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General Nintendo

Namco Bandai has opened a new teaser site for… something. What is it exactly? I honestly have no idea, though perhaps you guys can make something of the background image on the page.

Some fans are speculating that it might be .hack related, but of course, that’s nothing more than a guess at this point. All will be revealed in nine days.

You can check out the teaser site here.


Ever since 2004, Shigeru Miyamoto has been connected with the phrase “upending the tea table.” Eiji Aonuma delivered a speech at GDC that year, partially discussing how Miyamoto can sometimes change the direction of a game’s development when it’s heading towards completion.

Aonuma was asked to reflect back on the famous phrase at E3 last month. Does the Zelda producer find the “Miyamoto Test” to be bothersome? Actually, no. Aonuma said that he thinks that it can be “quite necessary and useful.”

“Well, back at GDC, when that conversation was presented, I think it painted a picture of Mr. Miyamoto’s role inside the company as coming in and being a really disruptive force in the development process, but I view it a very different way and I think a lot of people do. It’s that his time to come in and flip things on their head is part of the development timeline. It’s an event that happens. It’s almost a ritual in that sense. And it’s a necessary process, because I find that when he offers that feedback, a lot of the time, he points out things that I, myself, was having trouble with and maybe felt that I couldn’t solve or didn’t have a good time for or felt like we didn’t have the time for and he comes in and really gives focus to everything. So I’d really like to reinforce that fact that I don’t view the process that people refer to as ‘upending the tea table’ as something unpleasant. It’s actually quite necessary and useful.”

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Nintendo president Satoru Iwata doesn’t like the thought of the gaming industry becoming filled with shooters. Actually, he told investors that he would be sad if that’s how things turned out to be:

“It is a reality that some of these [wartime shooting] games sell 10 million units per year in [the West], and this is one valid type of video game genre. I would personally feel sad if all video games became something like that, but on the other hand, I do not think such games should disappear.”

I can’t really blame him for making a comment like that. I, too, wouldn’t exactly be happy if all games just involved shooting. To be honest, it’s probably my least favorite genre, though I do appreciate and enjoy some of the shooters out there. We need our other titles as well, like the Marios (platforming) and Zeldas (adventure).

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As promised, some Club Nintendo users are reporting that Nintendo has started to ship soundtracks for registering The Legend of Zelda: Ocarina of Time 3D. Other members, such as myself, are still waiting for an update. Just keep in mind that there are still many users who haven’t received a shipping confirmation yet. Don’t freak out if your status still says “Preparing Order”!


Activision is working on a new James Bond game, which is going to launch sometime this year. We haven’t heard any information about the title officially, but that will be changing very soon. The project will be appearing at Comic-Con, so we should be receiving details before then or at the show itself. The question is, will the mystery game be released for Wii?

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Some Nintendo fans believe that if games such as Xenoblade didn’t make their way to North America, perhaps a third-party publisher could step in to localize content. Like XSEED. In reality though, the possibility of XSEED localizing any Nintendo title isn’t great.

When asked if working on Solatorobo opened channels of communication with Nintendo of Europe, Ken Berry, Director of Publishing told Siliconera:

“No, actually. Everything, all of our communication, is done directly with Namco Bandai of Japan. Yeah, we’ve never licensed a title from Nintendo before, so I would think the prospects of that happening would be very slim.”

I realize that the question was specific to Nintendo of Europe, but I’m sure Berry’s answer also applies to Nintendo of America.

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Satoru Iwata on how the Wii U will better appeal to hardcore gamers compared to Wii…

“When we considered what to do with the graphics capability of the Wii, we put more attention and focus on the ability to create new experiences rather than the quality of the graphics. For popular genres in the Western world such as the shooter games, the picture quality is actually very important. And as a result, we have not been able to provide hardcore video game players with the option they really want with the Wii. That sort of picture-processing issue is going to be solved this time around.


Reggie on how Nintendo can explain Wii U to those who haven’t played it…

“What we are doing with Wii U is creating an ability for games to leverage two different screens; the big screen in your room, and the smaller handheld screen in front of you. By doing so it opens up all of these different experiences. The experience I use to describe it to someone is to imagine a first person shooter, where instead of constantly having to look at the screen, now I’ve got things happening all around me.

“It’s a great experience. I don’t think it’s going to be a hard sell. I think that communicating to consumers through the magic of the second window, you can have a totally unique experience, with another player still in the room… I don’t think it’s a difficult sell.”


We all get inspiration from different places. Some of us get our ideas while driving or while taking a shower. As for Yoshiaki Koizumi… he came up with the moon element for Zelda: Majora’s Mask through a simple daydream! The Nintendo developer recently told the Official Nintendo Magazine:

“Occasionally I also take images from dreams. Perhaps I am a little bit different from Mr Miyamoto in that sense. So if I could just give an example of one of those idle daydreams that turns into an idea for a game, I would look up at the moon and think about what would happen if the moon started to fall towards Earth. From that idea we moved onto the world in Majora’s Mask which is threatened by being destroyed by the moon.”

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On this week’s show: The Legend of Zelda: Ocarina of Time 3D, Super Mario Land, Pokedex 3D, Favorite Beach Levels and eShop Ratings.



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