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3DS

Keep in mind that the details below have not been confirmed. But apparently, an anonymous source who is familiar with the 3DS has provided IGN with the information below.

– Two 266MHz ARM11 CPUs
– 133MHz GPU
– 4MBs of dedicated VRAM
– 64MBs of RAM
– 1.5GBs of flash storage
– Some variation of the ARM11 processor (ARM11 powers the Zune HD, some Android smartphones, previous iPhone/iPod touch models)
– DMP’s PICA200 GPU, which has a maximum processing speed of 200MHz, has apparently been scaled back a bit for the 3DS
– Developers have compared graphics to current-generation consoles like the Xbox 360 and PlayStation 3, but on smaller/lower-resolution screens
– 1.5GBs of flash memory (DSi has 256MBs)
– Expand total drive space with an SD card

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Kingdom Hearts Re:coded details

– 800 parts for your avatar
– If you equip an avatar with rare parts and take part in tag mode exchanges, the other players will get those parts as well
– Trophy system
– 30 trophies
– Need at least 20 to see the secret movie
– The secret movie is a short single event, but has important conversations according to Tetsuya Nomura

Tetsuya Nomura also had this to say about Kingdom Hearts 3D…

“Next is Kingdom Hearts 3D. The time frame for 3D is after Re:Coded. Development has already started in Osaka. As the Final Mix team finishes their work, they’re joining the staff in turn. We’d like to announce it as soon as possible.”

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Yoshinori Ono on the opportunities one considers when bringing a franchise like Super Street Fighter to 3DS…

“In the plan of bringing Street Fighter IV back to the scene, my desire was to bring back everyone into how people used to play Street Fighter 2. We just wanted to bring that passion back to the industry. So when we started, we started from HD [consoles], Xbox 360 and PS3, because that’s where we thought most gamers were, so that’s how we released the games first [in those consoles].

But obviously, even with those consoles we couldn’t quite bring back the sensation we had with Street Fighter 2 because the situation is different now. People play games on different machines, so the next point was iPhone. I thought about releasing a game on iPhone and you know that, again, is directed to a different demography and that also touched the casual gamers as well, and I was then looking for another medium to touch an even bigger casual market, and at that point Nintendo announced 3DS and I decided that that was the way to touch the casual market with Street Fighter.

Although it’s a hardcore game on a hard gamers console, previous to 3DS, on iPhone we could play with the touch screen as well. With 3DS you’ve got stunning graphics anyway so all in all, that [the 3DS] is going to be an important core of the Street Fighter gaming in the entire hardcore and casual gamers [community].”


At E3, Tecmo Koei announced Samurai Warriors 3D for Nintendo’s upcoming handheld. Like Dead or Alive: Dimensions, though, the company has given the hack-and-slash title a new name: Samurai Warriors Chronicle. That’s the only piece of new information we have about the project, but it’s possible we’ll receive new details soon – perhaps as soon as next Wednesday.


As things stand now, Tomonobu Itagaki is making Devil’s Third for the PlayStation 3 and Xbox 360 only. That could change sometime in the future, however. Itagaki recently stated that it’s possible the title could be released on other platforms in addition to Sony/Microsoft’s home consoles:

“”We’re developing it so that it can be brought to as yet unknown hardware as well. Specifically, the various areas of technology are scalable… More than that (the 3DS/PSP successor), although I can’t say this easily because I don’t have any information, it’s possible that Nintendo could release a higher end console. Something like that.”

Devil’s Third won’t be out until 2012 at the earliest. By then…who knows. Perhaps at that point we’ll be getting ready for the Wii’s successor. If that’s the case, Itagaki could consider bringing Devil’s Third to that console.

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The information below supposedly comes from a GameStop employee…

“The computers for Gamestop have added the Nintendo 3DS in the system now, along with 18 games and 14 acessories listed as available for taking pre-orders on Sept 29th. They also have a listed a shipping date of Nov 22nd. (Since postal services are out on weekends, the Nov 20/2010 Sat is the most logical release date, as the orders would be delivered on Monday the 22nd)”

There’s no question that a release in late November is a possible time frame for launch… But I just have trouble believing a story like this – especially since we don’t even know if this person is truly a GameStop employee. I’m glad this will all be cleared up in a little less than two weeks.

Thanks to Thomas N for the tip!

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Treasure has made quite a few titles for Nintendo’s portable systems in the past. Based on a comment from Masato Maegawa, President of Treasure, it seems likely that the company will make at least one title for the 3DS as well. At the moment, Treasure doesn’t have any projects in development for the platform. However, they are very excited about the system. So don’t expect anything soon, but it’s probable that we’ll see something from them in the future!

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This information comes from Team Ninja head of development Yosuke Hayashi…

“The 3DS in and of itself is easy to develop for. It’s a handheld platform, which makes it relatively easy from a development standpoint. But being 3D, other than just the specs, we have to figure out how to use it well, how to use that effect. That’s something we’re having fun with, trying to figure that out. Up until now, 3D [in games] has not been an everyday experience. We think that with the 3DS, this will be the first time that anybody can get a 3D experience just about anywhere. It’ll be just a part of everyday life. So we’re trying to put out a 3D fighting game and see how that goes, and learn from that experience. We’ll go from there to see where 3D should go, and how we can use 3D to make a deeper experience in the future.”

“We knew that we’d be asked about the past, and about Team Ninja going forward, and what that’s going to mean. We know that in making a new Dead or Alive and Ninja Gaiden we’re going to be compared to our past titles. We’re prepared to be judged by our work. We want people to take an honest look at the work that we do. If we were to make a new franchise that would be the easy way out, because people would have nothing to compare it to. But for us to go back and say we’re going to make a Ninja Gaiden or Dead or Alive, and we’re actually daring to do that, that’s a statement for us. We’re prepared to back that up with the games themselves.”

An easy platform to develop for is a pretty big factor in getting third-parties to support a certain system. In this case, the 3DS is probably somewhat close to the DS. I’m sure a lot of developers are happy about that!

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