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General Nintendo

We found out about the European Club Nintendo RPG Commemorative Coin Collection a few months back. It’s now reaching the hands of eligible members.


Well goodness, Platinum Games sure has opinions! This one is about Capcom specifically, and it comes from everyone’s favorite guy who has opinions, Hideki Kamiya…

“I heard there were a huge amount of people working on [Capcom’s] Devil May Cry 4, just an enormous amount of people. Didn’t help them, did it? The point is Capcom has the resources to employ 600 people, so good luck to them.”

A little passive aggressive, eh? Though, he may have a point given the potentially-terrible Resident Evil 6 that’s on its way out later this year. Around 600 people worked on the game according to CVG, and if the demo/early impressions are any indication, it’s not going to be too great.

Via CVG


When Reggie comes on for short interview segments rather than the whole show, there usually aren’t a ton of interesting revelations. Still, his appearances are always a good time, so be sure to watch GT.TV later this week!

Source


In the past few Mario titles, veteran gamers have been able to obtain large amounts of 1-ups without much effort. That’s in contrast to some of the earlier entries in the franchise. Aside from performing certain tricks in levels, it wasn’t as easy to acquire a large stack of lives.

Game Informer brought up the possibly that 1-ups may have become devalued as a prize over the years while speaking with Takashi Tezuka.

When asked if this was the case, Tezuka responded by noting how it’s tough trying to find the right amount of 1-ups to have to each Mario title. Ultimately though, Nintendo hopes that more players will complete the experience until the very end, so there have been “an increased number of these items.” Tezuka also mentioned that players looking for more of a challenge could try out other modes, perhaps referring to the inclusion of Boost Rush in New Super Mario Bros. U.

“That’s a difficult balancing question for us. I think that those who are experienced Mario players might feel that there are a lot of 1-ups or power-ups or items that help them out. Others, who are maybe not as experienced, would really need that number to be able to progress through the game. The question becomes, ‘Who do we balance the game for? Who do we make this for?’ One of our goals is to increase the number of people who play a Mario title through to the end. With that being one of our goals, we have an increased number of these items. That being said, for players who need more of a challenge or who are looking for some variation, we have included other modes that will allow for them to get that sort of gaming fix. I think we have created something that has a wide range of features that a very wide range of players will be able to enjoy.”


This makes me so very happy. I’m sick of people saying that Japanese games are dying and they’re outdated and not as good as Mass Effect and Assassin’s Creed.

Bayonetta/Wonderful 101 developer Platinum Games has chimed in on the matter:

“There are tons of terrible Western developers [too]. I don’t like it when people lump Japanese games developers all together into one group. Frankly, I think it’s a joke. What do these people know?” – Platinum Games’ Atsushi Inaba

I could not agree more, and I’d even make the argument that Japanese games are more original and innovative than western games on the whole. Of course, that matter is left up to subjectivity.

Inaba-san continued:

“Think about Western developers. There are many Western developers making terrible games, and then you see one like Infinity Ward making a game that sells 20 million and everyone goes, ‘hey, Western developers are amazing!’. There are tons of terrible Western developers, just like there are tons of terrible Japanese developers. To lump studios together in great masses misses the point.”

Via CVG


Want to see an amazing painting come together in just four minutes or so? Then watch the video below. It’s impressive!

Via


Disney Interactive doesn’t have a huge slate of games on its hands. There’s Epic Mickey 2, but what else?

Although it hasn’t been announced, CFO Jay Rasulo is teasing “another big title” that will be released “mid-year”.

According to Rasulo:

“We start the year right out with a big title ‘Epic Mickey 2,’ and another big title that hasn’t been announced yet, but coming mid-year, and continuing to grow in the social space.”

Rasulo wouldn’t give any clues as to what this “big title” is. For now, we’ll just have to speculate.

Source


Game Freak’s new 3DS eShop game, Rhythm Hunter HarmoKnight, has a good shot at releasing on the North American and European eShops. Producer Junichi Masuda told IGN that the studio is working with Nintendo to see how it could be localized.

“In terms of a North American or European release, it’s definitely something we’d like to do, but we’re working out the details with Nintendo now and seeing what would be the best way to get that to players.”

Masuda was able to reconfirm that the idea for HarmoKnight was created by British designer James Turner, who has been working with a team of 25 staffers on the project.

As far as how that was able to take place at Game Freak, Masuda explained:

“Within Game Freak, we’ve implemented a kind of new system where employees can come up with original ideas for their games. If they can find at least three co-workers to jump on the project and say they want to do it together, then they’ll be able to proceed with that project.”

Game Freak’s policy works in two ways. Not only does it spawn brand new creations, it also causes the Pokemon series to rise in quality.

“One of the nice things about smaller projects like that is… since it’s a project that you really wanted to do, you’ve kind of signed on to do that project. You’re really interested in it. There’s also very few people and a short schedule, so everyone has to work on multiple aspects that they might not normally work with. So by doing that, you really build up experience, which translates back into the Pokémon games.”

Source



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