Nintendo Show 3D (7/12/12)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 0 comments
On this week’s episode: Rhythm Thief, 8-Bit Summer, the Wii U exoerience and the Nintendo 3DS Photo Showcase.
Epic Mickey 2: The Power of Two “The Story Begins” video
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Screenshots of this week’s Nintendo Downloads (7/12/12)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, Screenshots, Wii | 0 comments
Theatrhythm Final Fantasy DLC schedule
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Square Enix has published a schedule of Theatrhythm Final Fantasy’s DLC for the next three weeks (including today). Each song costs $.99.
The schedule is as follows:
July 12, 2012
1. “Somnus” (FINAL FANTASY Versus XIII)
2. “Desperate Struggle” (FINAL FANTASY XIII)
3. “Sarutabaruta” (FINAL FANTASY XI)
4. “Battle” (FINAL FANTASY VI)
July 19, 2012
1. “Fight On!” (FINAL FANTASY VII)
2. “Etro’s Champion” (FINAL FANTASY XIII-2)
3. “Battle Theme” (FINAL FANTASY XI)
4. “Battle 1” (FINAL FANTASY III)
July 26, 2012
1. “A contest of Aeons” (FINAL FANTASY X)
2. “The Archylte Steppe” (FINAL FANTASY XIII)
3. “The Sanctuary of Zi’Tah” (FINAL FANTASY XI)
4. “Crystal Cave” (FINAL FANTASY III)
Source: Square Enix PR
Sonic & All-Stars Racing Transformed trailer, release date
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Videos, Wii U | 0 comments
Sonic & All-Stars Racing Transformed launches in North America on November 20 and Europe on November 16. SEGA hasn’t said when the Wii U version will be available.
Club Nintendo Europe adds Mario Kart 7 trophies
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
A brand new reward is available on the European Club Nintendo site. For 5,000 stars, members can order a new Mario Kart 7 trophy.
There are three choices available. Users can choose from the Leaf (12 x 10cm), Shell (12 x 9cm), and Special (12 x 10cm) trophies. More details can be found here.
Epic doesn’t plan on bringing Unreal Engine 4 to Wii U, but ports are possible
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Epic Games has finally clarified its stance with Unreal Engine 4 on Wii U once and for all.
According to vice-president Mark Rein, the technology isn’t intended for the console. But Rein said that it “is going to be supremely scalable”, making third-party ports possible.
He concluded by noting how “Unreal Engine 3 is a really good fit for that platform.”
Rein said:
“We have Unreal Engine 3 running on Wii U. You saw games at the Nintendo press conference again this year – a fantastic demo by our friends at Warner Bros. showing Arkham City running on Wii U. And Aliens: Colonial Marines is coming on Wii U, that’s also Unreal. There’s, I’m sure, several others. Mass Effect was announced for it as well. So we’re certainly playing a role there with Unreal Engine 3. I’ll state that I don’t think it’s our intention to bring Unreal Engine 4 to Wii U, but Unreal Engine 4 is going to be supremely scalable. We’ll run on mobile phones and on a wide variety of things, so if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could. But Unreal Engine 3 is a really good fit for that platform.”
Epic Games’ senior PR manager Dana Cowley added, “beyond the PC, we haven’t confirmed any other platforms for Unreal Engine 4.”
Nintendo considered second Circle Pad for 3DS XL
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo president Satoru Iwata has said that the company considered adding in a second Circle Pad for the 3DS XL.
Even though it was possible, Iwata believes that this wasn’t a realistic option. If another Circle Pad was built-in, it would have resulted in a larger piece of hardware. Nintendo wanted to increase the screen sizes and improve the battery life while maintaining a unit that is relatively small.
Iwata acknowledged that some consumers may be disappointed with the decision. It was nonetheless “a call we had to make”, and he is ultimately “quite happy with the product we’re able to offer.?”
“When we looked at the design of the 3DS XL we had to look at various factors, one was battery life, one was the overall size of the unit, and we had to make some trade-offs. The choice, if we were going to include the second analogue stick, was to reduce the size of the batters or make the unit much bigger.
“What we wanted to do was have a bigger screen in comparison with the overall size of the system, so had various discussions and had to make trade-offs and this is the outcome.
“Attaching a second analogue stick is possible but it would have made the system even bigger and, though it perhaps puts a burden on people that really want that second stick, it’s a call we had to make and these people will have to live with it.
“This [the lack of a second stick] isn’t my main focus when I look at the 3DS XL, it’s one point we had to cover, but for me personally I’m quite happy with the product we’re able to offer.?”