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The Earthworm Jim Facebook page is managed primarily by Doug TenNapel (creator), with some extra comments by MIke Dietz and Ed Schofield, all of whom worked on the series in some official capacity. Whether this means anything is hard to say… he could have just been thinking about the 3D entry in the series and pondering how fans don’t really think too highly of it!

Via ONM


As we mentioned last week, Nintendo CEO Satoru Iwata recently discussed misleading reports by the media. We now have the official translation. For Iwata’s full comments, head past the break.


Nintendo’s bread and butter is video games. But one investor, who attended the company’s latest investor meeting, wanted to know if the Big N has any interest in exploring other undertakings.

The answer is no. Nintendo president Satoru Iwata explained, “we should not spread ourselves thin by diversifying our business because, by doing so, we might lose a strong presence which we currently have in the area of entertainment.”


Satoru Iwata addressed Nintendo’s network policy during the company’s investor meeting last week. This is another topic that we covered fairly heavily last week, but the official translation has now arrived. You can find it below.


One investor asked Nintendo president Satoru Iwata to explain the Nintendo Web Framework during the company’s investor meeting last week.

He did just that, responding:


The launch of the Wii Vitality Sensor is “pending”, Nintendo president Satoru Iwata has said.

Nintendo has been developing the accessory for a number of years, which was first announced during its E3 2009 press conference. Unfortunately, the Wii Vitality Sensor hasn’t performed up to expectations. It may work for 90 percent of consumers, but that’s simply not good enough.

Thus, Nintendo hasn’t “been able to launch it as a commercial product because we could not get it to work as we expected and it was of narrower application than we had originally thought.” In order for it to release, Iwata said: “We would like to launch it into the market if technology advancements enable 999 of 1,000 people to use it without any problems, not only 90 out of 100 people. I actually think that it must be 1,000 of 1,000 people, but (since we use the living body signal with individual differences) it is a little bit of a stretch to make it applicable to every single person.”

Iwata’s full statements from Nintendo’s investor briefing Q&A held last week:


During the last hardware generation, Nintendo was known for its unique control schemes. The Wii introduced motion controls. The DS provided dual-screen gameplay.

Nintendo president Satoru Iwata spoke about the company’s approach to new control types at a recent investor briefing Q&A. His comments came in response to one attendee who expressed disappointment in how these new schemes contributed to the creation of fresh experiences.

Iwata said:


Mario, Zelda, Metroid, and Donkey Kong are just a few of the well-known names that we seen from Nintendo regularly. But some fans and critics have called for the company to make something new and come out with never-before-seen IPs.

In Shigeru Miyamoto’s opinion, it makes sense to rely on Nintendo’s well-regarded series. He also believes that the likes of Nintendogs, Brain Age, and Wii Fit are all new franchises because they offer original experiences. While most may not see it this way because they lack a symbolic character, Miyamoto said that these titles “are actually contributing to our sales.”

Also, it is sometimes said that Nintendo has recently had no new franchises. At E3 this year, some said that Nintendo is always showing the same series of games, but this is because we mainly featured the characters from our franchises in our exhibition booth. There were six featured areas of our franchises in our booth, including Zelda, Mario and Donkey Kong, and the visitors were able to take commemorative photos with these characters. Considering that visitors will not enjoy less well-known franchises in such areas, we did it in this way, which resulted in such a criticism, I think. On the other hand, I think it is one of our advantages to have such franchises. When some young in-house developers come up with an idea of a new franchise, I say that creating a new character does not necessarily mean creating a new franchise. In my view, a new way of playing or new use of media is necessary for a “new product” and creating a character is not the first thing to do. In this sense, “nintendogs,” “Brain Age” and “Wii Fit” are all new franchises. Few people see it this way because these games have no symbolic “character” like the existence of Mario, but they are actually contributing to our sales. I would like to continue developing video games with the view of entertaining a wide variety of people including the existing video game fans. Thank you so much for your support.

Source


Nintendo president Satoru Iwata began the company’s investor briefing Q&A last week by addressing points pertaining to graphics, the E3 Nintendo Direct, and appealing to all types of gamers.

Due to how lengthy the investor’s question was, it would probably be best to share the entire thing:

I enjoyed Nintendo Direct yesterday, so I would like to “directly” ask a question to Mr. Iwata and Mr. Miyamoto. I am afraid that personally the new hardware systems announced at E3 were not a big surprise. Some games certainly had breathtaking graphics, but their gameplay seemed as if they were an extension of existing games. Wii U is no exception to me. I think it is unfortunate that there have been no unique games only it could provide yet. It is true that “Off TV Play” is very convenient when we play Virtual Console games, but Wii U itself has not surprised me as much as Wii, which created a new form of entertainment that revolutionized conventional wisdom. Also, I saw the first-party software lineup for Wii U to be released until 2014, which was announced in “Nintendo Direct@E3 2013,” as continuations of existing games and found nothing in it that seemed possible only on Wii U. This is also true for third-party games. I am concerned that no one in the video game industry will be able to create anything new in the near future because developers have reached their creative limits. Nintendo is supposed to create products that can be enjoyed by many people regardless of age, gender or gaming experience, in accordance with its philosophy of “gaming population expansion.” However, most of the games in the current lineup are for those who have some interest in games. Some Japanese software developers focus on creating innovative games, but this appears to be possible only when they are small companies. Is Nintendo faced with a dilemma of attempting to improve its business performance while creating innovative games for a new consumer base?

And now for Iwata’s response:


Earlier today, Nintendo announced that the Japanese Club Nintendo website has been hacked. Personal data such as names, home addresses, phone numbers, and mail addresses may have been compromised.

Nintendo started looking into the situation after a significant amount of errors were detected on Tuesday. Between June 9 and July 4, the company confirmed that 23,000 unauthorized log-ins were made with 15 million attempts.

Users will need to change their passwords through email, as all old passwords will no longer work. Nintendo is now looking to improve security on Club Nintendo Japan.

Thanks to luis santiago for the tip.

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