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General Nintendo

Hideki Kamiya is the creator of Okami. It’d be difficult for him to return to the series given how he’s now with Platinum rather than Capcom, but he’d still be open to making a true sequel.

When asked by Dutch site 4Gamers if he would consider a sequel to Okami – possibly on Wii U – Kamiya responded:

“That question gets asked a lot and its something gamers clearly want, so if I am able to, I will definitely make it. But gamers want so many sequels, I don’t even know where to begin.”

Continuing on the topic of sequels, Kamiya spoke about the challenge of creating a new game in a franchise. Unused ideas from the first title can often be implemented for a follow-up. When it comes to a third entry though, you can’t take the same approach, and Kamiya believes such projects then only come about “because the fans want it.” Because of this, Kamiya doesn’t “really see a Bayonetta 3 happening in the future.”

“I don’t really have a problem with making sequels. Above all, I want to make games that are fun. This is the most important thing for me. So next to new IP’s, I also like to make sequels. The point you’re making however, is very good. With the first title of a new franchise, there are so many good ideas, so many things you want to do. Unfortunately, you can’t use all of them in the game. In the sequel, you can use cancelled ideas from the first game. I do have the feeling most of those ideas are used when you reach the third game though and that developers only make a third game because the fans want it. That’s why I don’t really see a Bayonetta 3 happening in the future. I am fortunate that I am able to create many games from scratch.”

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Eurogamer has gone live with a new interview featuring Hideki Kamiya, the director behind The Wonderful 101 and supervisor of Bayonetta 2. Topics include some of the control criticisms people have had with The Wonderful 101, working with Nintendo, and his continued interest is working on Star Fox.

You can find some excerpts below. You can find even more over at Eurogamer.


Next month, Nintendo will be hosting a Mario-themed event at John Lewis on Oxford Street in London. The best part about it? Charles Martinet, the voice of Mario, will be in attendance.

The event itself will run between 9:30 AM and 8:00 PM on September 7 as well 12:30 PM and 6:00 PM on September 8. Martinet will only be appearing on Saturday between 11 AM and 1 PM as well as 2 PM to 4 PM. He’ll be around for autograph and photo opportunities.

Those who attend Nintendo’s event will be able to participate in a Mario Kart 7 competition for a chance to win a trophy. Additionally, the following games will be playable:

Wii U

New Super Mario Bros. U
New Super Luigi U

Nintendo 3DS XL

Super Mario 3D Land
Mario Kart 7
Luigi’s Mansion 2
New Super Mario Bros. 2

Source: Nintendo PR


EarthBound was as successful as Nintendo could have hoped for. It sold very well, with the company announcing this month that it became the third best-selling title on the eShop following its launch on the Wii U eShop.

Surely the positive response to EarthBound means Nintendo is working on a way to get Mother 3 to North America, right? Well, not so fast.

Nintendo of America Reggie Fils-Aime told IGN:

“To answer your specific question, I would have to say no. We knew the response to EarthBound was going to be strong. Believe me, I’ve met those fans. The first question out of their mouth is, ‘Reggie, when is EarthBound coming? Mother 3!’ I’ve met, I think, all of them. So we’re always looking at our rich history to identify those opportunities of games we could bring back and have consumers experience.”

“For me, it was Chrono Trigger. That was a key game in my early video-game-playing days, and I love when we made that game available. So we’re constantly looking at opportunities to bring back some of our great legacy content, reintroduce that to consumers, and have them enjoy it the way many of us did years and years ago.”

“I have nothing to announce regarding Mother 3 at this time.”

Mother 3 would obviously require a lot more work to bring over. For one thing, it was never officially localized. Second it’s a Game Boy Advance game, and the Wii U and 3DS currently do not support the platform on the Virtual Console (though the Wii U will be receiving support… eventually).

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Indies have become a prominent force in the gaming industry, especially over the past few months. On Nintendo’s end, the company is recognizing smaller developers more than ever on Wii U and 3DS.

Speaking with IGN, Nintendo of America president Reggie Fils-Aime discussed how working with indies is a big priority for Nintendo:

“The independent developer, especially those developers who have experience, who’ve shown real capabilities, we love those independent developers. And what we’re doing is creating even more of an infrastructure for a brand-new independent developer, someone who’s never created content before, to be effective on our platform. So it’s an area that we’re spending a lot more time and a lot more energy to create the infrastructure to help these developers publish their content and be effective. It’s something that we have had to learn how to do. Because our systems aren’t straightforward for a developer who hasn’t had a lot of experience.”


Masahiro Sakurai has got his hands on Oculus Rift, the new virtual reality head-mounted display – and he’s a fan. Sakurai is positive “it’ll be a hit in the near future.”

“I experienced the ‘Oculus Rift’ VR goggles. You’d have to experience it for yourself to understand, so I won’t say much here, but I’m certain it’ll be a hit in the near future. This, too, is a difference in [the nature of] media.”

Sakurai’s Oculus Rift comments come from the latest issue of Famitsu. In the magazine, Sakurai also mentioned that he likes seeing differences in consoles:

“Having a difference between consoles based on unique features is more fun. Rather than having technology converge as it becomes more advanced, I’d rather have things broaden and spread out for a market with many stimulating choices.”

Source


The Wonderful 101 director Hideki Kamiya already wants to make a sequel to his just-released Wii U game.

Speaking with IGN, Kamiya said:

“I really have no idea at this point, but I would love to make a sequel to one of my own games. We put a tremendous amount of work into this game and it would be unfortunate if I would not get the chance to tell a new story with these characters. However, some of the bad guys you beat in this game won’t appear in a sequel. That’s kind of a depressing thought.”


How does Reggie Fils-Aime feel about the competition? Not too strongly.

Regarding the PlayStation 4 and Xbox One launch lineups, Nintendo of America’s president gave a “Meh”. In contrast, he has good feelings about the Wii U’s upcoming titles and “the value proposition we’re putting out there for the consumer.”

“It’s all about the games. The competitive systems have announced their launch lineups. I’m allowed to say ‘Meh’. I look at our lineup of titles and I feel good about our lineup. We’ve got Zelda. We’ve got Mario. We’ve got Donkey Kong. In addition to great titles like Pikmin 3 and Wonderful 101, I feel very good about our lineup, and I feel very good about the value proposition we’re putting out there for the consumer.”

When asked how Nintendo can compete with new services offered by the competition such as cloud gaming and more, Reggie responded:

“We’ve got cloud technology that we’re delivering with Wii U. Nintendo TV is all cloud-based technology. But the difference is, we don’t talk about the tech. We talk about the experience. We make sure that the consumer has fun with the game experiences that we provide. And so I think as you compare and contrast Nintendo with other players in the space, for us it’s about games, about the fun, about the entertainment value, and not about the tech.”

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SEGA Australia had interest in creating a remake of Golden Axe. The studio even pitched the game under a new label known as “SEGA Reborn” – a name SEGA Australia hoped would turn into its own series. Streets of Rage and Shinobi were also targeted as potential remakes.

Each title would receive new content and address issues with the originals. Apparently, SEGA Australia wanted to have all of the classics taking place in the same universe. So as an example, Out Run would take place hundreds of years after Golden Axe.

Sadly, none of these ideas panned out and they weren’t meant to be. You can find a pre-alpha video showing Golden Axe above.

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