TT Fusion discusses Nintendo relationship for LEGO City: Undercover
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Nintendo is publishing LEGO City: Undercover even though it isn’t being made internally. But while the Big N is tied to the game, the company mainly allowed developer TT Fusion to do its own thing without interfering.
Know that Nintendo wasn’t out of the picture completely. TT Fusion shared Undercover’s script and other elements, and Nintendo actually suggested that the team include references and cameos.
According to executive proudcer Loz Doyle:
“We were sharing information with them, the script and everything went to them to look at, and they were always keen to have a look at the game and let us know what they thought. They pretty much left us to it to develop the game, and only flagged things up if they thought there was a major problem, but on the whole they acknowledged the fact that we know how to make a LEGO game better than they do. So they were quite happy for us to make it. Nintendo cameo ideas came from them, as they suggested getting some of those references in there; which we obviously lapped up. Overall they were not that intrusive, but hands on in terms of getting the game to its finished state.”
Off-screen LEGO City: Undercover footage
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Lots of Runner2 footage
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LEGO City producer on game’s origins, has been a 3-year project
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LEGO City: Undercover is being made by TT Fusion as opposed to the main TT Knutsford team. Undercover is Fusion’s first real shot at a console game.
Executive producer Loz Doyle explained the relationship between the two teams while speaking with Eurogamer:
“I think it’s fair to say that a lot of the guys here are very keen to work on consoles. At the same time, we do share the technology, so the engine was done in Knutsford. The cutscene team is shared. There’s quite a lot of crossover really. It feels like a team effort.”
Believe it or not, LEGO City: Undercover has been in the works for three years. Numerous prototypes – including one involving a Sim City-esque construction element – were considered when work began in 2010, and at that point, Nintendo wasn’t in the picture. The Big N approached the team in 2011, which was when Undercover started to round into form.
“That’s when Nintendo came to see us. They brought the Wii U with them, with the new game pad. We could instantly see it was a perfect match. All the design guys were like ‘Oh my god, the things we can do with this’. It just seemed to fit perfectly.”
Etrian Odyssey IV: Legends of the Titan launch trailer
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Soul Hackers voice acting “cut back just a touch” for US release
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Devil Summoner Soul Hackers features a ton of voice acting. Atlus did manage to localize the game to its fullest, but voices have been “cut back just a touch” for the North American version.
According to Atlus’ Alex Armour:
“We did not shy away from making the game fully English voiced. It’s almost as much as the JP version but it is cut back just a touch. It’s still a very robust production for voicing.”
Devil Summoner: Soul Hackers is due out in April. The 3DS release will mark the first time that the game will be available in North America.
Star Wars Pinball – The Clone Wars table trailer
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LEGO Batman 2: DC Super Heroes Wii U boxart
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Famitsu review scores (2/26/13)
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This week’s Famitsu review scores are as follows:
Soul Sacrifice (PSV) – 10/9/9/9
Far Cry 3 (PS3/360) – 9/9/9/9
Hatsune Miku: Project Diva F (PS3) – 9/9/9/8
Tales of Hearts R (PSV) – 9/9/8/8
Uta no Prince-sama All Star (PSP) – 8/7/7/8
Doraemon: Nobita to Himitsu Dougu Hakubutsukan (3DS) – 7/7/7/7
Eikoku Tantei Mysteria (PSP) – 7/7/7/7
Ultraman All-Star Chronicle (PSP) – 7/7/6/7
Sora o Aogite Kumo Takaku Portable (PSP) – 6/6/5/6
Japanese accessory charges GamePad through Wii U console
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