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Iwata on Wii sales this year…

“I cannot say that the recession has no effect on the sales of video games. My belief is we should not blame the bad economy for the cause of slow sales of video games. The slow sales must be due to the lack of great software that everyone wants to buy. We have not shown off the great attractions of whatever we are selling. This is not the problem of Nintendo alone, but the entire video game industry. After all, something that is really fresh can make our industry grow. The important thing we have to tackle is making attractive games and marketing them well toward the end of this year. I think the whole industry should be more cautious about how we act and how the general public perceives us. In the past, the formula was to make the computer graphics more gorgeous. It used to fit the taste of the majority of the gaming audience, but it doesn’t work so well in this day and age. It’s more difficult for us to come up with something new and different and show people how different we are. The whole industry has to recognize that. Looking at the product line-ups this year, these titles might have been big hits three years ago. But now this year, they are not selling that much. In other words, people get tired of games more quickly than they did before. When you look at our 3D games concept, we recognize it will not be eternally appealing. However, it’s not a shallow concept that can be forgotten as a momentary fad.”


Famitsu review scores

Posted on 14 years ago by (@NE_Brian) in DS, News | 0 Comments

Inazuma Eleven 3: Sekai e no Chousen!! Bomber (DS) – 9/8/8/9
BlazBlue: Continuum Shift (PS3/360) – 9/8/9/8
Taiko no Tatsujin DS: Dororon! Youkai Daikessen!! (DS) – 9/8/8/8
Digimon Story: Lost Evolution (DS) – 8/8/7/7

Hanayaka Kana, Ware ga Ichizoku (PSP) – 8/7/8/7
Elminage II DS Remix: Sousei no Megami to Unmai no Daichi (DS) – 8/7/7/6


Thanks to Ross M for the tip!


KH Re:Coded

– Developed so that more fans can play the game
– DS was chosen since many consumers have purchased it
– Also developed knowing that an analog stick wasn’t needed
– Same story as Coded
– Major changes aside from event scenes
– Targeted more towards casual gamers, but a difficulty setting will be available
– Design concept is a mix of Coded/358/2 Days/Birth by Sleep
– Birth by Sleep co-director overseeing the battle planning, same team working on map design
– Level-up system will be an expansion of the ideas from 358/2 Days
– Some multiplayer elements
– Unlock avatars that include characters from Birth by Sleep, Lightning from Final Fantasy XIII
– Secret movie will be included
– 80% complete

Kingdom Hearts 3D

– Completely new game
– Next stage of the franchise following Coded/358/2 Days/Birth by Sleep
– Play as Sora and Riku
– New worlds to visit
– A number of hints in Re:coded relating to 3D
– More info/announcement at E3 2011

Source


1. [Wii] Super Mario Galaxy 2
2. [DS] Ghost Trick
3. [DS] Egokoro Kyoushitsu DS

4. [PS3] Grand Theft Auto: Episodes from Liberty City
5. [Wii] Xenoblade
6. [DS] Dragon Quest Monsters: Joker 2
7. [DS] Tamagotchi no Pichi Pichi Omisecchi

8. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
9. [DS] Tomodachi Collection
10. [PS3] Hakuoki: Junsouroku


Thrilling New Shooter for Wii Features Nonstop Arcade-Style Excitement and Online Leaderboards

REDMOND, Wash.–(BUSINESS WIRE)– How much explosive, high-scoring shooter action can one video game deliver? With the June 27 launch of Sin & Punishment™: Star Successor for the Wii™ console, Nintendo is taking adrenaline-soaked adventure to inspiring new heights. Packed with nonstop arcade-style thrills, intense boss battles and precision pointer controls, the game challenges players to rack up high scores as they fend off waves of enemies in a stylish post-apocalyptic world.

Sin & Punishment: Star Successor was created by developers at the acclaimed Japanese game studio TREASURE, makers of the original Sin & Punishment game for the Nintendo 64™ system. Many Wii owners have already discovered the fun of the original game, which was originally only available in Japan, thanks to its availability on the Virtual Console™ downloadable game service. Now, this long-awaited sci-fi sequel pushes the arcade shooter genre to new levels of intensity and fun.


E3

– Nintendo had a really awesome showing
– Peer thinks a bunch of people were disappointed with the Zelda showing
– Peer, Craig think Nintendo had the best conference at E3
– Nintendo skipped the Vitality Sensor entirely
– Miyamoto confirmed to IGN that Pikmin 3 is for Wii



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