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3DS

– One level
– Based on the first mission of the N64 title
– Improved textures (sharper, higher resolution)
– There is an on-screen reticule to gauge depth
– No sound/teammates don’t show up on screen like before (early on, could be added later)
– Can fly 360 degrees in All Range Mode at the end of the level

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This information comes from the Iwata Asks interview with Masahiro Sakurai…

– Discussions between Sakurai and Iwata began in July 2008
– Sakurai was the first developer outside Nintendo to see the 3DS
– Sakurai wanted to make something traditional, yet new at the same time
– Play with the slider pad
– L button is for firing
– Use stylus to aim
– Sakurai wants to make the controls simple
– Can fly for five minutes
– Get to land battle destination, then fights on land
– Can get through the game without having to defeat every enemy
– For casual and hardcore gamers


TOKYO, JAPAN – 16 June 2010 – NAMCO BANDAI Games Inc. today announced it has five titles in development for Nintendo 3DSTM, the recently announced portable gaming device from Nintendo Co., Ltd. which employs stereogram technology.

With final title names, detailed game information and release dates to be revealed at a later date, the five titles in development are as follows:


“Three years ago when we started working on the 3DS screen, I knew I wanted to work on version of Ocarina of Time. I felt that if you were running around in those fields in 3D, you’d really feel like you were there in Hyrole.” – Shigeru Miyamoto

Well, that’s no surprise, really! Even though the DS had just been released a few years years prior, Nintendo was already working on their next handheld. That just goes to show they’re not lying when they say that they’re always working on new hardware!

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– Real-time, but not playable
– 60 FPS
– Mario and Luigi look at each other when they’re close (head + eyeball rolling)
– They’ll glare at each other
– Wii Sports Resort, Peach’s Castle tracks
– Blossom petals fall and in the player’s face on the Peach’s Castle track

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We’ve posted these screenshots already (except one), but Nintendo has officially released higher-quality/larger images. You can check them out below.


There was some confusion game about today’s Kingdom Hearts announcement for the 3DS. Thankfully, Square Enix producer Shinji Hashimoto cleared up the confusion on his Twitter account.

“KH3D is a completely original title. With this and KHRc, two KH games will appear on portable game machines. Everything begins from this video [shown at E3].”

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“Zelda fans, one more thing… We’re proud to introduce The Legend of Zelda: Ocarina of Time 3D!” – Nintendo of America Twitter

Well, guys…How do you feel about this? Personally, I’m incredibly pumped! Perhaps my most anticipated DS title already!


– Sora and Riku are sitting by the starfruit tree on Destiny Islands
– Riku disappears, Sora calls after him and runs around the island
– Locale shown off, looks just like the PS2 game
– Sora has the glide ability already, flies around the island
– Riku then shown walking up Traverse Town, he steps into a courtyard which is occupied by Heartless
– Riku looks up and the sky starts raining Soras
– One of the Soras lands and takes out his Keyblade, he takes on Heartless
– Once the Heartless are defeated, a big soldier Heartless boss appears
– Sora then snaps awake on Destiny Island, Kairi is with him by the starfruit tree

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