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In an interview with IGN, Yoshi producer Takashi Tezuka explained the decision to make Yoshi’s New Island:

“It’s just been a long time since there’s been a Yoshi game, so I wanted to put another one out there. The first time you see Yoshi is in a Mario game. [I thought] it would have been ideal if there was a Yoshi game first, where you would get to know Yoshi, and then you could see him appear in a Mario game. That’s something I’ve thought about as I look back and reflect on the series. So that’s one reason I really want to put out another Yoshi game, so people will get to know Yoshi as a character again. This new 3DS game is a sequel, basically, to the first Yoshi’s Island. It takes place after that.”

Tezuka also spoke about the visual style for Yoshi:

“When it comes to the graphics for Yoshi, one thing I’m conscious of is having that kind of handmade feel, a kind of handicraft feel. In the previous one, we had this hand-drawn style, but now we’re moving on to create something new, leaving that behind. There’s still a lot of hand-drawn stuff. Like with the yarn thing, it’s also more like something physical, with the weight of something hand-crafted. We’re trying to create more variations like that.”

A few more notes from Tezuka: the idea behind eating giant enemies that can allow Yoshi to create huge eggs came from “creating something big and impactful”; Tezuka is overseeing level design, as are developers from the New Super Mario Bros. projects; StreetPass and multiplayer are under consideration.

Source


In Europe, Phoenix Wright: Ace Attorney – Dual Destinies will only be playable in English.

The move came down to Capcom’s interest in releasing the game quicker in overseas markets. Because the company wanted a shorter delay between the Japanese and western launch of Dual Destinies, localization efforts began immediately.

Source



Thanks to miriam for the tip.


It has been confirmed that players will be able to use more than two active playable characters in the 3DS version of Skylanders: Swap Force. Previous Skylanders games on the 3DS have put this limit in place.

Swap Force will allow players to load up characters so that their entire collection can be brought on the go.

Users will need to connect their 3DS system to the Portal of Power and place figures on the portal in order to add upgrades you receive while playing.

On Nintendo’s handheld, Skylanders will once again act as its own experience and will be a side-story.

Source


This week’s North American Nintendo Downloads are as follows:

Wii U download

Mutant Mudds Deluxe – $9.99

3DS download

Mighty Switch Force! 2 – $5.99
Big Bass Arcade: No Limit – $6.99
Picross e – $5.99

3DS VC

Sonic the Hedgehog – $4.99
Columns – $3.99
Dr. Robotnik’s Mean Bean Machine – $2.99
Shining Force: Sword of Hajya – $3.99

Source: Nintendo PR


Despite being announced during a Nintendo Direct broadcast earlier this year, Yarn Yoshi was missing in action at E3 2013. According to longtime developer Takashi Tezuka, the Wii U title didn’t appear this week since it wasn’t ready to be shown yet.

Tezuka also commented on the decision to approach Good Feel for a new Yoshi project that is reminiscent of Kirby’s Epic Yarn:

“I looked at [Epic Yarn] and thought it was really beautiful. It seemed like it would be a good fit for Yoshi as well. We found that the Wii U would be able to make it a much more expressive game. It looked like it would be a lot of fun.”

Later in the interview, Tezuka hinted that we could see some increased difficulty in Yarn Yoshi. The team may look to include different modes, or some other ways to offer a challenge for core players.

Source



“I see it as a spiritual sequel, a continuation, refinement, and extrapolation of what was established in Sonic Colors.”


System: Nintendo Wii U
Release Date: October 13th, 2013
Developer: Sonic Team
Publisher: SEGA/Nintendo


Author: Jack

I must say, I don’t think I’ve felt this much buzz surrounding the (we’re far past much-)maligned Sonic franchise since the release of Sonic Unleashed back in 2008. While that iteration ended up as all of the others have in the post-Adventure scrap heap, something feels different about this. It felt like in the trailer as though an emphasis was placed on technical gameplay as opposed to a return to something: speed, the 90’s, etc. The last title in the 3D Sonic series, 2011’s Sonic Colors, was surprisingly solid, and although it fundamentally lacked enough to be considered a triple-A title, it showed finally that Sega team, behind director Morio Kishimoto, was willing to look behind the confines the original trilogy on Genesis imposed upon the series.

Sir Kishimoto is back at it this time, and golly was I interested in giving Sonic yet another last go at this year’s E3.



The blue blur and his plump plumbing rival return to The Olympics, but it’s not as exciting as Nintendo and SEGA might want you to believe.


System: Nintendo Wii U
Release Date: November, 2013
Developer: Unknown
Publisher: Nintendo


Author: Laura

Alright, alright so I know you all have been DYING to know more about Mario & Sonic at the Sochi 2014 Olympic Winter Games (phew), so here’s the scoop: Unless the frame rate and controls are improved– or the other mini games available in the full version are more fun than what I played– it will not be worth $60.



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