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This information comes from the latest KP report…

– Game has lighting effects, shading, but the 3D boosts its graphical appeal
– Good feedback at E3
– What was shown at E3 was a sample
– Konami could still bring it to market, but can’t say one way or the other
– Comments will influence how Metal Gear turns out on 3DS, will help bring it out
– At the moment it’s based on Metal Gear Solid 3
– “Naked” for Naked Snake
– Other aspect for “naked” is for the naked eye, no glasses needed for the 3DS
– Kojima interested in hearing what people think about the game

Direct quote from KP Report host Sean Eyestone about Metal Gear Solid 3DS…

“Of course, I think we talked about the fact that it is a sample. So you know, not saying that we won’t bring it out in the future or anything like that. We can’t say one way or the other whether or not something like that will come out on the 3DS at this point. But what we did show at E3 was a sample of what we could do with the 3DS.”

Here’s the next shot fired from the rumor gun: is reporting that a certain title (namely the 3DS DragonBall game) will release this November, specifically on the 19th. It is safe to assume that if a 3DS game is out, the system is already out as well in most cases. What is odd about this is that the site also has a listing for the Gundam 3DS game for a March 25, 2011 release date, which means we have two oddly specific release dates for some relatively obscure games. Chances are we’ll never really know the release date until Nintendo announces it themselves, but it’s fun to speculate!


It’s been a number of years since we’ve seen Rayman in a classic platforming adventure. However, Ubisoft finally unveiled new, proper entry in the series at E3 last month. The good news is that, while the title has been confirmed for release on HD consoles, there’s a chance that the game could end up on the Wii, the 3DS, and other formats as well.

“Which format ?
HD Consoles for the end of the year
Wii, PC, iPad, 3DS to be considered.” – Rayman Origins blog post


– Much of the dev team worked on A Boy and His Blob
– Always co-op play
– AI controls 2nd character in single-player
– Second player can immediately join in
– On the DS, control Bat-Mite by drawing on the screen, disappears when you lift the stylus
– 4 episodes
– Around 2 hours for each episode
– Buy gadgets and character enhancements with coins
– WayForward probably won’t do the Contra 3DS title
– Shantae on Wii only exists as demos
– Shantae: Risky’s Revenge is the true sequel


The quotes below come directly from the Q&A session of Nintendo’s recent shareholder meeting…

Miyamoto on being busy with the 3DS…

“I get more ideas when I’m busy and with that meaning, this is an extremely good condition now.”

Miyamoto on Pikmin 3…

“Amongst the present promises, I have to finish Pikmin quickly, so production is progressing extremely well.”

Miyamoto on nintendogs + cats, when he said last year that he had a cat…

“For Nintendogs, which we announced at E3, cats will appear this time. Recently, I’ve been taking care of cats. I’m often asked about my interests, but the CEO has told me to if possible not speak about this as the theme of my next game would be known externally. About one year back, I started talking about cats, and right according to schedule, it was announced. We’ll soon be completing Nintendogs + Cats, which features cats.”

Miyamoto on his latest interests/new Nintendo character…

“Also, I’m still full of energy. Recently, I’ve been doing a lot of things — continuing to work hard at swimming, for instance, and also having exchanges with school kids, doing such things a serving on a neighborhood youth guidance committee. I think that next year I can probably deliver something new. I’m still active on the development scene, so please look forward to [my output]. It’s been nearly 10 years since I made the Pikmin character, so I feel this is the year where I must at long last make a new character. This is as far as I’ll answer today.”

Also worth noting, Miyamoto’s time with swimming recently as well as his position as a guidance counselor shouldn’t necessarily be taken too seriously. With the latest information we have from the Q&A session, these two interests shouldn’t be taken to heart like Miyamoto’s cat comments from last year.


This information comes from a recent shareholder meeting…

– Miyamoto wants to make Pikmin available quickly
– Miyamoto feels a new character needs to be made since it’s been 10 years since Pikmin
– 3DS might display play time like the Wii
– Nintendo not planning a theme park, wouldn’t be a traditional theme park even if Nintendo did so
– When asked about what he’s working on: Miyamoto has been very interested in swimming lately
– Miyamoto also a member of a youth guidance organization and spends time with school children
– Even with the 3DS, Nintendo is always thinking about making new things
– 3DS was at this event
– One demonstration showed flowing water and a wine glass in E3
– Manipulate camera view with d-pad or slide pad
– Mario figures, Mario Bros. sequence, Yoshi sequence, three Pikmin in the grass also shown
– Lastly, a clip of Twilight Princess Link slashing his sword was shown

Nintendo on Ocarina of Time 3DS, when asked if it’ll be like the demo of Twilight Princess Link swinging his sword/if the polygon visuals will be different…

“We can’t share details, but it does have expressive capabilities…This is because the capabilities are of course higher.”

Miyamoto on the new game character…

“It’s about time for a new game character. Perhaps this can be delivered next year.”

Miyamoto on his time with the 3DS, who said he’s busy with the system…

“I’ll suddenly have ideas, so being busy now is a good condition.”

Iwata on the possibility of releasing software for the iPad…

“We have absolutely no plans to offer software.”

Source 1, Source 2

This information comes from THQ Core games VP, Danny Bilson. In addition to the quote below, Bilson confirmed that the Saints Row 3DS title will be called “Drive By.”

“This isn’t a big risk like ChinaTown Wars for us. Also, Nintendo is really going to market to the core with that device.”

It’ll be interesting to see how the sales of mature games on the 3DS compare to the DS over time. Chinatown Wars didn’t exactly light up the charts when it was released, nor did other titles such as Resident Evil: Deadly Silence. Since Nintendo will be supporting the 3DS in terms of being more of a “core” system, one would expect games that fall under that category to perform better.


It’s been almost two decades since Super Mario World saw its first release in Japan. In recent years, the title landed on the Game Boy Advance and the Wii’s Virtual Console as well. Might we see the game on the 3DS, too? Or how about a true sequel? Shigeru Miyamoto teased the possibility of bringing a Super Mario World project to Nintendo’s upcoming portable in a recent interview, sharing a few ideas that could work with 3D.

“Well you know actually a lot of ideas that I would have liked to have implemented in Super Mario World have come to life in later Mario games since then. But the question gets me thinking about what fun it would be to create a Super Mario World game on the Nintendo 3DS and how we could use the depth and the sense of distance offered by 3D visuals on the world map and on the maps in that game, so that you have Bullet Bills flying at you from a distance and popping up off the screen.”

Following his response, Miyamoto was asked immediately if that was a small hint. He said:

“I don’t know… Maybe!”

– Around July 2008, Sakurai and Iwata went out together to eat
– Iwata told Sakurai Nintendo was working on a new handheld
– At the time, many people inside Nintendo didn’t know about the 3DS
– It wasn’t clear at the time if it would end up producing 3D graphics, but Sakurai know it was capable of better visuals
– Iwata wanted Sakurai to give him opinions about the 3DS and to make a game for it
– Iwata usually didn’t ask for input about new hardcore
– Iwata wanted an original game, didn’t ask for a specific genre
– Sora had no dev. team since the Smash Bros. developers were contracted or temp employees from Nintendo/other companies, only really had two people
– Iwata contacted Sakurai because he appreciated his directing skills

You can read Sakura’s quotes here.