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General Nintendo

MCV has put together various charts based on the best-selling games in the UK for the month of February 2015. You can find the full results in the images below.

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Last Christmas, Xbox Live and PlayStation Network suffered from DDoS attacks. Such attacks on network services have resulted in conversations between companies like Nintendo, Microsoft, and Sony.

Xbox boss Phil Spencer, speaking with Game Informer, discussed how nothing is gained when a rival service goes down.

He said:

All it does is put the fear and distrust from any gamer that’s out there, so I look at all of us together as this is our collective opportunity to share what we can about what we’re learning and how things are growing. Those conversations happen, which I think is great.

Nintendo has been relatively unaffected by network attacks. We can only hope the situation remains the same going forward!

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Hammerspace has shared another couple of pictures from the Majora’s Mask manga. Today we get a look at an altered scene involving The Indigo-Go’s.

In the actual game, players can perform with The Indigo-Go’s under the guise of Mikau after completing the Great Bay temple. This was heavily abridged in the manga and only lasts one page. What’s shown above looks a bit more extensive!

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It’s going to be awhile – if ever – before Netflix’s live-action Zelda series comes to fruition. In the meantime, we have one fan-made effort from the Zelda Project and Player Piano called “The Final Battle”.

The Final Battle will show a duel between Ganondorf and Link, who is trying to save Princess Zelda. What’s shown above is just a teaser – featuring Link riding to the ruins of Castletown.

We have another three excerpts from Game Informer‘s interview with Zelda producer Eiji Aonuma. These latest summaries cover Aonuma’s path into game design, how he came to be in charge of Zelda, and the three-day cycle in Majora’s Mask.

You know what to do. Head past the break for the full breakdown.

Speaking with IGN, Final Fantasy and The Last Story creator Hironobu Sakaguchi expressed his disinterest in making sequels.

“I don’t like sequels,” he said. “I hate them.”

Sakaguchi added, “That’s why every single Final Fantasy had a new cast of characters, a brand new story, [and] a different system.”

Sakaguchi still maintains his belief that a game should be a complete experience at his Mistwalker studio.

“Our promise to ourselves is that for every single game that we make, we are going to give it our all, and then we finish it, we’ll end it in such a way that there is no to be continued checklist.”

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Majesco’s financial issues have been well-documented as of late. Likely in an attempt to offset some of its difficulties, Majesco announced today that U&I Entertainment LLC will handle the distribution for all of its retail games in North America going forward.

Majesco intends to continue publishing and distributing its digital games. However, with no new projects in development, it seems as though the company will simply maintain its back catalog of releases.

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Another couple of excerpts from Game Informer‘s interview with Eiji Aonuma have been transcribed. The latest Q&A covers the pain behind Link’s transformations in Majora’s Mask, and the soul inside the Fierce Deity Mask.

Check out the full responses below:

GI: “Why does it hurt so much for Link to wear the transformation masks?

Aonuma: We’re talking about masks that were created to contain the memories of people who have died. Often there are things they really wanted to do before they left this world, so becoming them is actually really painful because it’s like hosting a really powerful spirit that’s coming into you.”

GI: “Whose soul is inside the Fierce Deity Mask?

Aonuma: The best I can give you is just a suggestion. The best way to think about it is that the memories of all the people of Termina are inside of the Fierce Deity Mask.”

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