More Deus Ex: Human Revolution Director’s Cut details, dev quotes
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Even more Deus Ex: Human Revolution Director’s Cut details have emerged. The latest information batch covers gameplay changes, visual improvements, and more.
Here’s the roundup:
– More than a port
– Eidos Montreal says it’s the “ultimate edition of the game”
– Eidos is working with Straight Right on the game
– Deus Ex’s boss battles were originally outsourced
– The three bosses have had their map layouts reworked to provide players with alternative potential strategies
– New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth
– Barrett’s map has been reworked to provide a second additional layer so Jensen can hide, forcing his foe to lose sight of him
– Energy system is more forgiving on Wii U
– Can have two energy cell recharge by default on all but the hardest difficulty
– Players can now use Jensen’s augmentation powers more freely
– Improved AI for enemies to include the tweaks made for The Missing Link downloadable expansion
– Enemy cone of vision has been retrofitted into the entire game for the Wii U version
– Missing Link DLC originally looked better than the main game since the developers were more comfortable with their tools when they came to create them
– Missing Link’s improved visuals have now been applied to Director’s Cut full game
– Includes better shaders and revamped lighting system
– New fog system that “makes the atmosphere really stand out”
– Choppy shadows are now smoothed
– Visual improvements not possible on the Xbox 360 since there’s not enough disc space available
– Anti-aliasing also wouldn’t work on the console but is in for Wii U
– GamePad ued for new augmentation called Neural Hub
– The game’s Smart Vision augmentation, which allows players to see enemies through walls, was extended and fused with the GamePad, resulting in the Neural Hub
– Use the GamePad to see enemy health, armor type (heavy, medium, or light) and loot
– Can use the GamePad to navigate menus, display the map, augmentation system, inventory, etc.
– Swipe controls
– Grenade throwback: equip a proximity detector that alerts him to a nearby grenade
– If an enemy chucks a grenade at you, the GamePad will vibrate, and you can swipe the touch-screen to pick it up and lob it back
– Touch screen shows Jensen’s radar by default, which is a sort of hybrid between the main radar and the 2D map
– Can open the 2D map on the GamePad and use the stylus to write notes that will appear on the main radar screen
– Use the touch screen for the hacking mini-game
– Weapons that have a scope (ex: sniper rifle) will let you use your TV to center your target, then enter a precision mode using the touch-screen, which displays the cross-hair
– Around 8 hours of commentary from Eidos Montreal
– Icons dotted around the world can activate this voice over, and you’re free to continue playing as you listen
Head past the break for commentary from Deus Ex executive game director Jean-Francois Dugas and game designer Emile Pedneault.
Media Create hardware sales (3/11 – 3/17)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
The latest Japanese hardware sales from Media Create are as follows:
3DS LL – 47,985
Vita – 36,028
3DS – 21,454
PS3 – 20,676
PSP – 12,721
Wii U – 9,539
Wii – 1,323
Xbox 360 – 543
For comparison’s sake, here are the hardware numbers from last week:
Vita – 63,581
3DS LL – 39,801
3DS – 21,207
PS3 – 19,567
PSP – 18,023
Wii U – 9,454
Wii – 1,363
Xbox 360 – 738
Deus Ex: Human Revolution Director’s Cut – first screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Deus Ex: Human Revolution Director’s Cut officially announced, first details
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 1 Comment
Deus Ex: Human Revolution Director’s Cut is now official. Square Enix officially confirmed the game for Wii U today.
Director’s Cut is an exclusive to Wii U, Square Enix says. It’ll make use of the GamePad in a variety of different ways “including touch-screen hacking, interactive map editing, augmented sniping, grenade throwbacks and many other neural hub enhancements.” There is also “in-depth Miiverse integration” planned as well as “access to developer commentaries and in-game guides.”
Director’s Cut will also feature “overhauled boss fights, refined game balance and combat, improved AI, and striking visual improvements”. Human Revolution’s full Missing Link chapter and Tong’s Rescue mission have “been integrated seamlessly into the narrative flow of the Director’s Cut.”
Square Enix has not provided a release date for Deus Ex: Human Revolution Director’s Cut. A first look will be shown at PAX East this week.
Source: Square Enix PR
Level-5 trademarks Fantasy Life in Europe
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Level-5 may very well have intentions to localize Fantasy Life for western markets. A trademark for the 3DS game in Europe was filed in Europe, possibility hinting at an overseas release.
If Fantasy Life does in fact head overseas, it’ll be interesting to see which publisher distributes the title. Will Level-5 handle publishing duties itself? Or will it team up with another company?
Pictures: Miyamoto’s trip to NYC
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Images | 0 comments
Nintendo posted a few photos to its Facebook account showing Shigeru Miyamoto’s visit to New York City a few weeks ago. View the images in the gallery below.
Tomodachi Collection: New Life site open, details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo has opened an official site for Tomodachi Collection: New Life, the sequel to the successful Japanese DS title. Access the page here.
Footage gathered from the site was posted earlier today – view the video here. New Life details are posted below.
– Life simulation gameplay with Miis
– Players make friends, play games, fall in love, have kids, etc.
– Can import a Mii from the 3DS or Wii U
– Can also make one in-game and create a profile (name, blood type, birthday, etc), and set your voice (pitch, speed, accent, etc)
– Set yours Mii’s personality by answering five questions
– Can also get new Miis to move onto your island from friends in local play, through QR codes, or importing from the DS version
– Can’t bring any attributes over from the DS games.
– 4,800 yen
– 1 save file
– Local play, StreetPass, SpotPass, Nintendo Network support
– Unclear if it will have online play
LEGO City: Undercover sees shipping issues
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Having problems finding LEGO City: Undercover? That could be because the game has been seeing shipping issues much like Fire Emblem: Awakening last month. Some retailers are counting on stock arriving later this week.
Of course, LEGO City is already out at some retailers and you should have a decent shot at finding the game. You could also opt to purchase the Wii U title through the eShop.