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Last week, Nintendo provided a statement regarding Foxconn’s admission of child employment. The electronics maker, which is producing Wii U units, had some interns working at one of its plants who were less than 16 years-old.

Nintendo’s new statement reads:

“Nintendo was concerned to learn that underage individuals had been working at a Foxconn facility in China where components for some Nintendo products are produced. Nintendo investigated the incident and determined that this was a violation of the Nintendo Corporate Social Responsibility (CSR) Procurement Guidelines that all Nintendo production partners are required to follow, based on relevant laws, international standards and guidelines.

Foxconn has taken full responsibility for this incident and has moved quickly to ensure that all affected individuals no longer work at Foxconn. In fact, Foxconn’s own policies prohibit the employment of underage individuals and the company has pledged to Nintendo via direct communications to improve its process of enforcing this policy to avoid any similar issues in the future.

As one of many companies that work with Foxconn to enhance CSR along the whole supply chain, we take this issue very seriously. As part of our ongoing procurement process, Nintendo staff will continue to carry out on-site inspections of our production partners in order to understand the actual on-site conditions and to promote socially responsible procurement.

For more information about Nintendo’s Corporate Social Responsibility report, please visit http://www.nintendo.co.jp/csr/en/index.html.”

Source


Best Buy is holding a “Buy 2 Get 1 Free” sale which carries on through Saturday. Soon it’ll be Target’s turn.

The retailer is planning its own B2G1 sale starting on Saturday. The specifics haven’t been reported yet, but they should be similar to Best Buy’s guidelines. That means the offer should be valid on almost any system for games $60 or less.

If we receive further details, we’ll be sure to share them with you.

Source


Tekken Tag Tournament 2: Wii U Edition, a launch title for Nintendo’s new console, has been confirmed for release on the eShop. Moreover, it will be cheaper on the digital store.

The game’s official site states that the retail product will cost 6,980 yen, but only 6,280 yen if purchased digitally.

It also lists a file size for the fighting title. Tekken Tag Tournament 2 will take up a whopping 16.7 GB of space. Get your external hard drives ready!

Source, Via



Nintendo has cleared up any remaining confusion about the timing of downloadable retail games on Wii U. There was a bit of doubt that this may not be ready for launch, but Satoru Iwata confirmed that the company has plans to make this feature available on day one.

Another topic raised concerns third-party releases. It appears that Nintendo hopes to see an increase in third-party downloadable retail games going forward.

Source


The Animal Crossing: Jump Out 3DS bundle, announced for Japan several weeks ago, has seen high consumer demand thus far. Nintendo president Satoru Iwata told investors today that retailers have already halted pre-orders. Fortunately, the company is readying more stock, which may mean that pre-orders may open once again in the near future.

“This is a special set containing the Nintendo 3DS XL hardware featuring the download version of “Animal Crossing” (temp.) inside the device. We have had so many pre-orders that some retailers have already stopped accepting them. We are currently arranging for additional production. By making consumers who do not know much about download versions understand their advantages in this way, we will aim to increase the awareness and popularity of them.”

Source


Nintendo almost never sells its hardware at a loss. With the Wii U though, the company doesn’t have much of a choice.

Speaking during an investor’s meeting in Japan a short while ago, Nintendo president Satoru Iwata officially confirmed the Wii U will be sold at a loss.

Iwata spoke about this topic, overall profits, and more:

During the second quarter of this fiscal term, we have successfully eliminated the situation that we sell the Nintendo 3DS hardware below cost, which was the main reason our corporate profits fell in the last term. However, as we are in the phase of concentrating our development resources on software for the Nintendo 3DS system, which is still in an earlier stage of penetration than that of Nintendo DS, and as we have not yet launched the Wii U system, it is difficult to increase the total sales of software, which is generally profitable. In addition to the yen’s continuous appreciation, the Wii U hardware will have a negative impact on Nintendo’s profits early after the launch because rather than determining a price based on its manufacturing cost, we selected one that consumers would consider to be reasonable. In this first half of the term before the launch of the Wii U, we were not able to make a profit on software for the system while we had to book a loss on the hardware, which is currently in production and will be sold below cost. Our loss has therefore widened during the second quarter in spite of bringing the Nintendo 3DS hardware back to profitability. Although we expect our financial performance to be revitalized, under these circumstances, unfortunately we cannot say that we will achieve ‘Nintendo-like’ profits within this fiscal year.

We will make best efforts to retrieve “Nintendo-like” profits by:

  • boosting sales of the Nintendo 3DS system as a sound successor to Nintendo DS both in Japan and overseas during the year-end sales season,
  • launching the Wii U system successfully in each part of the world in the year-end and maintaining the sales momentum next year, and,
  • transforming our business structure in line with the times, including the expansion of our digital business to increase our business efficiency and profitability.

Source


Satoru Iwata spoke about the Wii U’s strong pre-orders and production of the console during an investor’s meeting in Japan a short while ago. Thanks to a transcription of the talk on Nintendo’s official website, we now have direct quotes.

First, below are Iwata’s comments on pre-orders. It has once again been confirmed that 250,000 consumers are on GameStop’s waiting list, and pre-orders are strong overall.

“Although we had not begun advertising in the mass media at that time, many pre-orders started to be placed at retailers, and now we are even hearing that pre-orders are already sold out at some stores. Of the two SKUs, it seems that the Wii U DELUXE SET, which is the high-end model, is doing better in terms of pre-order numbers. To give a nice anecdote which illustrates how well pre-orders are doing at the moment, GameStop, which is the largest specialty retailer of video games in the U.S., created a ‘waiting list’ after all of their allocated pre-orders had been sold out, and as of last week, more than 250,000 consumers had put their name and contact details on the waiting list for a Wii U system.”

The excerpt below concerns Wii U production. Nintendo believes that production capacity “will place limits on our Wii U prospects for this calendar year, but we will make every effort to supply as many units as possible, and we will strive to continue to ship Wii U hardware without any interruptions in each region even after its launch.”

“As production only started this summer, it has now become more likely that it is our production capacity, rather than consumer demand, that will place limits on our Wii U prospects for this calendar year, but we will make every effort to supply as many units as possible, and we will strive to continue to ship Wii U hardware without any interruptions in each region even after its launch. In this fiscal year we are looking to ship 5.5 million units of Wii U hardware and 24 million units of Wii U software. By the way, when we launched Wii six years ago, we shipped 5.84 million units of hardware and 28.84 million units of software in its first year. Please note that while this software sales figure includes bundled copies, the software sales estimate I have just shown does not.”

Source


Three new Nintendo games have entered the company’s million-seller chart. Pokemon Black/White 2, New Super Mario Bros. 2, and Mario Party 9 have all reached the sales goal.

A specific breakdown of the sales is posted below.

Pokemon Black/White 2 (DS)

– 4.26 million global sales
– 2.84 million sales in Japan
– 1.42 million sales overseas
– Life-to-date sales are 4.26 million

New Super Mario Bros. 2 (3DS)

– 3.25 million global sales
– 1.31 million sales in Japan
– 1.95 million sales overseas
– Life-to-date sales are 3.25 million

Mario Party 9 (Wii)

– 1.25 million global sales
– .59 million sales in Japan
– .66 million sales overseas
– Life-to-date sales are 2.24 million

Source


Nintendo has provided an updated release schedule as part of its financial materials.

There aren’t a whole lot of interesting listings, but it looks like Brain Age: Concentration Training has been pushed back in North America to an unspecified time frame between January and March 2013. It’s been given a vague 2013 “date” in Europe.

Wii U games are also listed for the first time. Bayonetta 2, Smash Bros., and Monolith Soft’s next game are all “TBA”, though it’s nice seeing them on there in any case!

Source



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