Retro City Rampage is a “$20,000 gift to the fans”, says creator
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii Shop Channel | 0 comments
Retro City Rampage is finally here. The game was confirmed for WiiWare way back in 2010, so it’s been close to a three year wait for its arrival.
Making Retro City Rampage for Nintendo’s online service wasn’t so easy. While the company has made improvements in terms of how it handles indie titles, it did enforce some rather odd limitations and requirements in the past. For instance, indies were required to have an office space, which drained the funds of Retro City Rampage creator Brian Provinciano. Nintendo also wouldn’t pay studios for sales they earned unless a certain threshold was met.
Keeping these two points in mind, Provinciano has said that Retro City Rampage is a “$20,000 gift to the fans.”
The only weaknesses on Nintendo’s end during the Wii development have both been fixed for future platforms, so a big kudos must go out to them. They listen to feedback and take action to improve things if there’s a better way. In both cases, the original policies had the best intentions, but turned out to be a bit problematic.
Nintendo requires developers to partner with Japanese companies in order to release games in Japan
Posted on 11 years ago by Austin(@NE_Austin) in General Nintendo, News, Podcast Stories | 0 comments
If you’re a game developer who is solely (or majority) owned by folks who are not Japanese, Nintendo says you’re going to have to partner up with a Japanese company if you want to release your game in that region on one of their consoles. It’s an interesting rule to have in place, and one that doesn’t affect too many publishers– but indie developers get hit pretty hard when trying to bring their games overseas.
Various developers have chimed in on the subject below:
– Renegade Kid’s Jools Watsham
“Do we wish we could self-publish in Japan? Certainly. But we trust that they have their reasons for the above rule, and we will do our best to get our games to eager Japanese fans, whatever it takes.”
– Gaijin Games
– Two Tribe’s Shan Poon
Guillemot: Watch Dogs team grew substantially after revelatory E3 reveal
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
Watch Dogs is shaping up to be one of the most highly anticipated titles of the year, in part due to the fact that after its E3 reveal– and the positive reaction from press and gamers– Ubisoft significantly ramped up the development of the game, adding people to the teams until they had enough minds working on the project to realize the vision while simultaneously launching it across platforms and across generations.
“You always have great ideas, but you need enough people to bring it to life. After E3, we really made sure they had all the teams they needed and all the capacity they wanted to fullfil their dream. It’s an open world that is well-adapted to what people want to play today. So there’s good potential for success.”
– Ubisoft CEO Yves Guillemot
I think that the game is bound to be successful given where and when it’s launching, but which platforms it will be successful on remains to be seen. I would guess a strong PS3/360 showing, and a fairly weak (due to install base) showing on Wii U and PS4/720. As a small sidenote, Guillemot once again iterated that Ubisoft does like the Wii U, but they need it to sell more before they can go all in with it.
Shin Megami Tensei IV video shows off equipment gameplay
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Shin Megami Tensei: Devil Survivor Overclocked dated for Europe
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Shin Megami Tensei: Devil Survivor Overclocked will finally launch in Europe on April 5, publisher Ghostlist has announced. The company just confirmed yesterday that Overclocked is now in production.
Those who pre-order the 3DS title from the Ghostlist Store will receive a double-sided poster. Overclocked’s boxart is on one side, while the other side features “an amazing panoramic view of Tokyo handpicked from the wealth of incredible artwork created by the Atlus team.”
Source: Ghostlight PR
Rock Band Music Store update (3/5/13)
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The following Rock Band Music Store songs will be made available on March 5:
- All-American Rejects – “Kids in the Street” – keyboard support
- Blink-182 – “Always” – keyboard support
- Red Hot Chili Peppers – “Give It Away” – keyboard support, Pro Guitar and Pro Bass expansions for $0.99
Each song can be purchased for 200 Wii Points.
Source: Harmonix PR
Pokemon Mystery Dungeon: Gates to Infinity demo available next week
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo is launching a demo for Pokemon Mystery Dungeon: Gates to Infinity in just a few days. Starting on March 7, 3DS owners in North America will have an opportunity to try out the game prior to the game’s release. Nintendo plans to publish Pokemon Mystery Dungeon: Gates to Infinity on March 24.
Injustice: Gods Among Us – Battle Arena week 4 winners
Posted on 11 years ago by Brian(@NE_Brian) in News, Videos, Wii U | 0 comments
First up is Superman vs. Sinestro…
And next, Green Arrow vs. Hawkgirl:
Sakurai says fans shouldn’t worry about his injury and Smash Bros. development
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 1 Comment
Super Smash Bros. creator Masahiro Sakurai is dealing with a lot of pain at the moment. In this week’s Famitsu, he revealed outright that he is suffering from calcific tendonitis and several ruptures in the muscles. The pain itself is bad enough, but it’s also affecting his work on the next Smash Bros. games.
Sakurai does have a Twitter account and fans from all over the world have been writing in and wishing him well. He’s been keeping tabs on the various messages, but told everyone that they shouldn’t worry about his injury or the development of Smash Bros.
Thanks a lot of encouragement messages.Please don’t worry about my injury & SMASH BROS development.
— ?? ?? (@Sora_Sakurai) March 1, 2013
Monster Hunter 3 Ultimate 3DS online multiplayer workaround confirmed for European launch
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories, Wii U | 0 comments
Capcom just released an app in Japan that makes it possible to play the 3DS version of Monster Hunter 3 Ultimate online. Users download a tool onto a Wii U console, which is connected online through a Wii LAN Adapter or Wii U LAN adapter, and join up with others. Basically, the Wii U acts as a middleman – except it’s a machine.
Thankfully, Nintendo has confirmed that the tool will be made available in Europe. Gamers will be able to add an app to the Wii U known as the “Monster Hunter 3 Ultimate Packet Relay Tools for Nintendo 3DS” at launch. It will be free to all system owners.
A statement from Nintendo reads: