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General Nintendo

The HMV Hammersmith Apollo in London is to host a unique The Legend of Zelda inspired concert on 25th October 2011

4th August 2011 – Nintendo is celebrating the 25th anniversary of The Legend of Zelda video game series in style by hosting a unique symphony concert in London. The Legend of Zelda 25th Anniversary Symphony Concert Tour will stop off in London for a one-off European date, playing music from the iconic series. The European concert will be held on 25th October 2011 at the HMV Hammersmith Apollo in London, and will include songs hand-picked by Nintendo composer Koji Kondo and his team. Ticket prices for the London concert start at £33.75 and will be available starting on 8th August 2011 from www.ticketmaster.co.uk / www.zelda-symphony.com

“The Legend of Zelda series is famous for its beautiful music and we are thrilled to celebrate 25 years of memorable soundtracks from this iconic series by letting a symphony orchestra bring this music to life,” said Laurent Fischer, Managing Director of Marketing & PR for Nintendo of Europe. “The symphony orchestra concert in London will allow fans from across Europe to come together and show their love for all things Zelda while enjoying a truly unique performance & experience.”
A 70-piece orchestra will be joined by a choir to perform new arrangements of a variety of songs from the series’ 25-year history. The concerts will be produced by Jason Michael Paul, Inc., the producers of PLAY! A Video Game Symphony, which has toured the world performing music from video games.


If you missed the first part of my look at all the games Nintendo of America and Europe ignored, you can check it out here. For everyone else, you already know the drill by now: obscure games, justification for Nintendo’s actions, and mandatory Reggie images.


Warner Bros. registered a new Scribblenauts a couple of days ago. Is it a new game? And if so, will it come to a Nintendo platform? I personally wouldn’t be opposed to Scribblenauts 3DS…

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Level-5 recently announced the opening of their North America studio. Although it will be responsible for making new titles, we can also expect existing Level-5 games to see localization. The company recently asked fans which releases they’d like to be brought over on their Facebook account.

Here’s how the results panned out:

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Some Nintendo fans might be concerned that the Wii U could see a price drop soon after it’s released. President Satoru Iwata is aware of this and hopes to regain trust from consumers before the new console arrives.

You might also be wondering when we’ll be getting a Wii U launch date and price. Iwata confirmed to investors last week that an announcement can be expected next year.

“…With regard to the influence on the Wii U, what we have to take most seriously is that the price markdown could damage the trust of the consumers who bought the Nintendo 3DS just after the launch. I feel greatly accountable for it. Our decision of the price markdown this time has a side effect that, at the launch of the Wii U, people may feel that the price might drop in the near future if they wait. Nevertheless, we have decided to cut down the price of the Nintendo 3DS as we consider it as a necessary decision now. What we will be able to do to recover the consumers’ trust before the launch of the Wii U is very important to us. Since the Wii U we showed you at the E3 show in June was still in the development phase without very specific proposals on the software titles, we are going to announce the release date and the price next year when we are able to explain the specific proposals. Anyway, the biggest influence is on our consumers’ trust, I think. …”

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Mike Wikan, one of the key staffers at Retro Studios since the studio’s early days, has left the company for id Software. Wikan participated in the development for all three Metroid Prime titles. Last year, he led the Donkey Kong Country Returns team in boss and enemy creation.

Wikan’s LinkedIn profile reveals that he left Retro in May and joined id Software in the same month. This ends his eleven-year tenure as Senior Game Designer with the company.

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What do you get when you mix Super Mario Bros. with the Unreal Engine 3 and a little bit of first-person action? The videos above, of course! A fan took it upon himself to recreate the title using Epic’s engine to “learn about game development.” The project took eight weeks to complete.


This video was part of this week’s Nintendo Channel updates, so you can also watch it on your Wii if you’re interested.


I have no idea how long I have until I have to leave again, so I may have to stop this post short and come back to it later. Sorry! To read the original article and read the comments I am replying to, click here.

Anyway, let me start off by reiterating a point I made at the beginning of the article, though clearly not strongly enough: I’m in support of OpRainfall. I want these games to come here as badly as you all do, and I’m very sad Nintendo has decided (at least for the time being) to forgo their publication in North America. If anything, they could take any number of alternate sales routes to minimize risk- limiting quantities or selling it on a demand basis like Demon’s Souls- and so really, one could just jump to the conclusions that Nintendo is either lazy, mean, or doesn’t care about us at all.

The purpose of this article was not so much to question the validity of arguments against Nintendo because I do not believe they are valid. The purpose is to say “Hey you guys, I know this sucks and it shouldn’t be this way, but let’s take a look from Nintendo’s perspective for a second.” Their behavior in this situation, while unfortunate, I don’t think is nearly as unfair and people are making it out to be. If people are making it out to be, say, a 10 on the unfairness scale, I’d like to say it should really only be a 6 or a 7. We aren’t being treated horribly and unfairly; we just haven’t given Nintendo a reason to trust us with “core” titles on Wii.


As we reported on a few hours ago, Nintendo president Satoru Iwata held a Q&A session for Nintendo’s Q1 2011 financial results earlier today. Although he didn’t prepare a presentation, he did provide a few opening remarks, mainly focusing on the 3DS price drop. Iwata also discussed salary reductions for executives, including himself.

If you’re interested in seeing Iwata’s comments in summary form, head on over to this link. It also contains additional details from the Q&A session.

Iwata’s full opening statements can be read below.

Good morning. Before accepting questions, there is one thing that I would like to address here.

Since the first fiscal quarter has limited importance within the annual business of game companies, it does not make much sense for me to make a detailed presentation on the business in that quarter, so I have not made such preparations for today. On the other hand, a number of people must have such doubts as, “Why does the company have to make such a drastic markdown now?” Please let me talk about that before the Q&A session.

First of all, we have made the decision to markdown the Nintendo 3DS because we recognize that the current situation surrounding the system is different from that before the launch and immediately after the launch.

Having strong momentum is very important for game platform businesses. Once momentum is lost, great power is needed to change that trend.



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