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It’s been more than fourteen years since the Virtual Boy was launched, but according to GAME LABO, the device is being revived for Wii. The Japanese magazine noted in its rumors section that Virtual Boy 2 is in development for Nintendo’s console and that it will be released this year. Personally, that doesn’t seem probable, but you never know, right? GAME LABO also had a few other Nintendo-related rumors, which we’ve posted below.

* The budget-priced games from game company [S]’s [D] series releasing on 03/04 will have a brand new method of copy protection against backup devices.
* Game company [b]’s idol simulation series [i]’s latest game will be released on the Wii. It will utilize the engine from [b]’s 2008 Wii game, [H] (……)

Thanks to Robert for the news tip!

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Shiren 4 screenshots

Posted on 14 years ago by (@NE_Brian) in DS, News | 0 comments


TrackMania Wii trailer

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments


It was only a matter of time, wasn’t it? Having just trademarked Okamiden in Europe, Capcom has now done so in the United States, too. It would have been rather odd if Capcom had decided against localizing the game, but it looks like we’re one step closer to receiving an official confirmation. Hopefully an announcement will be made in the coming weeks.

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SHIREN THE WANDERER FOR Wii, A NEW ENTRY IN THE LEGENDARY RPG SERIES, WANDERS INTO STORES ACROSS NORTH AMERICA

So please wander out and add a copy to your inventory today!

IRVINE, CALIFORNIA – FEBRUARY 16, 2010 – Atlus U.S.A., Inc. today announced that Shiren the Wanderer™ for Wii™, the new entry in the long heralded Shiren series, is now available in retailers across North America. This new chapter in the legendary franchise stands as one of the most addictive, highly rewarding, and endlessly replayable games available on the platform, not to mention the most accessible Shiren game yet.

With more emphasis on story than practically any other game of its type, Shiren the Wanderer also stands as one of the more captivating narrative-driven roleplaying games in recent memory. A wealth of authentic Japanese history and mythology, an assortment of mystical beasts to encounter and defeat, a cast of colorful characters to interact with, and novel time-travel elements all translate into an epic adventure for Wii owners. Those who complete the game will be treated to post-game content that offers significantly more gameplay and increased challenge, making Shiren the Wanderer a great value as well!


According to Siliconera, Nintendo renewed their Eternal Darkness trademark in North America one week ago. While it is true that no major news often comes from re-registered trademarks, it’s possible that Nintendo is considering a remake or revival through a port of the original. However, Nintendo’s New Play Control! line seems somewhat dead, as North American gamers are still waiting to see titles such as Pikmin 2. I suppose we’ll just have to wait and see what happens over the next few months.

Thanks to Jonah and Robert for the news tip!

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New Red Steel 2 trailer

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments

Thanks to Johannes for the news tip!

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101 MiniGolf World trailer

Posted on 14 years ago by (@NE_Brian) in DS, News | 0 comments


Xenoblade details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 4 Comments

– “The world setting, story and other elements have no relation [to the Xenosaga series]. It’s a completely new title. I wanted to to have some sort of common point with the games I’ve made.” – director Tetsuya Takahashi
– Takahashi wanted to create an enjoyable adventure
– “Xeno” has a meaning of “different nature” or uniqueness, meaning of “Blade” will be revealed in the game’s ending
– Two gods battled many, many years ago, at the end of the battle only their corpses remained
– Xenoblade takes place on the god’s corpses and the rest is ocean
– Inspiration for the setting came from a meeting regarding Soma Bringer, other members of the dev. team liked the idea
– “It seemed like it would be enjoyable to adventure on top of the body of a giant god.”
– Model of the gods in their resting position (see scan) was created before game development: “It was of great help when explaining the project to Nintendo”
– Takahasi says the world is about the size of Japan from one corpse to the other
– Can access more of the world as you progress, will be able to enter one the body of a god
– The world is vertically large: “From the start of the project, we thought it would be interesting if we could make use of a vertical construction.”
– Areas of the world are related to the gods’ bodies
– Much variety, weather/monster ecology included (ex: one regional feature is that you can go to the top of one of the gods, see an aurora)
– There are enemies living in the corpses
– Player on one god (houses organic life), mechanical life on the other
– The start of the story: “It’s simple — the fight against mechanical life that threatens the peace of mankind.”
– Begin on the right foot of the player’s god, in an empty cave (developers decided on this before the game’s development started), make your way to the head of the god
– Game keeps track of where you should be going (includes both the main story and sub quests)
– Can warp to previously visited areas
– There will be some systems that will make sure you don’t lose your way
– Seamless movement through the world: “We’ve put effort into this, because we felt that in order to show a living world, we needed an overwhelming sense of scale, like that of an MMORPG.”
– Takahasi hopes players will walk around, explore areas that contain beautiful settings
– You’ll encounter some enemies that can’t be defeated initially, you’ll need to power up your character and battle them later
– Enemies will be on the fields, if you encounter one you’ll battle it
– Takahasi didn’t want to have a typical RPG field-to-battle transition, it’s seamless
– Other enemies nearby will join battles
– Two AI characters will join you and be a part of your party
– Character carries out attacks automatically, you choose special skills (“arts”)
– Can execute attack skills, recovery skills, etc. through “arts”, learn more as you progress
– 50 – 60 hours, won’t be just leveling up and event scenes
– Releasing in Japan this spring

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