Miyamoto on development, Super Mario 3D Land creation process, playing games, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii | 0 comments
Shigeru Miyamoto discussed how involved he is with game development, the creation process for Super Mario 3D Land, and more in an interview with Weekly Play News.
Miyamoto said that he is “Continually playing the games and checking their content, and sharing my opinion with the development staff.” Though he places his main focus on three games, he is generally involved with about seven games at once.
Miyamoto told the site that the development staff are all seated on just one floor. He jots down his feelings on a checklist and presents them to a project’s director. He looks to explicitly state his directions/the reasoning behind his points.
Miyamoto also took a moment to comment on the development cycle of Super Mario 3D Land. In the end, the staff consisted of thirty people, though the team was made up of just two people at the start. It took roughly two years to complete development, according to Miyamoto. He believes that development progressed well.
Even though Miyamoto is a busy man, he still finds time to play games – perhaps moreso than you would have thought! He typically plays for ten hours a day. As Skyward Sword was wrapping up, Miyamoto was going through the title whenever he wasn’t attending a meeting.
The Legend of Zelda 25th Symphony Hollywood Concert video
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Nintendo Week (11/10)
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
On this week’s episode: Super Mario 3D Land, Fossil Fighters Champions, Shinobi and Ace Combat: Assault Horizon Legacy.
Sonic the Hedgehog Documentary: Part One: The Birth of Sonic
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
This isn’t some fan-made anniversary tribute. SEGA actually produced this documentary – more segments will be shown soon.
Reggie, Zelda: Skyward Sword on Late Night with Jimmy Fallon
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii | 0 comments
Yep, it’s great to be Jimmy Fallon. You get a message from Eiji Aonuma/Koji Kondo and a special Zelda statue, of which only one has been made up to this point.
…Someone really should have told him not to flail his arms like a madman. He’ll never make it to the end of Skyward Sword at this rate!
The Legend of Zelda 25th Anniversary Celebration – Elijah Wood
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Yep, Elijah Wood is a fan of Zelda! He’s been playing the series since the original game launched in 1987. He must have been around six then…
You can find another video featuring Cody Rhodes here and Clare Grant/Seth Green here.
Aonuma not sure if Zelda will star in a game of her own
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Gradually, Zelda games have seen the princess take on a more prominent role. Spirit Tracks even allowed players to control her through Phantoms.
What about the future, though? Could Zelda eventually star in a game of her own? The short answer: Nintendo isn’t sure, though they could be open to the idea in the future.
Aonuma provided the following response when asked about the possibility:
“The way we present Zelda is always a topic when we think about creating a game. Normally she would be kidnapped and someone would save her in the end. But this time (with Skyward Sword) we decided to give Zelda more personality and provide more information about her. Of course, in presenting the character in more detail, it can be questioned whether or not she should have her own game. Perhaps it is an idea we can think about in the future, but for now I do not know.”
Thanks to Tim for the tip/translation!
Gamers and Gearheads Unite with Nintendo’s First Appearance at the LA Auto Show
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Hmmm… this sounds interesting. Nintendo and West Coast Customs will be holding a presentation at the 2011 LA Auto Show and will “unveil an exclusive collaboration”.
Nintendo Teams Up With Famed West Coast Customs for a Special Project at Major Automotive Trade Show
–(BUSINESS WIRE)– Nintendo:
WHAT:
Nintendo will be making an unlikely pit stop at the 2011 LA Auto Show, marking the video game company’s first-ever appearance at an automotive trade show. Members of the media are invited to an exclusive presentation by Nintendo of America President Reggie Fils-Aime and special guest Ryan Friedlinghaus, founder and CEO of West Coast Customs, to unveil an exclusive collaboration between the iconic gaming brand and one of the most recognized names in the custom automotive industry.
The presentation will take place during the LA Auto Show’s Nov. 17 Press Day at 12:10 p.m. Consumers will also be able to visit the Nintendo booth from Nov. 18-27, when the show is open to the public.
Skyward Sword’s structure partially inspired by Mario, Kondo talks impact of music
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
Did you know that the latest Zelda game took some inspiritation from Mario? Believe it or not, this was actually the case for Skyward Sword.
Producer Eiji Aonuma told IGN:
“In terms of deciding to use the sky theme and the bird theme, it really started with that idea that we didn’t need to have a big large field that you just simply move through to get to places. That’s not a compelling use of the land and the terrain. What we started to think about was the way that the Mario games are structured. You sort of have this simple map that you can move around, and then it opens up into the next level or the next course that you work your way through.
“One of our ideas was what if we have a means where you can very quickly get to the area that you’re going to be exploring? That should work great, but when trying to find a way to apply that to a Zelda game, where still you need to feel like you’re in a cohesive world. One of the things that we thought would be great is if you have this one area that you always continually go back to, and then from that area you’re quickly and easily able to get to the other areas in the world.
“In that sense it made sense to have that area be up in the sky, and then you would drop down from the sky to any of the areas below that you wanted to get to. But then as we were thinking about it more we thought well, it’s just kind of silly that you would just drop out of the sky and land down below and you need to have some kind of mechanism for travelling around and that’s where the idea of the birds came in.”
In other news, Koji Kondo took a few moments to discuss the importance of music in Zelda titles:
“What’s most important when creating music for a game is to look at the game itself and to really see what is that first impression or that first inspiration that you get from seeing the game in motion. Of course what’s great about that is when you have that strong first impression, it then becomes very easy to put your ideas into a song and you generally are very quickly able to create the music for that scene.
“What gets hard is when you look at the game and you don’t really get a clear image for what that moment is trying to convey. That’s when it takes much longer to create the music for those scenes. What I’ve found is that over the years with the Zelda series, as the game designers and planners are coming up with new ideas for the game itself, from an interactive nature, I’ve really kind of challenged myself to also come up with new ideas for how we use the music in the games. I’ve really felt that working on the Zelda series over the years has really helped to build a great deal of musical experience for me.”
The Legend of Zelda 25th Anniversary Symphony Orchestra Concert video
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Thanks to Matt for the tip!