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In an interview with French website Gameblog.fr, Rayman and Beyond Good & Evil creator Michel Ancel opened up on all things Wii U. Ancel talked about the console overall and its techn, and managed to offer some tidbits on Rayman Legends.

Fortunately, someone was kind enough to translate a large portion of the interview. We’ve posted a number of points from the discussion, including Ancel’s high praise for the Wii U’s memory.

Read on below for the summary.

Wii U in general

– Ancel believes Nintendo has a tough job explaining Wii U
– He feels the console is like having a whole new cooking recipe, and you can’t put words on it
– People have to “taste it” to understand what it means
– Ancel sees Wii U as a core gamer concept since it brings new tools to gamers and games while not removing what they already had
– Nintendo’s director was difficult for devs to understand at first, but it will ultimately lead to value

Rayman Legends

– In a way, the game is like a level editor that allows for playfield changes in realtime
– GamePad player will be able to literally dig into the scenario like Dig Dug
– Ancel appreciates the idea of asymmetric gameplay

Wii U tech

– Wii U has enormous memory
– Almost no limitations with memory
– Lots of memory helps with 2D games since they use memory for textures, drawings, etc.
– Ancel says the Wii U is a surprising machine
– It can display full HD on the TV while streaming a different image at 800X480 on the GamePad
– Keeps 60 i/s framerate at the same time
– Ancel also likes how Wii U opens LAN possibilities
– Even though it’s rather powerful, the Wii U isn’t a traditional next-gen console with huge graphic improvements
– Nintendo made different next-gen choices
– Ancel isn’t sure if Wii U can handle his vision for Beyond Good & Evil 2 since he only has 2D experience with the console thus far

Source 1, Source 2


NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of August. The results can be found below.

Darksiders II (360, PS3, PC)** – 247,000 units
New Super Mario Bros 2 (3DS)
Kingdom Hearts 3D: Dream Drop Distance (3DS)**
NCAA Football 13 (360, PS3)
Lego Batman 2: DC Super Heroes (Wii, 360, NDS, PS3, 3DS, PSV, PC)
Sleeping Dogs (360, PS3)
Transformers: Fall of Cybertron (360, PS3) – 105,000 units
Batman: Arkham City (360, PS3, PC)**
Call of Duty: Black Ops (360, PS3, NDS, Wii, PC)**
The Amazing Spider-Man (360, PS3, NDS, 3DS, Wii)

**(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)

Source


Odenis Studio has an eShop game in the works, and it won’t be long before it hits the digital store.

Rising Board 3D is Odenis’ new title that sees users surfing through a number of different courses. You can pull off tricks while surfing, and it seems as though a speed element plays a role. The developer has included eight boards that can be purchased with sun points, challenges, multi-layered courses, boosts and more.

You can download Rising Board 3D from the North American eShop on 20th September for $2.99.

Source


Nicalis talks Yatagarasu

Posted on 11 years ago by (@NE_Brian) in 3DS, Videos | 0 comments

Want to learn about Yatagarasu, Nicalis’ newly confirmed eShop game? Then watch the video above!

Thanks to Nmacipad for the tip.


You may have caught this video during the Giants vs. Cowboys football game last night…


Man, this sort of thing gets on my nerves sometimes! The 3DS rhythm/music game “Rhythm Thief and the Emperor’s Treasure” is getting an iOS port, and- despite charging at least $30 if you buy it on 3DS- users will pay a measly nothing dollars and nothing cents. It’ll be one of those games that’s free to play, but charges you for things like costumes and songs and whatnot, but I’d reckon that even if you bought a multitude of extras, you wouldn’t come anywhere NEAR the price tag of the 3DS version.

Here’s a question for you: Why don’t they make it for iOS, charge $30 there, and then give it to 3DS owners for free!?

Of course we all know why. But it’s still frustrating.

Via PocketGamer



It’s hard to discern whether he’s saying that he likes working with Nintendo or what (a lot of people are phrasing it in a way that I don’t think is totally true…), but he is saying that the team behind Tekken’s Tremendously Triumphant Tag Team Tournament Two (Tekken Tag Tournament 2) was able to add some silly details to the Wii U version of the game- such as the Super Mushroom powerup- because of their working with Nintendo. Here’s the quote:

“It is kind difficult to mention much because we are focusing on the Xbox 360 and the PS3 versions as the PR focus. But we can say this – because we are collaborating with Nintendo we really wanted to create features like [the Mega Mushroom] that are only possible because we are collaborating with Nintendo. That’s just one example and we hope that everyone will be looking forward to the other things we have to show.” – Tekken Tag Tournemtn 2 Producer, Katsuhiro Harada

It sort of sounds like he might be hinting at the fact that there are more little bits of Nintendo-y goodness in the game, but I doubt we’ll learn about them until closer to the launch of the game and console.

Via NintendoLife


Kart Krashers will be available on September 27 for $4.99/500 points. A trailer can be found above, and more information has been posted below.



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