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Yet another discovery has been made today on the profile of a person’s Behance profile. Nubytech’s Alfredo Tato designed a number of unique controllers in the past, including one for Resident Evil 4. One controller never made it to market, though – a Zelda prototype based on Twilight Princess. Check out some photos of the controller above – it’s definitely interesting, to say the least!

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Junichi Masuda, co-founder of Game Freak and director of Pokemon Black & White was first asked if there could be a Pokemon title that was a main part of the series on Wii…

“I don’t think so. I think the Pokemon core series is always going to be with handheld hardware, in the future as well. I consider handheld hardware you can carry around with you as almost being equal to being with Pokemon, always. I think handheld really matches the idea of Pokemon that we have. Also, you can communicate and transfer data all the time, whenever you want with a handheld. That’s also a match with the Pokemon concept.”

Masuda was then asked if the increased connectivity of home consoles would allow them to overcome the portability concept…

“What I think is best for the Pokemon series is to be able to carry it in a portable device, to be able to go anywhere and have fun with people, to not be bound to any one spot. I mean in the future it’d be nice to work on other systems if they were more portable.”

Lastly, Masuda was asked what form a Wii Pokemon title would take…

“Obviously the home console allows people to get together, for parties, and those sorts of things. Maybe in the future, if we can think of a way to do something cool with that, then that’s the sort of environment we can work in.”

I know this sounds discouraging in terms of receiving a proper Pokemon RPG for Wii, but nothing has been confirmed yet. Although we know that there’s a game in development for the console, literally nothing has been said about the project… we don’t even know how involved Masuda is. Let’s just hope it isn’t a party game!

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This information comes from n-Space’s Facebook page…

Unannounced DS #1 – Fall 2011
Unannounced 3DS #1 – Fall 2011
Unannounced Kinect #1 – Fall 2011
Unannounced 3DS #2 – Q1 2012
Unannounced 3DS #3 – Q1 2012

n-Space is fully supporting the 3DS now, though it looks like it’ll be awhile before we see any of the company’s titles. Also, it looks like they haven’t completely abandoned the DS!

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Videos

Nintendo Week 2/14
Dragon Quest VI Trailer #3
de Blob 2 Wii Trailer
Def Jam Rapstar Info Video
Beastly Game Trailer
Pucca’s Kisses Game Info Video
Panda Craze Ganeplay Trailer
Oscar in Toyland 2 Info Video
Beastly Frantic Foto Trailer
Gem Quest 4 Elements Trailer


Okamiden videos

Posted on 13 years ago by (@NE_Brian) in DS, Videos | 0 comments


Video Game Based on Highly Anticipated Cars 2 Film Features New International Spy-Themed Adventures with Favorite Cars Characters

BURBANK, Calif. — (February 15, 2011) – Disney Interactive Studios today announced that Disney•Pixar’s Cars 2: The Video Game is coming to major platforms this summer. Unveiled at the American International Toy Fair in New York City, Cars 2: The Video Game will allow players to jump into the Cars universe with a brand new international spy theme. The game will feature an array of beloved Cars characters competing in action-packed spy adventures, as well as world-class racing. Inspired by the upcoming Disney•Pixar animated film, Cars 2: The Video Game is slated for release this summer.

Cars 2: The Video Game brings players inside the international training center CHROME (Command Headquarters for Recon Operations and Motorized Espionage), where they choose from more than 20 different characters and train to become world class spies. As part of their international training, they will participate in simulated hazardous missions using high-tech gadgets to evade and slow down adversaries.


New Game to Feature an Original Prologue Storyline to Upcoming Film and Debut In-Game ‘Stealth Force’ Conversion Mode

SANTA MONICA, Calif., Feb. 14, 2011 /PRNewswire/ — The next colossal entry in the TRANSFORMERS saga on Earth is on the way as Activision Publishing, Inc. (Nasdaq: ATVI) announced today that Transformers: Dark of the Moon is in development by the critically acclaimed developers at High Moon Studios. Based on Hasbro’s legendary TRANSFORMERS property and featuring a brand-new ‘Stealth Force’ conversion mode, the game thrusts players directly into an original prologue storyline to experience the ultimate battle between the AUTOBOTS™ and DECEPTICONS™ that leads into the summer’s most anticipated blockbuster film and reveals another face of evil, SHOCKWAVE.

“We couldn’t be more excited to expand on the epic movie universe in the Transformers: Dark of the Moon game, and allow fans to experience the gripping events and backstories that occur right before the upcoming film,” said Paul Wright, Head of Marketing for Licensed Properties, Activision Publishing. “The immensely talented group at High Moon Studios are huge fans of the property, and they are thrilled to unveil some new characters from the movie while introducing Stealth Force gameplay that lets players convert to a third form beyond robot and vehicle modes to defeat their enemies in more ways than ever before.”



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