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Dan Tudge, formerly the Electronic Arts VP and executive producer, has joined n-Space. The company named the Dragon Age: Origins director as president today.

Studio co-founder Dan O’Leary was n-Space’s previous president. He’ll now act as CEO of the studio.

O’Leary said in a statement:

“This move marks an important inflection point in n-Space’s 18+ year history. Like many independent developers, we have faced great challenges in the past 5 years, but I’m happy to say that, in spite of it all, we are once again stable, growing and working on great games with amazing partners. Dan’s passion, expertise and experience will help continue that trend, paving the way to even greater opportunity, stability, and success in the future.”

Source


Little Orbit, publisher of the upcoming Young Justice: Legacy game, is teaming up with TNT to produce a new project based on the alien-invasion television series Falling Skies. President Matt Scott said in today’s announcement that the company is “collaborating closely with the show’s own writers to craft the game’s storyline, wholly integrating the Falling Skies universe into a visceral gaming experience.”

Little Orbit will release a Falling Skies title across “multiple consoles” next year. The game “will tie directly into the television series, with a scenario that will weave itself into the existing universe and feature voice work by the show’s actors.”

Source: Little Orbit PR


In an interview with IGN, AlphaDream producer Yoshihiko Maekawa spoke about the possibility of revisiting Super Mario RPG. As we’ve mentioned previously, Maekawa was co-director on the classic title.

Maekawa shared an interesting response about revisiting two of Super Mario RPG’s well-known characters: Geno and Mallow. He said:

“I was wondering if that might be some way to approach using Geno and Mallow in a future game, so that we’d still be able to look for fun new ideas like Mr. Ohtani was talking about. We wouldn’t get bogged down, but we could still provide a view of these characters for fans who really want to see one.”

Geno and Mallow haven’t reappeared since Super Mario RPG’s release. It’d be neat to see how Nintendo and AlphaDream imagine the two characters in a new game, wouldn’t it?

Source


Katsura Hashino, director of Persona 3 and Persona 4, recently took to the series’ official blog and spoke up about Atlus’ recent troubles as well as future announcements.

Hashino first apologized for concerns caused by bankruptcy issues stemming from parent company Index. He also made mention of the 25th anniversary for the Atlus brand and noted that there are unannounced games “under zealous development”.

Hashino stated:


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“It’s not a niche game and so it has the potential to transcend to a wider audience, which I think is an opportunity for both console and the game brand.”

– Nintendo UK product manager Danielle Robinson


Whether The Wonderful 101 is a niche game or not is hard to say. It has the depth of all of Platinum’s brawlers, but (played on easy mode) it’s also pretty accessible and easy to button-mash through. Honestly, I think if a kid and his parent saw it on store shelves, it’d look like the kind of thing they’d want to buy. Maybe that’s the appeal Nintendo is aiming for.

Via MCVUK


Castlevania: Lords of Shadow producer David Cox has spoken up about his interest in working on Contra. When recently pressed about the franchise, he told Siliconera:

“I think if you’re going to bring Contra back you’ve got to be able to do something unique and intuitive that hasn’t been done before. You can’t just bring out a generic shooter. You have to have a new idea. I think if we had a new idea and we could combine that new idea with the universe of Contra that would be special. Yeah, watch this space.”

“If someone were to do Contra, to say hypothetically, it would be like a new IP in many ways. We are hardcore gamers, we played those games, but there are a lot of people that don’t know what Contra is. They have no idea. There is a massive audience out there, they play Call of Duty and love those games, but they don’t know what Contra is. I think if we were going to reintroduce something to that audience. It has to be new, unique, it’s got to stand out. It’s got to have a new idea, something really cool about it that’s never been done before.”

Cox also spoke about Contra 4 and Hard Corps: Uprising. Both were developed by outside studios rather than Konami itself.

Regarding games such as these two, Cox stated:

“The problem with doing games like that is you are not doing anything new. You are basically remaking or doing your slant of something that has happened before. You have to have the things that made that game great, like Castlevania, you need to have that, but you have to not be afraid to do something new. The problem with Contra it hasn’t really had anything done new to it so it’s become this hardcore niche game.”

Source


The UK games retailer market has experienced its worst month ever, according to a new MCV report.

July sales were down 40.4 percent from June, with boxed game sales coming in at just over a million. That’s a 33.3 decrease year-over-year. Stores took in just £23m through game sales last month.

New software was an issue, as were other factors such as the warm weather (and people choosing to stay outside) as well as the wait for more new consoles. Nintendo did say, however, that it was pleased with 3DS sales in July.

Here’s the full top ten game sales for the month of July 2013:

1: The Last of Us (Sony)
2: Minecraft: Xbox 360 Edition (Microsoft)
3. Animal Crossing: New Leaf (Nintendo)
4. FIFA 13 (EA)
5. Far Cry 3 (Ubisoft)
6. Mario & Luigi: Dream Team Bros (Nintendo)
7. Tomb Raider (Square Enix)
8. Assassin’s Creed III (Ubisoft)
9. Call of Duty: Black Ops II (Activision)
10. The Elder Scrolls V: Skyrim – Legendary (Bethesda)

Source


Nintendo booth and sessions detail how indie game developers can develop unique Wii U software experiences

12th August 2013 – Nintendo of Europe announces today its first attendance as a Platinum Sponsor at the Game Developers Conference (GDC Europe) 2013 from 19th – 21st August, in Cologne, Germany. Developers will be able to interact with members of Nintendo to learn about self-publishing on Nintendo eShop, and attend sessions that detail the Nintendo Web Framework and Unity tools that facilitate developing software for Wii U.

Nintendo is giving independent developers the opportunity to publish games on Wii U via Nintendo eShop, opening up a platform to make their games available to owners of the system, as well as create unique gaming experiences only possible on Wii U. Registered Nintendo developers will benefit from the freedom to sell their games in a way that suits their business, with no concept approval process, the freedom to set the price and release date, and without a sales threshold.

Nintendo will host two different sessions:



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