Submit a news tip



News

The Zelda: Skyward Sword team went through an incredibly difficult process of incorporating Wii MotionPlus into their game. It caused so many issues that producer Eiji Aonuma asked the developers not to use the attachment.

The team then started working on an interface in which players would use the original Wiimote along with the nunchuck, like in Twilight Princess. Also, buttons were used for fighting controls. Satoru Iwata said in a new Iwata Asks interview, “So the detour started right at the beginning of development!”

Eventually, though, Aonuma asked the team to consider MotionPlus once again.

Iwata: Wii MotionPlus is an incredibly sharp device, but a little distinctive. It’s like an unruly horse.

Aonuma: Yes, exactly. No matter what we did, we couldn’t tame it. Then Wii Sports Resort came out as the first game for Wii MotionPlus.

Iwata: That’s right.

Aonuma: We played that and realized all you could do with it. Wii Sports Resort has all kinds of games like Swordplay and Archery and you can play each one as its own separate game, but in The Legend of Zelda, you play everything on the same field.

Fujibayashi: That’s right. You may be fighting with your sword and the next instant use the Clawshot or shoot an arrow or throw a bomb, so it was really difficult to make the game so you could use Wii MotionPlus to do those things smoothly all on the same field.

Aonuma: So I proposed to the staff to not use Wii MotionPlus afterall.


Quotes from Shigeru Miyamoto in the past have confused fans as to how long The Legend of Zelda: Skyward Sword has been in development. In early 2008, Shigeru Miyamoto exapleind that “the Zelda team is forming again to work on new games”, before clarifying a few months later that a new project was already underway.

In any case, the first edition of Iwata Asks for Skyward Sword confirms that it has definitely been in the works for about five years. The discussion below also hints at some of the troubles the team faced – MotionPlus incorporation specifically.

Aonuma: I’m Aonuma, the producer. There have been all kinds of twists and turns since development began almost five years ago. Until completion of The Legend of Zelda: Skyward Sword, I talked with Director Fujibayashi about how we could take the project in a good direction, backed up the staff, and consulted with Miyamoto-san.

Iwata: You say that there were twists and turns, but I heard there were few detours this time compared to the last game The Legend of Zelda: Twilight Princess

Aonuma: Well…

Iwata: You can’t say there weren’t any? (laughs)

Aonuma: Yes. (laughs) I can’t say there weren’t any at all. I thought I would talk about that today.


3DS eShop charts (10/17)

Posted on 12 years ago by (@NE_Brian) in 3DS, News | 0 comments

Software

1. 3D Classics: Excitebike
2. The Legend of Zelda: Link’s Awakening DX
3. Super Mario Land
4. Kirby’s Dream Land
5. Donkey Kong
6. Plants vs. Zombies
7. Super Mario Land 2: 6 Golden Coins
8. Photo Dojo
9. Let’s Golf! 3D
10. Anonymous Notes Chapter 1 – From the Abyss –
11. Mario vs. Donkey Kong: Minis March Again!
12. 3D Classics: Xevious
13. GO Series 10 Second Run
14. Cave Story
15. Inchworm Animation
16. Shantae: Risky’s Revenge
17. Tetris Party Live
18. Mario Clock
19. Game & Watch Gallery
20. ZENONIA

Videos

1. Nintendo Show 3D: October 6, 2011
2. Super Mario 3D Land Video
3. Zelda: Four Swords Anniversary Edition Video
4. North American Flipnote Winners #1
5. Nintendo Show 3D: September 1, 2011
6. Pokedex 3D Video
7. Super Mario Land 2: 6 Golden Coins Video
8. Pokemon Rumble Blast Video
9. Mario & Sonic: London 2012 Olympic Games Video
10. The Legend of Zelda: Link’s Awakening DX Video
11. Shinobi Video
12. North American Flipnote Winners #2
13. The Legend of Zelda: Ocarina of time 3D Video
14. North American Flipnote Winners #3
15. The Legend of Zelda: Ocarina of Time 3D Commercial
16. Pac-Man Party 3D Video
17. Ace Combat Assault Horizon Legacy Video
18. The Legend of Zelda: Ocarina of Time 3D Post-Launch Trailer
19. Tetris Axis Video
20. Photo Dojo Video


In a new Iwata Asks interview, it was revealed that a popular item from Zelda won’t be returning for Skyward Sword. In fact, I believe it has been available in almost every game in the series until now.

What item is it? And why did the team decide against including it?

Head past the break for the details!


Nintendo of America previously confirmed that the 3DS Slider Pad will be released overseas. According to Capcom’s Ryan McDougall, the attachment will be made available by the time Resident Evil: Revelations ships. So, you’ll be able to purchase the accessory on February 7, 2012 at the latest.

Source



Manage Cookie Settings