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General Nintendo

Konami has shipped over 33 million Metal Gear Solid games in the series’ lifetime. Lifetime sales rose by two million since March 2012.

To compare, the FIFA and Call of Duty series have spawned more than 100 million copies in sales. Madden NFL is just behind at 99 million.

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THQ has completed the auction process that finally reached its end earlier this month. A number of the publisher’s properties now lie with new publishers, including Darksiders and Red Faction.

The two series mentioned above, along with MX vs ATV, “Other Owned Software” (including Destroy all Humans!, Summoner and more), and “Other Licensed Software” (including Marvel Super Hero Squad, Supreme Commander and more) are now in the hands of Nordic Games Licencing AB for $4.9 million.

Announced earlier today, Gearbox Software acquired the Homeworld series, the sale of which has since been revealed as $1.35 million. THQ also revealed that Drawn to Life and Drawn to Life: The Next Chapter have moved on to 505 Games for $300,00.

THQ will receive a total of $6.55 for its properties. All purchases are subject to Bankruptcy Court approval.

Source: THQ PR


EA’s E3 2013 press conference will be taking place on its typical day. Like last year, the briefing is targeted for the Monday before the actual trade show begins – June 10. Start time is set for 1 PM PT.

Ubisoft confirmed its E3 2013 conference earlier this month. It too is set for June 10, though it will likely kick off a couple of hours after EA’s presentation.

Source: EA PR


Acclaimed Concert Continues to Enchant Video Game Fans and Music Lovers Across North America in 2013

REDMOND, Wash., April 22, 2013 – By popular demand, “The Legend of Zelda: Symphony of the Goddesses” concert series is returning with “Season 2” to eight cities from last year’s tour and is coming soon to even more locations in North America. Based on one of the most popular and beloved video game series of all time, the tour features live orchestral performances of theme music from Nintendo’s The Legend of Zelda franchise. The newly announced dates include:


After attending Nintendo’s presentation at the Full Indie Summit this past weekend, Slick Entertainment founder Nick Waanders took to Twitter and shared enthusiasm about the Big N’s new indie stance. He tweeted that he now has interest in releasing a game for the Wii U and 3DS, though he didn’t confirm projects for either platform.

Waanders wrote:

Slick Entertainment made Scrap Metal for the Xbox Live Arcade back in 2010. It also worked on N+ for the platform as well as Shellrazer for iOS.

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Mother 3 has never been published in the west. But with Nintendo’s semi-recommitment to the series with the recent EarthBound Wii U Virtual Console announcement for the west, perhaps it has a chance of one day heading westward.

The localization process could be eased through a fan project completed in 2008. Clyde Mandelin, who led the efforts and has been known for his work at FUNimation, is now offering the entire translation to Nintendo for free.

Mandelin wrote in a blog post:

I realize that localizing a game this size can cost a lot, so if it’ll help in even the slightest, I’ll gladly offer to let Nintendo use my text translation files for any use at all, completely for free. I’ll even edit the files to fit whatever new standards are necessary (content, formatting, memory size, etc.), completely for free. I’ll even retranslate everything from scratch if need be. Just whatever it takes to get an official release out.

It might seem unlikely for a legitimate company to use a fan translation or work with fan translators, but it has happened before – Ys: The Oath in Felghana is one recent example. It’s more common among visual novel games at the moment, but I believe this sort of thing will only become more and more common over time. Only when the works in question are up to a certain standard of quality, of course.

This sounds pretty good to me! We’d love to see Mother 3 in the west…

Source, Via


Square Enix already released a remake of Dragon Quest Monsters: Terry’s Wonderland. Could the company now be working on a remake for its sequel?

In Japan, Square Enix registered a trademark for “Iru to Ruca no Fushigi na Fushigi na Kagi”, a move that could suggest a remake of Dragon Quest Monsters 2.

Square Enix originally distributed two versions of Dragon Quest Monsters 2. The remake would likely encompass both.

Source, Via


A trio of Retro staffers left the company in 2008 and formed Armature Studio.

You might be wondering: what sparked the move? Game director Mark Pacini explained the decision in an interview with Game Informer:

I was there for eight years. When you work for Nintendo, Nintendo’s an awesome company. They’re great to work for. It’s hard, challenging work, but it’s rewarding at the same time. But given that regard, there’s a limited amount of things you can do in Nintendo. You can’t work on other platforms. You kind of work on games that they would like you to work on, so after doing three of the same games in a row, we were kind of like, we’d really like the flexibility to do other things.


The wait for a re-release of EarthBound has been agonizing. For years fans begged for the game overseas, but Nintendo never delivered… until this week. During the latest Nintendo Direct, the Big N announced that EarthBound would be made available on the Wii U’s Virtual Console.

Why has it taken so long for Nintendo to follow through on fan requests? Was it related to licencing issues with the game’s music, which has long been speculated?

Not so, says Nintendo of America’s Bill Trinen, who told Kotaku: “Not that I’m aware of.” Trinen added that “they’re taking the original game and putting it on Wii U,” meaning the full soundtrack will be in place.

Trinen discussed the move to bring out EarthBound in North America and Europe once again with Kotaku:

“It just seems like there’s a lot of Earthbound supporters inside of Nintendo and inside of Nintendo of America, and there’s been a real big desire to try to bring this back for people that have been longing for it for a very long time. And so, we’re just really happy that we’ve been able to do it. And we’re gonna do it on Wii U, where it’ll… because it’s gonna be a Virtual Console game, it’ll have its own Earthbound Miiverse community. Which is gonna be, I think, spectacular.”

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Here’s some good news amid companies losing a substantial amount of money across the industry: Capcom expects to make money this past fiscal year, despite a few short-term losses they’ve had to endure here and there. They’ve also said that outsourcing game projects doesn’t appear to be working as well due to a drop in quality from developers that they’ve been hiring, so from here on out a larger chunk of their games will be developed internally. The actual profit number sits around ¥2.9bn– or $29.5M– and a lot of that is due to Resident Evil 5 slot machine it put out.

Wait, Capcom put out a Resident Evil 5 slot machine? What!?

Via Joystiq



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