Submit a news tip



News

All of this information comes from Steve Papoutsis, who is the producer of Dead Space Extraction…

“The Dead Space Fiction is massive, I mean super duper deep. There are tons of areas to explore in the time frame before Extraction. We hint at some of the stuff in the past in Extraction *SPOILER* specifically the mysterious resource wars. So there is a lot to pull from. Not to mention the discovery of the original Black Marker.” – Steve Papoutsis, Dead Space Extraction producer

“Visceral Games and EA are both very proud of Extraction. We set out to create a high quality Wii game and we feel we nailed just that. Everyone that has seen or played Extraction at the company has high praise for the quality of the game. The team are very proud of what we were able to accomplish with Extraction.”

“I think it is very possible to port the original game. The biggest thing would be making the right compromises and having enough time to do justice to the original. Just to remind everyone another certain Survival Horror game that was ported to the Wii took almost 6 years of development before showing up on that system. So it’s not as easy as flipping a switch to make those types of things happen. Even when you are starting out with a game that runs on very similar hardware to begin with.”

Something tells me that we won’t see another Dead Space game on Wii. Well, not for awhile at least. The game has gotten off to a very slow start in the U.S. in terms of sales, but I’m hoping it’ll continue to sell over time. But for now, I don’t see EA taking another gamble with a Dead Space game on Wii.

Source


Famitsu review scores

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Avatar: The Game (PS3/360) – 8/8/8/7
F1 2009 (Wii) – 8/7/7/7
F1 2009 (PSP) – 7/8/6/8
Avatar: The Game (DS): 6/7/7/7


Reviews of Final Fantasy Crystal Chronicles: The Crystal Bearers have been fairly mixed up to this point, but that shouldn’t stop you from purchasing the game if you’re truly interested. The ship date is set for the 26th in North America, but if you want to get a copy early, head over to your local GameStop. One reader has informed us that he was able to buy the title even though it was stocked behind the counter. Right now, this seems to apply only to GameStop only. But yes – You can pick up the game a few days early if you want!

Thanks to Ryan B for the news tip!


Dark Void Zero trailer

Posted on 14 years ago by (@NE_Brian) in DS, News | 2 Comments


Sunnyvale, CA – December 22, 2009 – Gamelion revealed today new screenshots for Furry Legends for Nintendo WiiWare service, the physics-based 3D puzzle-platformer game, scheduled for world-wide launch during first half of 2010.

About Furry Legends

In “Furry Legends” players take control of characters who are best described as a furry ball. “Furry Legends” will feature a couple of unique characters, each with its unique powers, allowing the player to perform various moves depending on the character selected. Players will be able to roll, jump, bounce, attack and perform other various moves with their spherical character. Gamelion aims to please both casual and hardcore crowds, with easy to pick up and hard to master gameplay, as well as brilliant, full 3D graphics packed with detail and a healthy dose of humor. The game features controls taking advantage of the Wii Remote as well as a robust physics system, which will be used to solve different puzzles player might roll into.
Key features


Dark Void Zero screenshots

Posted on 14 years ago by (@NE_Brian) in DS, News | 0 comments


This quote comes from the latest edition of Japanese gaming magazine Nintendo Dream…

“I’ll freely admit that I don’t create the sort of games I actually play. Maybe I don’t push my own interests in my games, but I do see a need to make an effort to fulfill the needs of beginners and broaden horizons. It’s not a matter of one approach being better than the other; doing it either way is fine. Some people push their own visions in other art forms, besides.” – Masahiro Sakurai, Super Smash Bros. Brawl director

I have to admit that I’m surprised by Sakurai’s words. Pretty much all of the games he’s worked are titles that core gamers generally enjoy.

Source


As the ‘80s were drawing to a close, the developers at Capcom began work on a top secret project that aimed to set new standards for the platformer genre. That game was called “Dark Rift”, and it blended the intense shooting action of Section Z™ with the latest innovations in platform jumping from Mega Man. In order to properly fulfill the producer’s vision for Dark Rift (later renamed Dark Void), the hardware engineering team at Capcom was enlisted to design and produce an all-new chipset that would be included in every cartridge, enabling huge numbers of sprites and never-before-seen special effects to be displayed on the aging NES® platform and the PlayChoice-10 NES arcade cabinet.

Alas, time waits for no man and game developers are no exception. The dawn of the Super Nintendo Entertainment System® made the additional hardware requirements for Dark Void redundant. Capcom suspended development on Dark Void as it began to evaluate the SNES. Before long, the game was shelved and drifted into the annals of gaming history. Even the internal tape-based archives were lost due to an unfortunate magnet incident which even today is best left un-discussed. Dark Void became a legendary “lost project” at Capcom…until now.



Manage Cookie Settings