.


So, the internet in our hotel is about dial up speed, which means I had to let this upload overnight and then attempt to put it up this morning. Basically we just talked about everything we played yesterday, such as Super Mario 3D, Kid Icarus, Skyward Sword, etc etc, and then we answer your questions as well! It’s a good time overall, so check it out and listen to it while you continue to catch up on all the E3 news!


*Note- this feature article was not written by me. I did not write this. This is not from me. It was written by somebody else. It was written by Jack from GamingEverything.

Day One at E3

After arriving at the Los Angeles Convention Center in downtown LA with Laura via bus, Austin, Laura, and I walked into a gigantic line, which we presumed to be the line to determine your place in line for the major company’s demo booths. Since waiting in line is a bit less fun than eating, we decided to check out the media hospitality room to grab some free grub. Unfortunately, we were greeted with another line, and after a thirty minute wait while chatting and taking photos with a cool dude from XboxPulse.com, we received some filling chicken sandwich meals.

Once we got done stuffing ourselves with free food, we hopped on over to the enormous West Hall to see all that Nintendo had to offer. Austin was the only one of us who got to see the Nintendo press conference in person (or at all, for that matter), and since I had been busy getting to the convention center earlier that morning, I had only heard secondhand reports of the goings-on in the Nokia Theater at that point. I was very excited to see the new system in person, to demo all of the announced 3DS games, and hopefully to put my Skyward Sword fears to rest. Once again however, there was a monstrous line waiting for us, so monstrous that we were unable to get hands-on with the freshly christened ‘WiiU’ that day (you’ll be able to see the six hour line in all its glory in That One Show: Episode 17).



Remakes and rehashes are becoming ridiculously popular these days, and I can only assume it’s for the simple reason that they’re cheaper to produce than creating a whole game from scratch, and they have a higher chance of success than their more original counterparts. That being said, remaking an old classic isn’t always a bad thing, but you really have to be careful with how you portray it.


I don’t know what that title means, but Mario Kart 64, when I was a kid, seemed like a bit of a magical venture. The courses, music, and multiplayer functionality were just too good to be true at the time, but as I grew older I began to appreciate more the subtleties with which the games were created; from drifting and drafting, to the distribution of items and item effects. When I sat down (errr.. I think I was technically standing up) with Mario Kart 3D today, 19 years after the original released for the SNES, I came to a very happy conclusion: It’s mostly more of the same, but that’s definitely a good thing.


I was waiting in line to try out Nintendo’s new Skyward Sword demo when one of the gazillion representatives who seemed almost entirely uninterested in video games (I give them credit for pretending, though) walked up to me with a DSi XL and a game that I had heard very few things about. It was Kirby: Mass Attack, the incredibly interesting and intriguing side-scrolling RTS made for the old school DS that I had avoided playing like the plague for two reasons:



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