Super Smash Bros. for Wii U screenshot (5/15/14)
Posted on 10 years ago by Jarop(@gamrah) in Screenshots, Wii U | 12 Comments
Today’s screenshot gives us a look at a particularly odd Assist Trophy. I don’t think anybody could have seen this one coming:
The unexpected Assist Trophy, the TV-Game 15! Color TV-Game 15 is a home entertainment system that was released in 1977 in Japan before the release of Space Invaders. This is the oldest game to join the Smash Bros. series.
Sakurai even doubled down on explanations:
Normally, controllers for these types of games had knobs with variable resistors–these allowed the players to control in-game movement by how far they twisted the knobs. The TV-Game 15 used microswitches instead. We’ve worked a little too hard to reenact the behavior of the original, so the paddles always move in linear paths with the same, consistent speed. We pay attention to such peculiar details!
Inazuma Eleven Go: Light/Shadow – first English screenshots
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Super Smash Bros. for Wii U screenshot (5/14/14)
Posted on 10 years ago by Jarop(@gamrah) in Screenshots, Wii U | 7 Comments
Trophy talk today! Sakurai shows a little bit of Pikmin love:
Here’s one of my personal favorites, the trophy of Brittany from Pikmin 3. She won’t be joining the battle, but her model and expression is well-designed.
[Weekly Screenshot] Art of Balance Wii U #5 – Challenge Mode in an Abandoned House…?
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Weekly Screenshot, Wii U eShop | 3 Comments
Hey everybody, we hope your day is going well/went well/etc! Manfred Linzer from Shin’en has given us another exclusive screenshot from their upcoing Wii U puzzle game Art of Balance, and within it we’re getting a look at the game’s “Challenge Mode” as well as the setting, which– for some reason– is an abandoned house. The real question is who used to live in it before people started playing block games in the attic…?
I guess that’s not for us to say! Here’s Manfred’s description of the screenshot:
More: Art of Balance, highlight, Shin'en, top
Super Smash Bros. for Wii U screenshots (5/13/14)
Posted on 10 years ago by Jarop(@gamrah) in Screenshots, Wii U | 7 Comments
Today’s screenshots have Charizard in the spotlight. Sakurai detailed a change to his Side+B move:
Here’s Charizard’s new special attack, Flare Blitz. It’s a very powerful attack–however, you’ll take recoil damage if you make contact. Pretty true to the original game, huh? Flare Blitz is Charizard’s side special move, and Rock Smash is the down special move.
We also got a look at Charizard’s Final Smash:
And here’s Mega Charizard X. This will appear as Charizard’s Final Smash.
Screenshots of this week’s Nintendo Downloads (5/15/14, Europe)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Screenshots, Wii U eShop | 0 comments
More: Europe, Nintendo Download, Virtual Console
Pokemon Art Academy screenshots/art
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
More: Pokemon Art Academy
Super Smash Bros. for Wii U screenshot (5/12/14)
Posted on 10 years ago by Jarop(@gamrah) in Screenshots, Wii U | 4 Comments
Another week, another set of screenshots! Here’s what Sakurai had to say about today’s shot:
Here’s wire frame Little Mac–re-envisioned from the original Punch-Out!! game. The man that actually drew the pixel art wire frame in the original was none other than Shigeru Miyamoto. He said he drew the pixels for the wire frame on graph paper.
Senran Kagura 2: Deep Crimson screenshots
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 10 Comments
Super Smash Bros. for Wii U screenshots (5/9/14)
Posted on 10 years ago by Jarop(@gamrah) in Screenshots, Wii U | 0 comments
Another double today! Today we see the return of the Dragoon item from Kirby’s Air Ride. Sakurai explains:
Uniting three parts will complete the legendary Air Ride machine…the Dragoon! It’s back! But we didn’t just leave it the way it was, and added some nice touches to the design of the targeting screen. It is, of course, in stereoscopic 3D on the 3DS.
There was also a picture of the Dragoon itself:
Just the target screen felt lacking so here’s a pic of the Dragoon itself. I wanna get on it. I wanna get on and ride it.