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The DSiWare title Tetris Party Live has been pulled from the 3DS eShop. This applies to both North America and Europe.

When asked about the reasoning behind the move, Tetris Online Inc. vice president of marketing Casey Pelkey explained:

“I can confirm that Tetris Party Live is no longer available for sale within the 3DS eShop, effective 3/31/2012. Tetris Online Inc.’s license from The Tetris Company expired at the end of March and there are no plans to renew it.”

For the time being, Tetris Party can still be purchased on the Wii Shop Channel.

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Nintendo systems have never been known for MMORPGs. But Funcom developer Joel Bylos believes the “Wii U could be the first real console on which running an MMORPG without compromise is plausible”.

Bylos complimented the console’s controller, saying that it’s “perfect for lining up those rows of hotbars that are essential in most MMOs.”

He told ONM:

“Wii U could be the first real console on which running an MMORPG without compromise is plausible. The controller is perfect for lining up those rows of hotbars that are essential in most MMOs. A customisable touchscreen interface combined with the 3D spatial movement of a console controller could be a winner.”

Source


The OFLC, Australia’s video games ratings board, has rated a couple of new Game Gear titles. Shining Force: Sword of Hajya and Defenders of Oasis have been added to the database.

We should be seeing both of these titles on the eShop sometime this year.

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Ubisoft has “big plans for Wii U” according to Tony Key, Ubisoft’s SVP of sales and marketing. Key outlined the company’s interest in the console in an interview with Gamasutra.

Key said:

“We have big plans for Wii U. Our intention is to be the number one third-party on Wii U, just like we were on Kinect and just like we were on 3DS.

“We’ve always had a really close relationship with Nintendo, so I’d venture to say that we did have an advantage in getting dev kits earlier than other people. I’m not saying we got them earlier than everyone, but I do think we got them early.

“They came to us and asked us to make Red Steel. The thing is, once these dev kits show up in the building, you’ve got these other teams peeking around the curtain going, ‘Hey, what’s that?’ Before you know it, there’s three projects being developed for the Wii in that one room, and then another guy from another studio just happens to be visiting and brings back some ideas…”

Key also mentioned how Ubisoft was able to prepare a significant amount of titles for the Wii’s launch. This stemmed from developer interest when Red Steel was being made for the system. Eventually Ubisoft ended up with seven launch games for the Wii.

According to Key:

“We do encourage that kind of experimentation, especially if we think the platform is commercially viable. [Ubisoft CEO] Yves Guillemot will say, ‘Let’s put a few guys on it, and let’s try it.’ So if they come up with a great idea, then we’ll roll with it.”

“That’s what happened on the Wii; we were so engaged with it after getting the kits for Red Steel that suddenly Rayman came out of that, and before you knew it we had seven titles in the launch window because the dev studios got so excited about the hardware.”

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You know how GameStop has been selling download codes for 3D Classics: Kid Icarus? Apparently that is a limited time offer.

Nintendo’s official 3DS page mentions the following:

Limited time only:
Buy the download code at GameStop today.

I don’t see anything about this on GameStop’s website, but I’m inclined to believe Nintendo on this one! So if you have any interest in 3D Classics: Kid Icarus, be sure to pick up a download code soon!

Thanks to Jake for the tip.


The next generation of consoles is on the way, but Warren Spector is more concerned with creativity in the gaming industry.

In an interview with EDGE, Spector said, “I think most of the problems we have to solve are creative ones, not technical ones.”

He told the publication:

“If it comes it comes; when it comes, it comes. I’m not a tech guy, particularly. I’m a design, story, character guy. I think most of the problems we have to solve are creative ones, not technical ones.

“Obviously we make software, so there’s always a technical element to what we do, but I will make games that do whatever I want them to do at the end of the day, and I will use whatever technology [is] available.”

Source



Nintendo of Japan has added in a new Iwata Asks interview for Kingdom Hearts 3D. Although an English version isn’t available currently, Nintendo of America will most likely translate the discussion as the game comes close to launch overseas.

Read on below for a summary of the talk. The first bit of discussion focuses on Theatrhythm Final Fantasy and covers the origins of Kingdom Hearts. Expect more information soon.



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