Toki Tori 2 is $15, 10% discount at launch
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U eShop | 0 comments
Having announced Toki Tori 2’s release date a couple of weeks ago, the only other piece of information left for Two Tribes to confirm is the game’s price. Today, the studio revealed that its Wii U eShop game will cost $14.99.
Those who purchase Toki Tori 2 at launch will receive a 10% discount. You’ll be paying $13.50 instead of $15, basically.
Here’s the full rundown of prices for each territory without the discount:
- 14.99 EUR (Europe)
- 14.99 USD (USA)
- 12.99 GBP (United Kingdom)
- 19.99 CHF (Switzerland)
- 120 NOK (Norway)
- 125 SEK (Sweden)
- 112 DDK (Denmark)
- 60 PLN (Poland)
- 600 RUB (Russia)
- 19.99 AUD (Australia)
- 23.99 NZD (New Zealand)
- 14.99 CAD (Canada)
- 195 MXN (Mexico)
- 30 BRL (Brazil)
- 375 CZK (Czech Republic)
- 180 AZR (South Africa)
Lots of details from the Japanese Iwata Asks: Game & Wario
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo has published the next entry in its Iwata Asks discussion series. This time around, Satoru Iwata sat down with Yoshio Sakamoto, Masamichi Abe, and Naoko Mori for a chat about Game & Wario.
An English version isn’t available currently, but NeoGAF member “StreetsAhead” did translate a significant amount of points from the interview. There’s talk about how the Wii U title wasn’t always planned as a Wario game, how Nintendo of America influenced the naming of the project, and more.
Head past the break for the full summary.
DICE explains reasoning behind lack of Battlefield 4 Wii U, says Frostbite isn’t supported currently
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
What started out as a simple question ended up turning into a complicated answer.
You may remember how at Nintendo’s E3 2011 press conference, EA CEO John Riccitiello – now gone from the company – essentially promised Battlefield for the Wii U. He teased: “Imagine a shooter, like Battlefield, with jaw-dropping graphics and smooth character animations of the Frostbite engine, brought to you on a Nintendo system with that breakthrough controller.” Now along with Battlefield 3, Wii U won’t be getting Battlefield 4.
So what exactly is preventing a Wii U port? DICE was approached by Eurogamer in search of some answers.
You can read up on the company’s reasoning below, which also includes a confirmation that the game’s Frostbite engine currently isn’t supported on Wii U.
Nintendo Download (3/28/13, North America)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
This week’s North American Nintendo Downloads are as follows:
3DS download
HarmoKnight – $14.99
3DS VC
Legend of the River King – $4.99
3DS retail
Sonic & All-Stars Racing Transformed
Resident Evil: Revelations
Source: Nintendo PR
Etrian Odyssey: Millennium Girl teaser site open
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments

Atlus has gone live with a teaser site for Etrian Odyssey: Millennium Girl. You can find it here.
We’re still waiting for the first direct-feed screenshots from Millennium Girl. We’ll get some images soon, hopefully.
Listing covers Nintendo’s involvement with LEGO City: Undercover
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
LEGO City: Undercover was developed by TT Fusion, but Nintendo certainly played a role in the game’s development. Of course, the Big N did publish the title, though the company typically hasn’t been too involved with titles created by outside studios.
The amount of Nintendo staff who worked on LEGO City: Undercover may surprise you. Producer Masakazu Miyazaki, co-producer Azusa Tajima, executive producer and Nintendo president Satoru Iwata, and countless others contributed to the Wii U release.
You can find a complete listing of Nintendo staff who worked on LEGO City below.
Details from the Nintendo Web Framework GDC session
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 comments
A few hours ago, Nintendo held a session at GDC to show off its new Nintendo Web Framework for the first time. Polygon was at the event and has a write-up of the proceedings. We’ve posted a summary of the report below.
– Nintendo first showed Wii Street U
– This is one of the first apps built from the Nintendo Web Framework
– Nintendo Web Framework uses WebKit as a core
– Compatible with existing apps
– Framework can help make apps that run on the GamePad, TV, or both
– Can also be used to port games made using web technology much faster than it would take to port over a game by actually coding it for the Wii U specifically
– Gunman Clive isn’t a Nintendo Web Framework game, but it’s an example of how a game available on other platforms can benefit from being on a Nintendo system and having access to more precise control methods
– Nintendo senior software engineer Ryan Lynd took over the presentation to show off some of the specific steps in the Nintendo Web Framework process
– Simple video-on-demand app was first demonstrated
– This shows the software’s ability to make changes, refresh, and see them reflected on the GamePad or TV screen instantly — the same way a web developer would work on a web app
– Sketch Ball: simple platformer made entirely in Javascript and ported to Wii U with the Nintendo Web Framework
– Lynd showed off the ability to quickly create new stages using HTML backgrounds as well as the option to use the GamePad’s camera and accelerometer
– Sketch Battle will be included in the Nintendo Web Framework SDK as a demo for developers to mess around with and learn from
– Nintendo Web Framework’s codename was Bamboo
– Name was chosen since the plant grows quickly over a short span of time
– In an effort to live up to that name, Nintendo is pursuing some aggressive developer-friendly policies with Nintendo Web Framework
– Devs can obtain the Framework SDK for free after signing an agreement
– Only necessary to purchase a dev kit
– Nintendo will not require concept approval so that developers can choose their own price and release date for apps
– Will also allow for use of freemium models in apps developed in the Nintendo Web Framework
– Nintendo also has plans for Unity game engine support on the Wii U
– More Unity Wii U details this week