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Update: Another test from IGN came in at only 13 minutes. That’s a pretty big difference. Hmm…

Downloading New Super Mario Bros. 2 from the eShop may clock in at close to an hour for most. An initial test done with a US region 3DS and a US game code took 46 minutes to complete.

All things considered, this isn’t a horrible download time. New Super Mario Bros. is 2,725 blocks, which translates to 340MB. Downloading that kind of file size does take time!

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Nintendo of Europe has dated two games for the DSiWare service.

The Lost Town – The Jungle and Escape the Virus: Shoot’Ep Up! are expected to release next Thursday, August 16. The Lost Town will be available for £4.50 / 500 points while Escape the Virus: Shoot’Ep Up will cost £1.80 / 200 points.

Source 1, Source 2


Update: Bumped to the front page with a FIFA 13 boxart from GameStop.

We’ve seen so many Wii U “boxarts” that’s it has become difficult to know what’s reliable and what isn’t. However, the images above may have more credibility compared to past photos.

Amazon.ca has posted Wii U boxarts for Assassin’s Creed III, Just Dance 4, and Marvel Avengers: Battle for Earth. Target has the same boxart up for ACIII.

No, this doesn’t mean that these will turn out to be the final Wii U boxes. We probably won’t know for sure for a couple of months.

Via


Earlier today, Square Enix held a Japanese presentation for Bravely Default over at Nico Nico Live. The company shared a few new details during the event.

The information is as follows:

– Can skip animations for summon spells
– New jobs: Valkyrie, Ninja and Summoner
– Different ways to recover your BP in the game
– Hit count during attacks is determined by your job’s level

Square Enix was able to confirm that a fifth, final demo will be made available. Some elements acquired in the trial can be brought over to the retail build.

Source, Via


The life-to-date and year-to-date information below is based on data collected from the NPD Group through June 2012. Additional hardware sales will be provided on Thursday via the July report.

LTD

DS – 51,786,649
360 – 34,384,373
PS3 – 21,357,121
Wii – 39,497,294
3DS – 5,137,741
Vita – 638,400

YTD

DS – 648,641
360 – 1,720,000
PS3 – 1,379,200
Wii – 812,800
3DS – 1,051,741
Vita – 638,400

Thanks to Eru for the tip.

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In less than two weeks since its release, New Super Mario Bros. 2 players have amassed over one billion coins. The latest count puts the title’s collective total at 10,537,297,374 coins.

New Super Mario Bros. 2 came out in Japan on July 28. Since then, 242 players have obtained one million coins.

Mario’s latest outing launches in Europe on August 17 and in North America on August 19.

Via

Wreck-It Ralph is pretty amazing when you think about it. It stars a completely original character in a video game universe, but it also manages to incorporate cameos from some of the most recognizable characters in the industry.

Two of the film’s more popular “minor” characters are Bowser and Dr. Robotnik. In both cases, Disney worked with Nintendo and SEGA to ensure that these two were being properly represented.

In an interview with IGN, director Rich Moore spoke about how it was working with Nintendo and SEGA, and how the two wanted their characters to be shown bigger in the movie:

“We did have kind of a check-in process, where we would show them the footage and say, ‘What do you think? Is it good?’ At one point, [Nintendo] said, ‘Bowser’s much bigger than that. He’s way bigger than Zangief.’ We were like, ‘Okay, we’ll make him bigger. How’s that?’ They’d say, ‘Yes, that’s good — but he wouldn’t drink his coffee like that. He wouldn’t make that mouth.’ [Laughs] Of course, then people from Sega said, ‘Well, Doctor Robotnik is bigger.’ [Laughs] They wanted their characters bigger and bigger. We were going to end up with these giants in a room, with Ralph as this little guy…”

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Masahiro Sakurai has let loose on a few vague details on the next Super Smash Bros. games.

First, Sakurai quickly talked about the game’s controls, teasing that the team “will look into ways that fits the Wii U.”

“The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U.”

Sakurai also touched on change for the series. He’d prefer not to add in gimmicks in order to make the next entries different from previous games. At the same time, he hopes to “introduce a slightly different, fun experience all the while keeping the usual frantic game play.”

“The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it. However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.”

Finally, Sakurai discussed third-party characters. He believes Snake and Sonic were “fantastic” additions in Brawl, and seems to be overall open to the idea of bringing in characters from other companies.  However, Sakurai did note that he must “narrow it down” since “introducing more non-Nintendo characters willy-nilly will lose the focus of the game”.

“I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena. However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down.”

Source


Square Enix carried out maintenance yesterday so that it could add twenty servers for Dragon Quest X. The total server count is now at around 40.

Going forward, Square Enix has plans to correct a number of issues. Dragon Quest X is currently experiencing chat and friend functionality bugs, but these problems are expected to be ironed out within the next week or so. There are also plans to enhance server code so that each server can serve a greater capacity.

Source, Via



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