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NGamer review scores

Posted on 13 years ago by (@NE_Brian) in 3DS, DS, News, Wii | 0 comments

3DS

Pilotwings Resort – 75%
Super Street Fighter IV: 3D Edition – 87%
nintendogs + cats – 80%

DS

Ni no Kuni: Shikkoku no Madoshi – 84%
Zombie Daisku – 80%
Jewel Link Chronicles: Legend of Athena – 51%
Dragon Ball Kai: Ultimate Butouden – 73%
Bermuda Triangle: Saving the coral – 54%
Magic Encyclopedia 2: Moonlight – 52%
Naruto Shippuden: Shinobi Rumble – 40%

Wii

de Blob 2 – 87%
Udraw Studio – 65%
Dood’s: Big Adventure – 50%
Pictionary – 69%
Haunted House – 25%
Pucca’s Race for Kisses – 61%

DSiWare

Shante: Risky’s Revenge – 5/5

Wiiware

Pucca’s Kisses Game – 2/5
TNT Racers – 2/5

Thanks to P.S. and Alberto R for the tip!

Source


Available Characters

? Kasumi
? Hayate
? Eliot
? Ayane
? Ein
? Lisa
? Hitomi
? Leon
? Ryu Hayabusa
? Brad Wong
? Jann Lee
? Lei Fang
? Zack
? Kokoro
? Gen Fu
? Tina Armstrong
? Bayman
? Helena Douglas
? Bass Armstrong
? Christie

Unlockable Characters

? Alpha-152
? Kasumi Alpha
? Tengu
? Genra
? Raidou

Thanks to Alexander for the last couple of tips!

Source


Skip to the 49 second mark…

We haven’t heard an official announcement that Master Quest will be included in Ocarina of Time 3D, but it would most certainly make sense. I’m just hoping that this wasn’t a mistake somehow. Sometimes people simply say things that aren’t true, though that probably isn’t too likely in this case.


Asphalt 3D trailer

Posted on 13 years ago by (@NE_Brian) in 3DS, Videos | 0 comments


Capcom will finally allow gamers to taste a sample of Mega Man Legends 3 later this month. The game, along with Resident Evil: The Mercenaries 3D and Super Street Fighter IV 3D, will be playable at the Belle Salle event space in Akihabara on the 29th. According to the official Mega Man Legends 3 site, the demo is described as a “prototype.” Capcom will also be featuring the title as part of stage events.

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Most of Retro’s GDC panel yesterday focused on Donkey Kong Country Returns, but there are some other neat nuggets included below as well!

– Retro Studios looked at Wario Land on Virtual Boy
– The team specifically looked at the separated platforming planes in which Wario could switch between background and foreground
– Dev. team would sometimes make something that resembled Metroid too much
– Many initial designs were scrapped since Donkey Kong Country Returns needed to be “fun and whimsical”
– Kensuke Tanabe: “We wanted to depend on Retro to make games we couldn’t [in Japan].”
– Wave level took very long to program
– Retro refers to Shigeru Miyamoto as “Master Yoda”
– Miyamoto told Retro: “Donkey Kong is my baby and you better get it right!”
– Super Guide feature was used to test and record bugs
– A bunch of bugs resulted from players running back to the left instead of always to the right
– Michael Kelbaugh joke: “We were going to make an addition to the manual that said ‘Don’t go left.'”
– Iwata told Retro: “I am looking forward to playing this product with my family and having fun”
– Retro checked back in with Retro following the game’s release and Iwata said his wish came true
– After simply running back and forth for ten minutes and watching the animations of Donkey Kong turning around, Shigeru Miyamoto told Retro that it seemed like Donkey Kong was “blowing” when he created dust clouds
– “Blow” mechanic was born from the off-handed remark above
– Retro still needed to make around 70 more levels after E3
– Retro joked that the next Nintendo classic they’d like to revive is Doki Doki Panic
– Retro also joked around by saying they’d like to make Pokemon Prime or work with Tingle

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