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General Nintendo

The Official Nintendo Magazine has notified its readers that the next issue will release slightly behind schedule. The delay comes from what the magazine describes as “great exclusive content.” The word on the street is that the magazine could have scored something big for its latest issue, but that remains to be seen. I suppose we’ll find out what this exclusive content is in a few short weeks.

The full email body can be read below:

“This is a courtesy email just to let you know that you will be receiving your next issue of Official Nintendo Magazine on or around the 14th February. The delay is due to some great exclusive content that has resulted in us having to send out your subscription copy slightly later than planned.”

A few weeks ago, rumors surfaced that Mario & Sonic were heading back to the Olympics for a Winter edition. While SEGA is still offering the “no comment” response when asked about the game, director of licensing, Dennis Kim confirmed that a sequel is in the works.

Kim says that is is unsure which sports will be playable, but he is hoping that the sequel will sell as well as the original.

“Last year, 2008, they had a very successful game using Mario and Sonic at the Beijing Games, as well as a multi-sport simulation type of game. That’s what’s being discussed and planned for Vancouver. We are feeling optimistic about sales because of the Beijing experience.” The Province reports that “Sega will also produce a simulation game with more realistic portrayals of athletes and venues.”

Source 1, Source 2

“As for Nintendo Power magazine, it has contributed greatly so far in selling NES and SNES, which Nintendo had to start from scratch in the U.S. Back then, publishing and distributing a monthly magazine was the most practical way to connect consumers and manufacturers. Now we have a much higher frequency of connecting with consumers online than traditional print publications. Online also has an advantage with lower cost and speed. As so many media are shifting from print to online, we also wanted to shift how we primarily connect with our consumers, and going from our paper publication, Nintendo Power, to online as the center of our message delivery efforts to our consumers. Part of the team that moved to New York included Nintendo’s web content team, and they are working with an increased number of staff.” – Satoru Iwata


If there’s one thing that most Sonic fans can agree upon, it’s that creating a completely 2D Sonic might be best for the direction of the series. Tetsu Katano, who has been busy directing Sonic and the Black Knight, recently spoke about a 2D Sonic game. When asked if a pure 2D Sonic experience is being made in a video interview, Katano said, “Obviously we do like to target the core users of Sonic games, but it’s still under discussion so I can’t say a lot about it.” Though Katano was unwilling to confirm anything outright, fans of Sonic who believe the series should be left in 2D can hold on to the words that a pure 2D game is “under discussion.”

Meanwhile, Yuji Naka also spoke in the same interview and provided a few tidbits: More “Let’s” games might be created depending on the sales of Let’s Tap, Prope is looking into the functionality of Wii MotionPlus, and that the company is open to developing games with new types of characters.

Co-Creator of LittleBigPlanet Rounds Out This Year’s Impressive Program

CALABASAS, Calif. – February 5, 2009 – The Academy of Interactive Arts & Sciences® (AIAS) today announced that Alex Evans, co-founder and co-creator of Interactive Achievement Award-nominated LittleBigPlanet, will speak at the 2009 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit®. The event will be held at the Red Rock Resort in Las Vegas, February 17-20, 2009 and feature a line-up of industry leaders, visionaries and decision makers that are shaping the future of interactive entertainment.

Alex Evans’ company, Media Molecule, is best described as a long running social/game-design/ production experiment and as such, there were a number of conscious and unconscious choices that shaped the creation of Little Big Planet and the team that made it.

Three Months Ended 12/31/08

Net Sales – $357,310 [compared to $509,609 three months ended 12/31/07]
Net Income (loss) – $(191,754) [compared to $15,507 three months ended 12/31/07]

Nine Months Ended 12/31/08

Net Sales – $659,704 [compared to $843,443 nine months ended 12/31/07]
Net Income (loss) – $(334,238) [compared to $(806) nine months ended 12/31/07]

For the three months ended December 31, 2008, THQ reported net sales of $357.3 million. On a non-GAAP basis, the company reported fiscal 2009 third quarter net sales of $385.6 million. A year ago, the company reported net sales of $509.6 million, for both GAAP and non-GAAP comparison purposes.

Hoffman Estates, IL – February 03, 2009 – High Voltage Software, Inc. today unveiled its new Web site, located at The site, which features a brand new interface and content, lets users find information about current HVS titles, upcoming games, job opportunities, and much more.

To celebrate the company’s 16th year of game development, the Web site will feature a T-shirt giveaway contest, with 16 new winners announced each month. There will also be one giveaway of a Nintendo Wii console.

SAN FRANCISCO & LONDON (February 3rd, 2008) – SEGA® of America, Inc. and SEGA of Europe Ltd today announced a continuation of their existing partnership with Marvel Entertainment, Inc. (NYSE:MVL) to include Iron Man 2™, the video game. The multi-platform title is slated to come out in 2010 along with the Marvel Studios film of the same name, a sequel to the 2008 box office triumph distributed by Paramount Pictures.

“We are thrilled to build on the success of the Iron Man phenomenon and work with Marvel and Paramount on another epic project,” says Simon Jeffery, President of SEGA of America, Inc. “SEGA and Marvel are collaborating closely to ensure we deliver an authentic Iron Man experience.”

The game is currently in production at SEGA Studios San Francisco. SEGA has continued to refine its game engine so that players can expect an entirely new and enhanced gameplay experience. Stay tuned for more information about Iron Man 2, the video game.

– Attendance expected to be roughly 10 times last year’s show
– Less strict registration policy – people can register to get in
– Activision, Atlus, Vivendi Games all returning to the show
– About 70 exhibitors are listed as attending thus far – double the number at last year’s
– Floor sales are going quickly

“The 2009 E3 Expo will be the preeminent North American computer and video game event. With robust exhibitor sales, high attendee interest, and strong commitments from multiple industry sectors, we are going to ensure the full excitement and energy of this industry is on display.” – Michael D. Gallagher, CEO of the ESA


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