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Former Acclaim/Iguana Entertainment staffer Ryan Tracy recently opened up about the Turok games in a new interview, and also discussed his thoughts on Nintendo releasing the N64 games on the Virtual Console.

You can add Tracy to the long list of people who’d like to see them head to the platform.

He said:

“It would be great to see the games available on that platform if there was enough interest. I’m not sure who owns Turok as of now since Acclaim is no longer around.”

Like Tracy noted, Acclaim was shut down several years ago. That does make things complicated. At this point, Disney may own the Turok IP. Touchstone Games published the last Turok game in 2008, but that company is actually a subsidiary of Disney Interactive Studios.

Thanks to Fred S. for the tip.

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Hironobu Sakaguchi’s last big game was The Last Story for Wii. He has since moved on to iOS and just recently released his first title for the platform, Party Wave.

It’s unknown what Sakaguchi (and his Mistwalker studio) plan on doing next, but it doesn’t sound like he’ll be tackling any large-scale projects anytime soon.

Sakaguchi has expressed an interest in making “games with a small production team” and would like to “build up a good and solid team.” At the moment, Mistwalker isn’t working on any “big RPG projects.”

“Currently we don’t have any big RPG projects. At this time I would like to create games with a small production team and build up a good and solid team. I don’t know what will happen down the road. But that unknown is the life’s enjoyment, I think.”

This doesn’t necessarily mean that Sakaguchi has ruled out another big RPG for the future. Maybe Nintendo will call on him to make a game for Wii U some day!

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Famitsu chatted with another handful of Japanese developers this week. The magazine once again asked a number of directors and producers to talk about their future plans.

Some of the participants include Katsura Hashino, Kenichiro Takaki, and Capcom’s Hiroyuki Kobayashi. There’s a lot of vague talk about upcoming projects, but the comments are very much interesting. Hashino, for instance, revealed that he’s working on a surprise collaboration while Takaki has already confirmed that another Rune Factory game will be made.

Check out a summary of the developer remarks below.


To be fair, this really isn’t big news at all. But since we’re clinging to any hope of Monster Hunter localizations, we can’t help but post this.

Earlier today, Capcom UK posted a message on Twitter asking for Monster Hunter fansites/community to contact them.

This is what was written:

“Head up a Monster Hunter fansite/community?…we want to hear from you”

So yeah, nothing too big there. Although… maybe this could be tied to a Tri G confirmation coming at Gamescom? The trade show is taking place next week, and we do know that Capcom will be having a press event. Perhaps Capcom is trying to arrange something with Monster Hunter fansites prior to an announcement? Yes, I’m desperate!

Thanks to CdS for the tip.

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The chances of Sony, Microsoft, and Nintendo teaming up to make a console are pretty much slim to none. That doesn’t mean that we can’t dream though, right?

Tekken chief Katsuhiro Harada is one such person that would like to see this happen. He believes that having just one system around could open the door to a wide array of different possibilities.

Harada said:

“I think it would be interesting if Sony, Microsoft and Nintendo got together just to make one console. It makes me very happy to think about all the possibilities that could occur because of that.”

Getting all three of these companies to collaborate truly seems impossible. Just think of all of the different roadblocks that could get in the way…

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Wreck-It Ralph is pretty amazing when you think about it. It stars a completely original character in a video game universe, but it also manages to incorporate cameos from some of the most recognizable characters in the industry.

Two of the film’s more popular “minor” characters are Bowser and Dr. Robotnik. In both cases, Disney worked with Nintendo and SEGA to ensure that these two were being properly represented.

In an interview with IGN, director Rich Moore spoke about how it was working with Nintendo and SEGA, and how the two wanted their characters to be shown bigger in the movie:

“We did have kind of a check-in process, where we would show them the footage and say, ‘What do you think? Is it good?’ At one point, [Nintendo] said, ‘Bowser’s much bigger than that. He’s way bigger than Zangief.’ We were like, ‘Okay, we’ll make him bigger. How’s that?’ They’d say, ‘Yes, that’s good — but he wouldn’t drink his coffee like that. He wouldn’t make that mouth.’ [Laughs] Of course, then people from Sega said, ‘Well, Doctor Robotnik is bigger.’ [Laughs] They wanted their characters bigger and bigger. We were going to end up with these giants in a room, with Ralph as this little guy…”

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Masahiro Sakurai has let loose on a few vague details on the next Super Smash Bros. games.

First, Sakurai quickly talked about the game’s controls, teasing that the team “will look into ways that fits the Wii U.”

“The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U.”

Sakurai also touched on change for the series. He’d prefer not to add in gimmicks in order to make the next entries different from previous games. At the same time, he hopes to “introduce a slightly different, fun experience all the while keeping the usual frantic game play.”

“The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it. However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.”

Finally, Sakurai discussed third-party characters. He believes Snake and Sonic were “fantastic” additions in Brawl, and seems to be overall open to the idea of bringing in characters from other companies.  However, Sakurai did note that he must “narrow it down” since “introducing more non-Nintendo characters willy-nilly will lose the focus of the game”.

“I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena. However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down.”

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The Android title BlockShift popped up on Google Play a few days ago, and it wasn’t long before the game received a great deal of attention for its similarities to Pushmo.

Developer Stephen Walther has since commented on his game, speaking about its similarities to Nintendo’s eShop release, his regrets, and more.

Take a look at what Walther had to say below.



A new downloadable reward is available on Club Nintendo.

Bonsai Barber has been swapped out for Fluidity. The game is available for 150 coins.

You can order Fluidity here. It’s available as a WiiWare download until August 19.


Tekken producer Katsuhiro Harada isn’t going to push Masahiro Sakurai into adding any of his characters on the roster for the next Smash Bros. games. Tales series producer Makoto Yoshizumi seems to be carrying the same mentality, though Yoshito Higuchi would apparently “love” to see a character or two included.

Yoshizumi has said that getting a Tales character into the new Smash Bros. may prove to be difficult since “a character can only appear in a Smash Bros game if he already appeared on a Nintendo console.” This rule limits the selection to a few titles such as Tales of Symphonia, Tales of the Abyss, and Tales of Hearts.

Head past the break for all of Yoshizumi’s comments on Smash Bros.



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