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thatgamecompany made three titles in partnership with Sony. The studio’s contract ended following the release of Journey, so its future games are free to land on any platform.

Nothing has been announced, but there is now a possibility of thatgamecompany’s games heading to the Wii U due to its new-found independence.

thatgamecompany said the following when asked if the studio has any plans to release games on the Wii U eShop:


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If Ubisoft ever develops Beyond Good & Evil 2, it will be made for next-gen consoles based on the fact that a new lifecycle is upon us. Current-gen consoles haven’t but ruled out, but it would apparently be “painful” to make happen.

When asked if he would be able to accomplish what he has in mind for Beyond Good & Evil 2 on current-gen systems, creator Michel Ancel said:

“I think [on current platforms] Beyond Good & Evil 2 was possible, but it’d be painful. It’s always possible to do anything on any kind of console, but sometimes you need to spend your energy not on the optimizations or things like that. Now that we have the [new] consoles around the corner we’re working on them. We’re trying to see how we can get the power out of those consoles because there are still things we need to understand on those consoles, but yes, Beyond Good & Evil is a project I always have in mind and I hope good things will come for this project very soon.”

Regardless of where you stand on the current-gen/next-gen debate for Wii U, there’s no denying that its power is closer to the PlayStation 3 and Xbox 360 as opposed to the PlayStation 4 and Xbox One. That could make a Wii U version of Beyond Good & Evil 2 unlikely in that case.

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Capcom will not be at this year’s Gamescom, according to an official statement from the company. A representative put it succinctly: “We’re not attending gamescom this year.”

You may remember that Capcom did attend Gamescom last year. In fact, the company held a press conference so that it could highlight its slate of games.

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Renegade Kid will regain the rights to Moon next year. Once that happens, the studio will have full control over the franchise. Sequels will be possible, or even… an updated version of the original, maybe?

When asked if Renegade Kid could consider an upscale/remake version of Moon for Wii U, Renegade Kid co-founder Jools Watsham said the following:


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You could say that EA Sports – and EA as a whole – has abandoned Wii U. After releasing Madden NFL 13 and FIFA 13 last year, the publisher now has no games coming to the platform.

So what would it take for EA Sports to return to Wii U? It all comes down to the user base.

EA Sports head Andrew Wilson gave some insight while speaking with MCV:

“I build for a userbase. I made games on Facebook because I thought people were there that wanted to play them. Then it became apparent to me that either I had the wrong game or they weren’t there. We had a strong offering on Wii U at launch. The platform hasn’t had the take-up. Our games hasn’t had the take-up we’d have liked. So at this moment we are not focused there. Now they could do a range of things that might change that situation, and we’d never count them out. And should there be a sizeable gamer base there in the future, we would build games for Wii U. But for us it’s less about building for a platform, and more about building for a group of gamers on a platform where they are. And sports gamers weren’t there.”

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Gamekult recently published an interview with Hideki Konno, one of the leading staffers on Mario Kart 8. It’s not up in English, but a few tidbits – which are very interesting – have been translated.

Some of the points mentioned in the interview can be found below. The information batch covers when the game’s development began, confirms EAD Kyoto as the only team working on the game, and has some details about customization and track size, the possibility of a Double Dash mode with the GamePad, and more.

– MK8 development began just more than a year ago.
– No others studio involved, 100% EAD Kyoto.
– About the Gamepad use: “Our priority is to provide the remote display on the GamePad only. We have other ideas, but that’s all we can tell you for now.”
– Why no F-Zero instead ?: “H. Konno: It has always been a Mario Kart per console, so we wanted to get a new one to have more people interested by our new system. But I also hope that there will be an F-Zero.”
– About tracks size: “In Mario Kart 8 tracks have also been narrowed compared to Mario Kart Wii and reflects more the size of the road.”
– About customization: “Like Mario Kart 7 (but) with a little more choice”
– No editor even if they talk about it.
– About a Double Dash mode using the Gamepad: “H. Konno: For Mario Kart Wii, 7 and 8, we decided not to use it. But this is a request that is often heard, so maybe we can meet this desire.”

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