Rune Factory producer wants you to feel a part of the world on 3DS
Posted on 14 years ago by Austin(@NE_Austin) in 3DS, News | 1 Comment
“There are certainly a lot of different things I could think of wanting to add. Since it’d be in 3D, I’d want to make it feel as if you are actually walking through this fantasy world. I’d want to make farming a more realistic, 3D experience. Dating would have scenes entirely in 3D. I really can’t think of going one-by-one here; I know I’d want to go at it and put a lot of different things in. Of course, if you’d like to see these things, please give Rune Factory 3 a try! If Rune Factory 3 succeeds in the West, it makes it a lot easier for us to consider making a new game in the future. I really hope you enjoy it!” – Rune Factory series producer Yoshifumi Hashimoto
A lot of my buddies get on my case for being so excited about the 3DS (needless to say, their opinions aren’t really valid), but I really think it’s going to add a layer of depth to worlds, even on such a small screen. All the impressions I’ve heard really tout how helpful it is for depth, and depth really helps put you in a world!
I’m quite excited!
EA shares more Madden NFL 3DS details via fact sheet
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Product Description
Madden NFL Football for the Nintendo 3DS brings your favorite NFL teams to life like never before, in 3D graphics. The action jumps off the screen as you compete in traditional 11-on-11 games or high-flying 5-on-5. Whether you’re a Madden NFL rookie or an All-Pro, three types of playcalling options provide the right amount of depth for every player. Madden NFL Football offers a comprehensive handheld experience in 3D, making it the perfect on-the-go game for every football fan.
Features
EA’s award-winning Madden NFL franchise available at Nintendo 3DS launch
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
First EA SPORTS Title for Highly Anticipated Handheld Features Every NFL Team and Player in 3D Graphics
REDWOOD CITY, Calif. – November 10, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) announced today that Madden NFL Football, the first EA SPORTS title available for the highly anticipated Nintendo 3DS™, will be available in the first-half of 2011. Madden NFL Football will deliver captivating gameplay in 3D, providing a robust and authentic NFL experience consistent with the celebrated football video game franchise.
Madden NFL Football will offer a comprehensive handheld experience with exciting modes, such as authentic 11-on-11 football, fast-paced 5-on-5 action and Season Mode. Additional features jump off the screen with 3D graphics, such as “Spotlight Moments” and “Call Your Shots”. Utilizing the remarkable power of the Nintendo 3DS Touch Screen, “Call Your Shots” allows users to draw their own plays, on-the-fly, directly on the screen.
First Madden NFL 11 3DS screenshots
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Capcom letting fans make new mech for Mega Man Legends 3
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
– Make a new “Bonne Mecha” for the game
– Bonne Mecha are mechs controlled by the Bonne Family:
– Fans can’t make them from scratch
– Need to follow design documents that were at a staff meeting:
– English version of the contest not up yet
– Winning idea will be used in the game
– Winner gets his name in the credits
– Earn Dev Room Zenny
– Dev Room Zenny probably for the upcoming Dev Room SNS update
– Recap of the Bonne family:
More talk from Miyamoto regarding Mario on 3DS, brief Zelda: Skyward Sword status update, general Mario talk and more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii | 5 Comments
Miyamoto on how Mario become a character…
“If you look at the technology we have now we obviously have a bigger screen and there is a lot more space and you can do a lot more detailed artwork. But if you go back to (1981’s) Donkey Kong, it was a 16-by-16 (inch) screen area. The character I came up with to fit that best was this small little guy with a big nose and a mustache, the characteristics that would stand out in that medium. We created the game design first and then we put the characters in to fit that. With Donkey Kong, we have this gorilla who grabs this gal and runs away with her and you have to go chase the gorilla down to save the lady. And the game’s stage was a construction site, so we made him into basically a carpenter. …. With (1983’s) Mario Bros., we brought in Luigi and a lot of the game was played underground so we made him to fit that setting and, we decided he could be a plumber. The scenario dictates his role.”
Miyamoto on whether or not Mario has a hat because it was difficult to draw hair…
“The technology of the time really dictated how we did character design. If I gave Mario a lot of hair you have to animate it or it doesn’t look right. By giving him a hat we didn’t have to worry about that. We also didn’t have to draw his eyebrows, his forehead or any of these other things. It was just a really useful tool to help us emphasize what we were trying to do on this small screen.”
Official Nintendo Magazine lists March 11, 2011 release date for 3DS in NA/Europe
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 11 Comments
Update: According to one of our loyal readers, joclo, ONM stated in the magazine that the 3DS will “hit Europe by the end of March” and that there is “no specific date or price for us just yet – Nintendo of Europe will make its own announcement regarding that in due course.” Consider the listing in the scan below to be a guess, if anything!
Right now, I wouldn’t put much stock into ONM’s listing. I can’t remember any of the DS models launching in North America on a Friday. For all we know, it’s possible that Nintendo of America/Europe haven’t even finalized a release date yet. I’d like to find out soon, though!
More news from Iwata, others about 3DS and much more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii | 3 Comments
Iwata on 3DS hardware and software shipment figures/Miyamoto’s hobbies/Miyamoto’s DSiWare app…
“First, about the Nintendo 3DS software, you asked what the basis for our unit shipment forecast is. Please note that this forecast is Nintendo’s shipment number, so not all the 4 million hardware units and the 15 million software units are expected to reach consumers’ hands. Now that we are launching a new hardware device, for which people’s anticipation is fortunately high, and in terms of the current circumstance where a number of software developers with strong will to make the software for it are wanting to launch their software on or close to the launch date of Nintendo 3DS, we think that the company will be able to make that size of software shipment from Nintendo. In addition, since the retailers also have high expectations for this new hardware, we are expecting them to offer sufficient shelf space to showcase and sell a certain good amount of the software from the beginning. These are the reasons as to how we have come up with that software shipment figure.
I understand that your question was based upon a concern that the 3.75 tie ratio (software sales per hardware unit) will be too much for a period of just about one month from the hardware’s launch, but please understand that there is certainly a small time gap between when Nintendo ships Nintendo 3DS software to the retailers or to the third-party publishers and when this software is actually sold at the retailers, and, by taking into consideration the high expectations for this product before the launch, we have concluded that we would be able to make that shipment figure (sell-in). I hope you will understand this point.
Augmented reality titles the next big casual project for Nintendo
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
The quotes below come from Satoru Iwata, who provided the following information at a recent investor Q&A…
“And, you said that you are yet to see the software lineup for Nintendo 3DS which can be compared to representative titles for Nintendo DS such as “nintendogs” and “Brain Training” that were announced around the time of the launch of Nintendo DS, which were originally not conceived as games. In fact, however, I think that we have already shown you a glimpse. For example, “AR Games” (temp; direct translation from the Japanese) that we showcased at Nintendo Conference 2010 is one of our new trials in such endeavors. How such new trials shall be materialized in the form of packaged software is something which will become important in the second phase of Nintendo 3DS proliferation. By now, because more Nintendo 3DS software which will cater to the needs of avid game fans has had a lot of public exposure, you may hold the impression that our Nintendo 3DS software lineup currently lacks such software (which has the potential to change the definition of video games). The company, of course, has been paying attention to such software. On the other hand, for those who seldom play video games, the fact that they can see 3D moving images on Nintendo 3DS itself must have a tremendous impact. I understand that those who have had hands-on experience feel the same way. So, Nintendo 3DS will probably be appreciated first with such functions, and then, as the next step, we will need to launch software that can expand the users.”
I personally find the prospect of AR games to be very, very exciting – Much more so than Nintendogs and Brain Age. It also helps that Nintendo will be bundling cards with each system.
Iwata discusses the transition from DS to 3DS, Nintendo localizing Japanese titles
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News | 2 Comments
The quotes below come from Satoru Iwata, who provided the following information at a recent investor Q&A…
“We have not announced the prices of Nintendo 3DS in the overseas markets, but when you look at the suggested retail price of Nintendo 3DS in Japan, you can see that there are some price differences with that of Nintendo DS and Nintendo DSi in Japan. How the market can change with such price differences shall become important.
We have experienced several transitions from one platform to a new generation in the past, but the speed at which such transitions were made greatly varied in different markets. Perhaps, the quickest of all the nations in this regard is Japan. In terms of speed, the U.K. is outstanding in Europe. On the contrary, Germany is very slow in this transition. In the U.S., so many people respond to new platforms quickly, but as for the entire video game market there, it appears to move rather slowly because there are also so many people who respond to new offers very slowly. The U.S. is a big market with such dual natures. Given the difference in the speeds at which each market shifts to a new platform, how Nintendo should spend what amount of energy in order to launch and market many new Nintendo DS software titles must be slightly different from market to market.