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General Nintendo

Fighting games aren’t exactly known for their single-player content. But in the future, we may see a stronger push in this area from Capcom.

Capcom USA’s senior VP Christian Svensson recently wrote on the company’s official forums that its “strategic marketing group here has for quite a while been pushing for our fighting franchises to have more and better single player content, of which full fledged story modes are one component.” Svensson didn’t elaborate on any specifics, unfortunately.

“The strategic marketing group here has for quite a while been pushing for our fighting franchises to have more and better single player content, of which full fledged story modes are one component.

How and when those requirements manifest in our future roadmap, I’m not prepared to speak about at this time.”

Source, Via


A mysterious title was rated by the OFLC today. The Australian classification board has added in an entry for something called “Tekken Revolution”, a multi-platform release.

As far as we know, Namco Bandai hasn’t announced any such project. The OFLC does categorize the title under the “Computer Games” category and gave it an “M” rating – targeted for players 15 years and over.

Tekken Revolution’s OFLC rating comes hot on the heels of Namco Bandai’s “Tekken Arena” trademark filing in Europe. Could the two be related?

Thanks to Xolo for the tip.

Via


There have already been a lot of rumors as to what Criterion Games is working on. Just recently, we heard that the studio could be working on Need for Speed: Underground before creative director Alex Ward debunked the speculation.

Criterion isn’t working on any Need for Speed game, apparently. The company isn’t making a new Burnout, Road Rash, or Black sequel either. That’s account to Ward, who once again took to Twitter and cleared up a few things for fans:



Another Kickstarter game may be coming to the Wii U or 3DS eShops (or perhaps retail, though that is somewhat less likely). Metroid-vania-esque title Chasm is currently trying to reach its goal of $150,000 for release on PC, Mac, and Linux, but that hasn’t stopped the developers from discussing its possible future on Nintendo platforms,


“We’ve definitely been considering Nintendo platforms — they seem like a good home for Chasm. The difficulty more lies in getting the game ported, we’d have to hire someone that knows the platforms obviously. We’re still very early in development, so estimating those costs right now is near impossible.”

-Chasm Producer James Petruzzi


Judging by the trailers and screenshots I’ve seen of the game, this would definitely sell well on something like the Wii U! I know that I would likely pick it up (assuming it didn’t get absolutely awful reviews on PC), and I think a lot of you would as well. You can check out their Kickstarter page at the link in the first paragraph.

Via Nintendo Life


Normally when you hear about a Twitter controversy it’s surrounding a comment made that wasn’t necessarily offensive or hateful, but that offending or upset some people regardless. It’s a two-sided argument that could be defended with some swift PR moves and a few apologies. Today, Nintendo of Korea will have no such luck, because the following tweet (talking about a TV personality on Korea) was posted to their Twitter account, and is certainly very one-sided:

“She should have just stayed as a TV Meteorologist. Getting all the work done on her face like that. How come a brainless bitch like you gets the entire spotlight? Who is your sponsor? TV…sigh…”

The tweet has, predictably, been removed. Rumors are circulating that someone mixed up their personal Twitter account with the one they manage (Nintendo of Korea), but Nintendo of Korea says they are certain no employees would have posted such a thing and they find the matter “frustrating”. Personally, I’m just surprised someone would post something so mean on any Twitter account, much less the one of a corporation! Too much hate, Tweeters.

Via Kotaku


SEGA has finally confirmed that the company will be releasing Castle of Illusion staring Mickey Mouse this summer. The game, which is being rebuilt from the ground up by SEGA Studios Australia, will offer “stunning visuals and new gameplay mechanics.”

Here’s where things get a bit odd: Castle of Illusion is apparently coming to the Xbox Live Arcade, PlayStation Network, and Steam. There’s no word on a Wii U or PS Vita release, even though both platforms were included in official Brazilian classification ratings.

We’ll try to get some answers…

Source: SEGA PR


Namco Bandai has registered a trademark for something called “Tekken Arena” in Europe. According to the listing, Arena is intended for use with videos. It’s unclear what Namco Bandai could be planning at present, but we’re hoping that Tekken Arena will end up on dedicated gaming consoles/handhelds.

Source


Longtime Nintendo staffers Shigeru Miyamoto and Takashi Tezuka have offered a few thoughts about the upcoming Nintendo Game Seminar 2013. The event kicks off in July and will last through next March. This year’s seminar will be the first in three years for the company.

For Miyamoto and Tezuka’s comments, read on below.

“This is a new trial to teach what game design is about and getting people together to have fun while thinking and creating. I invite you to please try and participate.”

– Shigeru Miyamoto


Last week, rumors of a new Mewtwo-like Pokemon were finally confirmed. Original speculation indicated that this would be a new Mewtwo form rather than a brand new Pokemon, but the official announcement made this unclear.

Thanks to the latest issue of CoroCoro, we now have some clarity. The magazine confirms that Mewtwo will have a new form – yes, the Pokemon shown last week – and notes that its new shape has formed after being awakened.

Source



It’s not directly related to Nintendo, but I’m guessing
it’s on your guys’ mind either which way.


Author: Austin

NintendoEverything is, quite obviously, a Nintendo-centric website. We deal in the happenings over at the Big N– occasionally branching out and discussing things that are going on industry-wide– but by and large we are happy to keep concerned only with the things that our favorite developer and publisher does. It’s more than enough to keep someone busy for months on end after all, and usually the topics that are being discussed on a grander scale (downloadable content, violence in video games, etc) don’t affect “us” too much, because Nintendo is usually “behind the times” when it comes to keeping up with trends.

Ah, but today, something has come up that I think is worth discussing despite that fact: This idea of “always-online”. This concept that my console, game, or PC must be connected to the internet at all times in order to play the games I want to play, or use the services I want to use. There are two arguments being made:

1) “Always-online is the future. It’s an advancement in technology that we have to get with in order for the gaming industry to move forward.”

2) “But what if I don’t have a stable internet connection? It’s ridiculous that I wouldn’t be able to play games because of technical hiccups.”

Personally, I think both of these arguments are a load of things-that-are-bad-arguments.



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