A look at Nintendo’s E3 2012 booth
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Nintendo Land fact sheet
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Wii U Features New Attractions in Nintendo Land
Nintendo Land is a fun and lively theme park filled with 12 different attractions, each with its own take on a Nintendo franchise. Each attraction features unique and innovative game-play experiences made possible by the Wii U GamePad controller. Depending on the attraction, players can compete solo or against other players, or even team up to play
cooperatively. Up to five players can participate in dynamic multiplayer modes in select attractions.* The experiences change every time, depending on whether players are using the GamePad, holding a Wii Remote or just watching others play on the TV screen.FEATURES:
Aliens: Colonial Marines screenshots
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ZombiU E3 2012 booth interview
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Lots of LEGO Batman 2: DC Super Heroes footage
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Karaoke Joysound E3 2012 trailer
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Pikmin 3 fact sheet
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The Return of an Army
Pikmin 3 is a fully reimagined, mass-action strategy title from the critically acclaimed Pikmin series. Players will discover a beautiful world filled with strange creatures and take command of a swarm of ant-like Pikmin trying to survive. The world is densely packed with treasures and enemies, which makes the game much more action focused and fills it with layers of potential strategies and paths, adding greater replayability to challenge modes.
FEATURES:
12 accounts on Wii U, no Friend Codes, launch colors talk, more
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
Okay, now it sounds like we have an absolute confirmation that Friend Codes won’t be on Wii U. I don’t know what happened during that analyst meeting, but it sounds pretty concrete that the console will be making use of accounts (of which twelve are supported), and that’s it.
Watch the video above for the discussion on Wii U’s online and Friend Codes talk, along with other topics.
Nintendo explains why Wii U GamePad isn’t multi-touch
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Some prospective Wii U buyers were hoping Nintendo would redesign the controller so that multi-touch functionality would be integrated. As we found out yesterday, however, nothing had changed.
You might be wondering why Nintendo went down this path. NOA Senior Director of Corporate Communications Charlie Scibetta explained the decision in an interview with GameTrailers.
Scibetta said:
“The new screen is not multi-touch. Well, with the DS certainly it’s not multi-touch and people have really enjoyed that interface and have found it sufficient for their needs for gaming. If you add something like multi-touch, you do up the cost, and so we’re trying to strike the right balance between the robust set of features and capabilities for the hardware, but also make it affordable to people.”
You can listen to Scibetta’s response in GameTrailers’ video interview here (3:50 mark).
Reggie on Wii U third-party support and price, competition, more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 0 comments
The first of many interviews to come from Nintendo of America president Reggie Fils-Aime…