[Opinion] The frustrating (and oft-ignored) imperfections of Fire Emblem: Awakening (Part 1)
Posted on 12 years ago by Austin(@NE_Austin) in 3DS, Features, Podcast Stories | 0 comments

Author: Austin
The time has probably long since past during which a review of Fire Emblem: Awakening would have been suitable, so instead of going through the paces of telling you what you need to know in order to make an informed decision about whether or not to purchase the game, I’ll start off here with this: It’s probably the best game on 3DS, and even those with a distaste for the franchise’s previous entries will find something to like about it. If you haven’t played the game yet, please do so before reading what I’m about to write, because what I’m about to write will be filled with minor spoilers and negative thoughts about a game that is best played before hearing either of those things!
This is part one of a two or three part series on Awakening in which I’ll be doing my best to intelligently discuss some of the finer points of the game. These are things that everyone I’ve talked to has neglected to mention exist, either out of blind adoration for the title (which is fine– everyone gets that way about some games), or because they simply didn’t notice them.
Hit the break for the actual thing.
Eggbusters! – Star Wars: Shadows of the Empire (N64)
Posted on 12 years ago by Austin(@NE_Austin) in Features, Podcast Stories, Videos | 0 comments

So at the very beginning of this video I say the whole “This episode is brought to you by thing”, but you’ll notice that there are no ZombiU images. Somehow I just forgot to add them, so… we’re gonna hope I didn’t forget anything else! That’s what you get when you stay up until 7AM editing in order to get the game up on a relevant date.
Artwork courtesy of Andrew Nixon. :]
Skyward Sword texture pack in the works for Twilight Princess
Posted on 12 years ago by Brian(@NE_Brian) in Game Night, News, Podcast Stories, Wii | 0 comments
ValueError thrown
Path cannot be empty