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A bug in Pokemon X/Y was uncovered earlier this week, and it’s a pretty significant one. Ultimately, the glitch – encountered when saving at certain points in Lumiose City – could destroy players’ games.

Thankfully, Nintendo is aware of the issue. The company is working with Game Freak to prepare and release a patch. Expect an update to hit the eShop in a few days.

As far as saving goes, Nintendo has provided an image advising players where they should avoid doing so for the time being:

pokemon_saving

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The Legend of Zelda: A Link Between Worlds will support StreetPass functionality. At present, it’s unclear what exactly Nintendo ended up including. We only know about the StreetPass feature due to a listing on the eShop, so further information isn’t readily available.

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Japan Game Users Association’s GameKun asked a whole bunch of men and women to pick their favorite characters in Smash Bros. How’d the results pan out? Head past the break for breakdown.


GameSpot has put up a new article covering the first two hours of The Legend of Zelda: A Link Between Worlds. Because we’re just a few weeks from the game’s launch, we’ve put the information summary after the break.


NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of September. The results can be found below.

npd_september_2013

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D3Publisher has revealed the different bosses included in “Adventure Time: Explore the Dungeon Because I DON’T KNOW!”. You can find an overview of each below, as well as screenshots.


Nintendo’s has responded to the latest NPD sales results.

The 3DS was once again the best-selling console in the US, and Wii U hardware sales saw a boost as well. The console saw a 200 percent rise over August – and that’s with only 15 days of data being reported at the new $299.99 price point.

You can find Nintendo’s full response below.


Players will unlock a new difficulty level after completing A Link Between Worlds. That comes directly from Eiji Aonuma, producer of the series.

Gameswelt has obtained information from Aonuma about A Link Between Worlds’ development as well. Over 90 staffers worked on the game, and first ideas for the game were collected after Spirit Tracks was completed.

Source 1, Source 2



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