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General Nintendo

Don’t misunderstand me; I’m just as upset over the lack of localization for The Last Story, Xenoblade, and Pandora’s Tower as you are. I don’t want to dismantle the entire argument behind OpRainfall because I’m an evil overlord or because I hate fun and all things good- I want to dismantle the entire argument behind OpRainfall because, let’s be honest; it’s only fair. Everyone and their aunt is ganging up on Nintendo over this situation, and Nintendo (being the ones who are trying to make a living off of this “gaming industry” thing) are coming off as total jerkoffs because they’re telling us “no” when we’re begging for candy that we don’t deserve.


Club Nintendo Donkey Kong 3-Poster Series – 400 coins
This poster series features 3 posters with original artwork designed exclusively for Club Nintendo members. “Donkey Kong’s History” follows the evolution of Donkey Kong from the original arcade game in 1981 through Donkey Kong Country™ Returns for the Wii™ console in 2010. “Donkey Kong & Diddy Kong” features Donkey Kong and Diddy Kong™ in a lush tropical jungle setting. “Donkey Kong NES” features retro graphics from the 1983 Donkey Kong game for the Nintendo Entertainment System™.

• 3 posters ship together as a set, within a poster tube
• Each poster measures 22″ x 28″

Giant Mii AR Card – 200 coins
A giant version of the AR Card included with the Nintendo 3DS™ system – use it create life-sized Mii™ characters and enjoy amazing augmented-reality gaming experience with AR Games!

• Measures approximately 28.5″ L x 18.25″ W
• Use with Mii Pics in AR Games
• Reverse side features a Mario AR Card print that can be used in “Star Pics”
• This product is delivered in a folded state, so there is a crease along the middle; however, this does not affect photography
• Read the Nintendo 3DS Operations Manual prior to use

Metroid: Other M Screensaver – 10 coins
Features logo and character art from this epic story of legendary bounty hunter, Samus Aran, and the Galactic Federation Squad.

• Select Mac or PC version of screensaver to download
• File size is 4.7 MB (PC) and 4.5 MB (Mac)
• System Requirements: Windows 7/Vista/XP/2000, Flash Player 9.1; Mac 10.6 (32-bit chipset)/10.5/10.4, Flash Player 10.0; 300 MB free hard disk space
• Recommended Environment: CPU Windows Intel Pentium 4 or more, Mac Intel Core Duo processor or more; Memory 512 MB or more

Get new rewards here


Eiji Aonuma on the rumor that Skyward Sword may be the longest/deepest Zelda game…

“It’s certainly no rumor what-so-ever. It is definitely a tremendous game- there is so much content that Mr. Miyamoto and I haven’t been able to thoroughly play it all. We’re obviously in the process of doing the refinement, but the fact that we’re still chewing through the content as we go is a testament to the fact that it is a game backed by a tremendous volume of game play and content. When I say volume, its not necessarily just that there’s a big world out there to explore. You come to understand the structures of things in your world, and you’ll see a broadening of a kind of game play that goes on in these structures as you’re playing through. So, that’s one way the game has tremendous volume.”


If you haven’t read the last post on the site, you probably aren’t aware that Nintendo Power spoke with Eiji Aonuma. We provided one interesting bit already, but there’s much, more more to read up on.

You can find a ton of information about Zelda: Skyward Sword below. Aonuma discusses Zelda’s harp, Lord Ghirahim (and how he isn’t Vaati), the game’s soundtrack, where it falls in the timeline, and much more.

Aonuma on how development has gone over the past year…

“Skyward Sword, in that year since you last played it, has really come along nicely. We’re at that point where we’re applying polish and really trying to bring along the Japanese version, so it’s in its final stages. Over the last two months or so, [Zelda series Creator] Mr. Miyamoto has been working with me and my group to help put the finishing touches on the game. We want to continue working on it, and refine and polish it even further, so…I intend to be fully involved in that work for awhile. And also, localization is obviously going to be underway soon.

“Additionally, in regards to your question of what’s changed and what sort of things happened in the past year, I think we have succeeded in making a game that uses the Wii MotionPlus to provide some incredibly satisfying sword combat. I feel that was a great success, but once we achieved that, it became a matter of saying, “How many other ways can we enrich gameplay? How can we continue to flesh out gameplay experience?” So a lot of our work has also focused on increasing the variety and richness of the gameplay, especially in this past year.”


NINTENDO CELEBRATES 25 YEARS OF THE LEGEND OF ZELDA WITH SYMPHONY CONCERT

First Concert Will Be Oct. 21 in Los Angeles, Followed by Full Tour in 2012

REDMOND, Wash., July 21, 2011 – Nintendo is celebrating the 25th anniversary of The Legend of Zelda™ video game series in style. The Legend of Zelda 25th Anniversary Symphony Concert will be held Oct. 21 at the Pantages Theatre in Los Angeles, and will include songs from the iconic series hand-picked by Nintendo composer Koji Kondo and his team. A full concert tour for The Legend of Zelda will launch in 2012. Ticket prices for the Los Angeles concert start at $35 and will be available starting Aug. 1 at http://www.ticketmaster.com/event/0B0046F3F2235ED2.

“The Legend of Zelda has few peers in the pantheon of video game giants, and the games and their music have always shared a deep connection,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Through these concerts, fans nationwide will be able to gather and show their love for the quarter century of action, adventure and excitement that The Legend of Zelda games have brought to their lives.”


Mario received an anniversary compilation. Zelda is getting concerts, a special Wii MotionPlus accessory, two soundtracks, and three games. Metroid is the last of Nintendo’s “big three” to turn 25 this year, but Nintendo isn’t doing anything special as far as we know.

But, hey! At least there’s a hub site for you to explore over at Nintendo UK. You can access it right here.

Let’s pray that there’s more in store than just this website…


Quite a few video game icons are celebrating significant anniversaries this year. One such character is Sonic, who turns 20 in 2011. To celebrate, SEGA released the video above.


There has been a lot of fuss lately about Nintendo —specifically Nintendo of America— slacking off when it comes to localizing Japanese games like Xenoblade and The Last Story. This made a lot of game-centric websites, including IGN, compare Nintendo-published titles that were exclusive to either Europe and America in an attempt to pin the blame on Nintendo of America “dropping the ball.”

That’s all well and good, but what about the games we never got to play in English? What about all the games that neither international branch attempted to translate? That’s why I thought it was worth taking a look at all the weird and wonderful games that never left Japan at all. Obviously there was a ton of stuff that was never translated, but I’ll be limiting it to Nintendo-published games released over the last ten years and leaving out a few unremarkable games (unless you really want to read about virtual Japanese dictionaries). As well as a brief overview of each game, I’ll speculate as to why they were never officially translated and then weigh up how much of a loss it really was that the game was never localized. This will be measured in the only unit that can accurately portray an amount of distaste towards Nintendo of America: Reggies.



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