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General Nintendo

Nintendo has issued a response to the latest NPD report. The company confirmed that the 3DS was the best-selling system in the US for the month of July – the third consecutive month that the handheld accomplished such a feat.

3DS hardware sales are up 14 percent year-over-year. Software sales have also increased by 45 percent year-over-year.

You can find Nintendo’s full response below.


A glasses-free 3D patent patent lawsuit between Nintendo and inventor Seijiro Tomita was finally settled earlier this year. The jury ultimately ruled that Nintendo would pay $30.2 million in damages.

However, the award amount has since been cut in half after a US judge determined this week that the original figure was “‘intrinsically excessive’ and unsupported by the evidence presented at trial.” Tomita will have until August 23 to decide whether to accept $15.1 million in damages or proceed to a new damages trial. If he opts for the latter, there’s a possibility that Tomita will receive nothing at all.

Nintendo said in a statement:

“Nintendo respects the intellectual property rights of other companies and is confident that none of its products infringes the asserted patent. Nintendo will appeal the jury’s verdict and reduced damages award to the court of appeals.”

Thanks to Thomas N for the tip.

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Nine Realms, Inc. is a company that most probably haven’t heard of. The business was established by Human Head president and owner Paul MacArthur in November 2011.

Believe it or not, this unknown company does appear to have a relationship with Nintendo – or did at one point.

One of the studio’s supposed staffers says on his CV that he worked on design and development for an upcoming Nintendo IP. And in 2012, Human Head/Nine Realms was hiring part-time Japanese staffers for translations of “project documentation, written correspondence, and live [conversation],” which sounds like could have something to do with that mysterious game.

Curious stuff. Curious indeed. Could this title still be in development?

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Dan Tudge, formerly the Electronic Arts VP and executive producer, has joined n-Space. The company named the Dragon Age: Origins director as president today.

Studio co-founder Dan O’Leary was n-Space’s previous president. He’ll now act as CEO of the studio.

O’Leary said in a statement:

“This move marks an important inflection point in n-Space’s 18+ year history. Like many independent developers, we have faced great challenges in the past 5 years, but I’m happy to say that, in spite of it all, we are once again stable, growing and working on great games with amazing partners. Dan’s passion, expertise and experience will help continue that trend, paving the way to even greater opportunity, stability, and success in the future.”

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Little Orbit, publisher of the upcoming Young Justice: Legacy game, is teaming up with TNT to produce a new project based on the alien-invasion television series Falling Skies. President Matt Scott said in today’s announcement that the company is “collaborating closely with the show’s own writers to craft the game’s storyline, wholly integrating the Falling Skies universe into a visceral gaming experience.”

Little Orbit will release a Falling Skies title across “multiple consoles” next year. The game “will tie directly into the television series, with a scenario that will weave itself into the existing universe and feature voice work by the show’s actors.”

Source: Little Orbit PR


In an interview with IGN, AlphaDream producer Yoshihiko Maekawa spoke about the possibility of revisiting Super Mario RPG. As we’ve mentioned previously, Maekawa was co-director on the classic title.

Maekawa shared an interesting response about revisiting two of Super Mario RPG’s well-known characters: Geno and Mallow. He said:

“I was wondering if that might be some way to approach using Geno and Mallow in a future game, so that we’d still be able to look for fun new ideas like Mr. Ohtani was talking about. We wouldn’t get bogged down, but we could still provide a view of these characters for fans who really want to see one.”

Geno and Mallow haven’t reappeared since Super Mario RPG’s release. It’d be neat to see how Nintendo and AlphaDream imagine the two characters in a new game, wouldn’t it?

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Katsura Hashino, director of Persona 3 and Persona 4, recently took to the series’ official blog and spoke up about Atlus’ recent troubles as well as future announcements.

Hashino first apologized for concerns caused by bankruptcy issues stemming from parent company Index. He also made mention of the 25th anniversary for the Atlus brand and noted that there are unannounced games “under zealous development”.

Hashino stated:


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“It’s not a niche game and so it has the potential to transcend to a wider audience, which I think is an opportunity for both console and the game brand.”

– Nintendo UK product manager Danielle Robinson


Whether The Wonderful 101 is a niche game or not is hard to say. It has the depth of all of Platinum’s brawlers, but (played on easy mode) it’s also pretty accessible and easy to button-mash through. Honestly, I think if a kid and his parent saw it on store shelves, it’d look like the kind of thing they’d want to buy. Maybe that’s the appeal Nintendo is aiming for.

Via MCVUK


Castlevania: Lords of Shadow producer David Cox has spoken up about his interest in working on Contra. When recently pressed about the franchise, he told Siliconera:

“I think if you’re going to bring Contra back you’ve got to be able to do something unique and intuitive that hasn’t been done before. You can’t just bring out a generic shooter. You have to have a new idea. I think if we had a new idea and we could combine that new idea with the universe of Contra that would be special. Yeah, watch this space.”

“If someone were to do Contra, to say hypothetically, it would be like a new IP in many ways. We are hardcore gamers, we played those games, but there are a lot of people that don’t know what Contra is. They have no idea. There is a massive audience out there, they play Call of Duty and love those games, but they don’t know what Contra is. I think if we were going to reintroduce something to that audience. It has to be new, unique, it’s got to stand out. It’s got to have a new idea, something really cool about it that’s never been done before.”

Cox also spoke about Contra 4 and Hard Corps: Uprising. Both were developed by outside studios rather than Konami itself.

Regarding games such as these two, Cox stated:

“The problem with doing games like that is you are not doing anything new. You are basically remaking or doing your slant of something that has happened before. You have to have the things that made that game great, like Castlevania, you need to have that, but you have to not be afraid to do something new. The problem with Contra it hasn’t really had anything done new to it so it’s become this hardcore niche game.”

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