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General Nintendo

German developer Bumblebee launched a Kickstarter for a new turn-based RPG, Days of Dawn, late last month. PC, Mac, and Linux were the game’s only confirmed platforms, but the indie team announced last Friday that it has become a Wii U developer. Bumblebee said that a Wii U version “is now within reach” and it would be “a dream platform for the game.”


Days of Dawn only has until mid-Sunday to reach its $50,000 goal. Currently, the total stands at $27,392. It’ll be tough to raise another $23,000 (give or take) in less than a week, but it’d certainly be nice to see another indie effort on Wii U.

You can find more information about Days of Dawn here.


Sony will be announcing its successor to the PlayStation 3 in just a matter of days. A proper reveal will be taking place this Wednesday.

In order to spread the word, Sony has been publishing various ads across the net – from pre-roll videos on YouTube to traditional block ads on websites.

There have already been a couple of ads spotted that seemingly come off as a bit of an insult to Microsoft and/or Nintendo. Now yet another traditional ad has been discovered that clearly takes a shot at the Big N and the company’s Mario IP. Take a look below:


We can’t verify the ad’s validity since we haven’t come across it ourselves as of yet, but based on a few of previous ones, it looks to be the real deal.

Source



Nintendo actually posted this video to its YouTube account. The year of Luigi has begun!


After news of January’s absolutely abysmal sales of Wii U in the states, UK retailers are asking Nintendo to do exactly what they did with 3DS to their home console: Cut the price, get some games, and start fresh.


“Wii U has not caught the public’s imagination yet. We need a killer app to drive sales, and a big marketing push to clearly communicate what Wii U is all about – it will probably be better to focus on the premium edition to do this.” – Tesco games buying manager Jonathan Hayes

“A price drop on the console or extremely competitive bundle options to encourage consumer take-up would be ideal.” Grainger Gamers’ commercial director Simon Peck

“Both the machine and software prices are too high to compete. The price point needs looking at but this alone will not fix the issue.” Founder of Xbite Nick Whitehead

“Lower prices should be led by Nintendo and publishers – not left to retail to discount down to the optimum price point.” Barkman Computers’ Nick Elliot


Ultimately the issue isn’t that the price is too high: It’s that the price is too high for what they’re offering for most people. Try as they may, I don’t think most gamers care about Monster Hunter, New Super Mario Bros., or even Pikmin. Third party support will be key if Nintendo wants to grow beyond just being a Nintendo-games box. Not that I would honestly complain if all the Wii U had was first and second party Nintendo games. That’s what I bought the thing for, after all.

Via MCVUK



Having just released Digimon Adventure for PSP, Namco Bandai will reveal its next video game based on the IP in the April 2013 issue of V-Jump. The issue is officially due out on Thursday, though leaks will probably spring up before hand.

Adventure is just one of four projects that tie into Namco Bandai’s 15th anniversary plans for Digimon. Re:Digitize – also on the PSP – and an iPhone title were previously made available. This new game is the fourth anniversary-related project.



Brownie Brown recently changed its name to 1-UP Studio and restructured. Seemingly as a result of these moves that occurred a couple of weeks ago, founder Shinichi Kameoka has left the company. He’s already gone on to form a new studio of his own known as “Brownies”.

View an official site for Brownies here. An update will land on the page on March 1.


Super Smash Bros. creator Masahiro Sakurai believes games could do a better job at story telling. In fact, Sakurai told Famitsu that he feels they “are honestly irksome”.

He discussed his story thoughts to the magazine:

“As a player, as someone who’s been playing games for a long time, the stories that get told in video games are honestly irksome to me pretty often. For example, games that take forever to get through the intro and won’t let you start playing, or games that go through the trouble of being fully voiced and wind up having their tempo all messed up as a result. I just want to enjoy the game and I think I’m just intolerant of aspects that block that enjoyment. I can enjoy a story in any other form of media; I just want the game to let me play it already.”


Bloomberg is reporting that Take-Two Interactive, the parent company of 2K and Rockstar Games, has reached an agreement to take on the responsibilities of WWE game development and production going forward.

THQ had been publishing official wrestling titles for over a decade. But once the company started to sell off its assets, the WWE licence required a transfer. Previous rumors suggested that Take-Two would indeed be taking over the reigns of the franchise, though Bloomberg’s article appears to confirm the news.

According to Bloomberg, court documents say that “the WWE and Yuke’s contracts will be terminated and the companies will be allowed to enter into new agreements with Take-Two, which will hire THQ’s employees that work on the wrestling games”.

For details concerning the more legal aspects of the situation, check out Bloomberg’s report.



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